QQQQQ, chaotic female doppelganger Chaos Sorceror ------#-# +-#,# #---- |...|.-.--+-.-,# -+#.| |.............,, ...| +...|........|,########### |...| |...+........|,,,,,,[,,,,,,,|./.| |...|........|########,,`,,,-@..| --------------I ####|...| ----- [QQQQQ the Chaotic Dweller] St11 Dx6 Co12 In17 Wi12 Ch7 ChaDopFemCha+H S122 Dlvl:2 $16 HP0(12) Pw21(27) AC8 MC0 Mov12 Xp1/9 Wt87/1250 T89 Bli Latest messages You discard the open tin. It grabs you! [-1 -> 11] You attack thin air. You hear a distant squeak. (2x) You see here a leather armor {60}. You see here 14 slime molds {7}. C - 14 slime molds {7}. You try to move the boulder, but in vain. You see here a scroll labeled ELF DONT CANNT {1}. (2x) D - a scroll labeled ELF DONT CANNT {1}. What do you want to read? [a-di-ls-wAD or ?*] As you read the scroll, it disappears. You have found a scroll of stinking cloud! Where do you want to center the cloud? (For instructions type a ?) You see here a runed wand {1}. Something is burning your lungs! You cough and spit blood! You die... Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 92% Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: divination spells (turn 90) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26374 Monster spawn increase reached its maximum at turn 45195 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 475710 The monster class that cannot be genocided was orc The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: bright violet mushroom (freq bonus 8) The monster species that spawned more often: ipoo (freq bonus 16) The monster species that spawned more often: gisau (freq bonus 16) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 10) The monster species that spawned more often: hell bull (freq bonus 24) The monster species that spawned more often: electric rat (freq bonus 5) The monster species that spawned more often: sea naga (freq bonus 9) The monster species that spawned more often: tu-tara fleshscarler (freq bonus 8) The monster species that spawned more often: lilac spore (freq bonus 3) The monster species that spawned more often: bacterioid turret (freq bonus 18) The monster species that spawned more often: •|OÉ)¸²à (freq bonus 24) The monster species that spawned more often: novel spore (freq bonus 36) The monster species that spawned more often: anthrazite colony (freq bonus 10) The monster species that spawned more often: ultraviolet monster (freq bonus 36) The monster species that spawned more often: evasive hill giant (freq bonus 6) The monster species that spawned more often: colorless patch (freq bonus 16) The monster species that spawned more often: Gudrun's combat boot (freq bonus 24) The monster species that spawned more often: magnetic growth (freq bonus 60) The monster species that spawned more often: purple spore (freq bonus 10) The monster species that spawned more often: undead doom marine (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: zruty The monster species that never randomly spawned: rub monster The monster species that never randomly spawned: notable force fungus The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: chaos drow The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: xorn The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 15) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 51) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 400) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 143) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 41) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 35) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 9) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 1) Next attribute increase check would have come at turn 909 Strength training was 2 Dexterity training was 3 Wisdom training was 1 Constitution training was 2 You were blinded (1) You were prevented from having petrification resistance (0) You were prevented from having sickopathy (0) You had 1389 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (187) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - BUC randomization 5 chaos 95% 400% c - bombing 5 chaos 95% 400% d - disintegration 8 chaos 100% 700% e - cure blindness 2 healing 27% 140% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of reflection (brass) Armor robe of randomness (orange robe) Scrolls scroll of identify (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of gold detection (NUVVEMI CESTUNNAVU) scroll of rumor (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of message (WEATHER GH-KISS) scroll of healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (IGNORANT WEATHER) scroll of tele level (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of stinking cloud (ELF DONT CANNT) Spellbooks spellbook of cure random status (middle-handed) spellbook of BUC randomization (fugacious) spellbook of bombing (unidentified) spellbook of disintegration (chaotic) spellbook of cure blindness (glowing) Potions potion of restore ability (camo) potion of enlightenment (lavender) Wands wand of digging (rosewood) wand of teleportation (royal) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (21 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (1 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye QQQQQ the Chaos Sorceror...