QQQQQ, chaotic female doppelganger Medium ----- ...| -.. |.| |.+ |.| - ---- ---+---- ---- |.. - ---------+---......?............= ----+----%| |...............$....{.......................F...| --+------+----- --------+---..............| | ----+----M.| |.@| |..| |..| -... %.| ---- [QQQQQ the Mist Maiden] St5 Dx7 Co5 In12 Wi17 Ch13 MedDopFemCha+H S7109 Dlvl:6 $745 HP-1(59) Pw96(119) AC4 MC0 Mov12 Xp7/1277 Wt329/900 T2444 Latest messages The human mummy claws you! [-5 -> 34] The human mummy claws you! [-1 -> 33] Unknown command '^J'. (2x) You hit the human mummy! The human mummy claws you! The human mummy rips into your breast with maniacal fervor! [-4 -> 29] [-6 -> 23] The human mummy claws you! [-6 -> 17] Unknown command '^J'. Critical hit! You hit the human mummy! The human mummy claws you! [-6 -> 12] The human mummy claws you! The human mummy rips into your breast with maniacal fervor! You die... Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 94% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 63) Number of artifacts generated was 9 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27434 Monster spawn increase reached its maximum at turn 85344 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 189776 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Warder Katcher (freq bonus 8) The monster species that spawned more often: Green Envy (freq bonus 12) The monster species that spawned more often: dhole (freq bonus 18) The monster species that spawned more often: hippie lady (freq bonus 14) The monster species that spawned more often: redditor (freq bonus 6) The monster species that spawned more often: razor pit demon (freq bonus 32) The monster species that spawned more often: nightgaunt (freq bonus 24) The monster species that spawned more often: evasive brown bear (freq bonus 18) The monster species that spawned more often: juggernaut of Khorne (freq bonus 6) The monster species that spawned more often: sewer slime (freq bonus 15) The monster species that spawned more often: animated irregular heel (freq bonus 22) The monster species that spawned more often: serrated lance carrier (freq bonus 6) The monster species that spawned more often: swamp centaur (freq bonus 8) The monster species that spawned more often: great spider (freq bonus 12) The monster species that spawned more often: rainbow to (freq bonus 16) The monster species that spawned more often: Ann Kathrin (freq bonus 3) The monster species that spawned more often: sand spider (freq bonus 27) The monster species that spawned more often: multi-hued dragon worm (freq bonus 30) The monster species that spawned more often: narrow vortex (freq bonus 6) The monster species that spawned more often: eastern mystic cat (freq bonus 36) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 16) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 24) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: dwarf lord mutant The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: floating dream eye The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: clinging blob The monster species that never randomly spawned: Chirin The monster species that never randomly spawned: furious mushroom The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: fire golem The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 12) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 8) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 34) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 4) Next attribute increase check would have come at turn 6113 Strength training was 22 Dexterity training was 34 Wisdom training was 0 Constitution training was 36 You were prevented from having sleep resistance (0) You were prevented from having confusion resistance (0) You were a drunken boxer You had automatic searching You had 2022 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 201% b - detect monsters 4 divine 90% 99% Techniques known in the end Name Level Status telekinesis 7X Prepared(0) liquid leap 7 R Reloading(139) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) dwarvish mattock (broad pick) Armor robe (cyan robe) orcish helm (iron skull cap) placeholder gloves (awesome gloves) Scrolls scroll of healing (NOBIMUS UPSCOTI) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of standard id (GROUP SING MAKE MORE DAMAGED) scroll of cure (HASTUR HASTUR HASTUR) scroll called remove curse (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of summon ghost (VI OWNS EMACS) scroll of enchant weapon (YET ANOTHER SCROLL LABEL) scroll of elementalism (POWER PERFORATO AS BARET) scroll of identify (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll called scare monster (FOX NAWAGU) Spellbooks spellbook of healing (momentary) spellbook of detect monsters (pale) Potions potion of water (clear) potion of paralysis (dandelion) potion of Pan Galactic Gargle Blaster (violet) Wands wand of psybeam (trigonal) wand of striking (paper) wand of full healing (cerulean) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 11 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 242 times You killed 105 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Expert) (26 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Basic] (max Grand Master) (39 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (259 of 540) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (45 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (64 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye QQQQQ the Medium...