QQQQQ, chaotic female doppelganger Augurer -------------------- |..F...............| # |..[...........`...| .@.......Z.........| .... |e.................| ......?. -------------------- |...... ---.. --- [QQQQQ the College Student] St3 Dx4 Co6 In9 Wi13 Ch7 AugDopFemCha+H S0 Dlvl:1 $0 HP9(9) Pw29(29) AC10 MC0 Mov10 Xp1/0 Wt78/550 T1 Latest messages Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female haxor doppelganger Augurer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You are QQQQQ, a chaotic female haxor doppelganger Augurer. HP: 9 (max 9) Pw 29 (max 29) AC 10 Current status effects: . # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: reflection You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Amulet drop chance was reduced to 50% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: high heels (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15584 Monster spawn increase reached its maximum at turn 48436 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 126730 The monster class that cannot be genocided was orc The monster class that was spawned more often: flying fish (freq bonus 3) The monster color that was spawned more often: red (freq bonus 8) The monster species that spawned more often: unreal stalk (freq bonus 36) The monster species that spawned more often: teal mold (freq bonus 5) The monster species that spawned more often: dream stalk (freq bonus 9) The monster species that spawned more often: level 55 enemy (freq bonus 24) The monster species that spawned more often: forsaken girl (freq bonus 12) The monster species that spawned more often: enormous rat (freq bonus 10) The monster species that spawned more often: wedgie (freq bonus 15) The monster species that spawned more often: triad slave (freq bonus 21) The monster species that spawned more often: senior mind flayer (freq bonus 36) The monster species that spawned more often: petro fungus (freq bonus 14) The monster species that spawned more often: floating melon (freq bonus 16) The monster species that spawned more often: swan (freq bonus 8) The monster species that spawned more often: baby river hog (freq bonus 10) The monster species that spawned more often: volareon (freq bonus 5) The monster species that spawned more often: gnomish caster (freq bonus 16) The monster species that spawned more often: Linus the Cat (freq bonus 20) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 64) The monster species that spawned more often: undead occult master (freq bonus 42) The monster species that spawned more often: two-headed hydra (freq bonus 72) The monster species that spawned more often: mini rust monster (freq bonus 7) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster species that never randomly spawned: phantom fungus The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: roe deer The monster species that never randomly spawned: brown warp patch The monster species that never randomly spawned: black knight The monster species that never randomly spawned: rending horror The monster species that never randomly spawned: microscopic space fleet The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: duergar lord The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 188) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 9) Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having phasing (0) You were prevented from having reflection (0) You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PRIRUTSENIE) scroll of mana (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (I WANNA BE THE GUY) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Spellbooks spellbook of confuse monster (rainy) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Augurer...