QQQQQ, chaotic female doppelganger Chaos Sorceror ----------- |.........| |....<....| |....%....| |.........| ..........| |.........| ----+----.- #,,,# ### ##,,,### ,,# #,,,,, -----------.----## -----|-### |......>@a`..`*.,`#|.....| |......%.......|#,#|.....| |..........`.o.|#,,......| |..............|###------- |..............| ---------------- [QQQQQ the Madwoman] St12 Dx9 Co16 In8 Wi12 Ch4 ChaDopFemCha S6318 Dlvl:7 $168 HP-3(70) Pw176(176) AC6 MC0 Mov12 Xp8/1455 Wt188/1850 T2644 Latest messages The bastard ant bites you! [-7 -> 35] The bastard ant stings you! [-11 -> 24] The bastard ant bites you! [-3 -> 21] The bastard ant stings you! [-8 -> 13] Warning: HP low! Unknown command '^J'. (2x) What do you want to zap? [noxBDK or ?*] In what direction? [47896321><] The bastard ant suddenly seems weaker! The bastard ant bites you! [-7 -> 7] Warning: HP low! The bastard ant stings you! The bastard ant's sting was poisoned! The poison doesn't seem to affect you. You die... Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half spell damage You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 90% Wand drop chance was reduced to 98% Potion drop chance was reduced to 68% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polearms (turn 34) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32888 Monster spawn increase reached its maximum at turn 73772 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 208650 The monster class that cannot be genocided was mimic The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: Helen's lady pump (freq bonus 24) The monster species that spawned more often: ravenous rat (freq bonus 16) The monster species that spawned more often: yellow colony (freq bonus 33) The monster species that spawned more often: giant mantis (freq bonus 36) The monster species that spawned more often: soaring eel (freq bonus 96) The monster species that spawned more often: burly woman (freq bonus 16) The monster species that spawned more often: odorous lady (freq bonus 6) The monster species that spawned more often: dull stalk (freq bonus 7) The monster species that spawned more often: amnesia force fungus (freq bonus 14) The monster species that spawned more often: siena force patch (freq bonus 30) The monster species that spawned more often: squad nymph (freq bonus 21) The monster species that spawned more often: sweet woman (freq bonus 15) The monster species that spawned more often: difficult lich (freq bonus 60) The monster species that spawned more often: squeaker (freq bonus 32) The monster species that spawned more often: animated golden statue (freq bonus 12) The monster species that spawned more often: Glasya (freq bonus 12) The monster species that spawned more often: hill giant caster (freq bonus 16) The monster species that spawned more often: randomizer (freq bonus 36) The monster species that spawned more often: red stalk (freq bonus 12) The monster species that spawned more often: ant captain (freq bonus 72) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 8) The monster species that never randomly spawned: rutterkin The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: ghost holder The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: fetish The monster species that never randomly spawned: history dragon The monster species that never randomly spawned: depowered colony The monster species that never randomly spawned: totally bad growth The monster species that never randomly spawned: frogman leader The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 10) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 9) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 79) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 11) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 8) Next attribute increase check would have come at turn 4483 Strength training was 50 Dexterity training was 50 Wisdom training was 13 Constitution training was 34 You were poison resistant You were prevented from having half spell damage (0) You were prevented from drunken boxing (0) You were telepathic You had 1388 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (626) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 0% 274% b - lock manipulation 2 chaos 0% 189% c - bombing 5 chaos 95% 374% d - throne gamble 7 chaos 99% 574% Techniques known in the end Name Level Status sigil of tempest 8X LIMIT(0) liquid leap 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) reinforce memory 5X LIMIT(0) Discoveries Amulets amulet of ESP (rectangular) amulet of restful sleep (hexagonal) amulet of unchanging (convex) Weapons orcish arrow (crude arrow) Armor robe of randomness (yellow robe) Scrolls scroll of gold detection (EIRIS SAZUN IDISI) scroll of reverse identify (NEJZINITE EBAD NADVOR E LADNO) scroll of rumor (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of message (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (EFFAITH ANDWYOL STATWS) scroll of phase door (KAME HAME HA) scroll of standard id (MAKE ATTACK WHEN BATTLE) scroll of cure (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of punishment (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) Spellbooks spellbook of resist random element (miracle) spellbook of lock manipulation (hardcover) spellbook of bombing (moldy) spellbook of throne gamble (fat) Potions potion of sleeping (smoky) potion of speed (thaumaturgic) potion of clairvoyance (castor bean) Rings ring of regeneration (branching) ring of sustain ability (geode) Wands wand of acid (edible) wand of wind (girly) wand of create monster (copper) wand of draining (acyclic) wand called slow monster (untouchable) wand called heal (ebony) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 10 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 57 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (32 of 160) martial arts [Basic] (max Expert) (128 of 160) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (66 of 160) Goodbye QQQQQ the Chaos Sorceror...