QQQQQ, chaotic female doppelganger Rogue $ $ ----- $ |...|##---- |...),#|..| |..{|,#|..| |)..|,#---- $ -----,# ####### $ #,# $#,,,,,# $ #,# $ #,--|--## ####,# $ #,|...-,# #,,,,# #,|.<.|,# #,---------- #,|...|## #,|.....i..|##,|...| #,|^.......%,,,+...| #,......@..|##,----- ##|....@...|#,,# $ |........-,,## |........|### ---------- [QQQQQ the Cutpurse] St7 Dx15 Co5 In8 Wi6 Ch5 RogDopFemCha+HX S887 Dlvl:1 $0 HP9(34) Pw36(36) AC5 MC0 Mov12 Xp4/105 Wt172/850 T681 Latest messages [-4 -> 13] You are hit by the 2nd dart. [-1 -> 12] You are hit by the 3rd dart. [-7 -> 5] Warning: HP low! Unknown command ' '. What do you want to read? [gi-nqt or ?*] As you read the scroll, it disappears. You feel healthier! Unknown command ' '. The guard's ring mail blocks your attack. The guard picks up 2 darts {2}. The guard swings his curved sword. The guard hits you! [-20 -> 9] You are no longer dimmed. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: quad attacks You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: spear (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43480 Monster spawn increase reached its maximum at turn 131740 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 79515 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: RNG Kaptain (freq bonus 96) The monster species that spawned more often: gore warp patch (freq bonus 15) The monster species that spawned more often: hunting horror (freq bonus 8) The monster species that spawned more often: litter monster (freq bonus 3) The monster species that spawned more often: negator ooze (freq bonus 15) The monster species that spawned more often: dim light (freq bonus 30) The monster species that spawned more often: yellow stalk (freq bonus 24) The monster species that spawned more often: lava warp fungus (freq bonus 16) The monster species that spawned more often: mini robo-ky (freq bonus 8) The monster species that spawned more often: clear hound (freq bonus 12) The monster species that spawned more often: porter phaser stalk (freq bonus 10) The monster species that spawned more often: gray force ooze (freq bonus 5) The monster species that spawned more often: violet starlit sky (freq bonus 48) The monster species that spawned more often: amnesia mushroom (freq bonus 12) The monster species that spawned more often: karmic lizard (freq bonus 8) The monster species that spawned more often: opal force fungus (freq bonus 15) The monster species that spawned more often: deep gnome (freq bonus 16) The monster species that spawned more often: satyr (freq bonus 12) The monster species that spawned more often: hidden growth (freq bonus 24) The monster species that spawned more often: dhole (freq bonus 5) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 10) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: Vera The monster species that never randomly spawned: small door permamimic The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: naga nymph The monster species that never randomly spawned: intervention sphere The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: dust vortex The monster species that never randomly spawned: elder vampire The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: vile hunter The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 4) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 13) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 27) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 4) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 9) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 3) Next attribute increase check would have come at turn 995 Strength training was 2 Dexterity training was 6 Wisdom training was 5 Constitution training was 28 You were prevented from having invisibility (0) You were prevented from having quad attacks (0) You had 1398 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 46% 99% b - repair armor 3 matter 90% 97% Techniques known in the end Name Level Status critical strike 4X Prepared(0) liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of gold detection (SEE YA CUNT) scroll of teleportation (BREAKPOINT) scroll of healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of standard id (ERHEBOLUNGSFAHRT) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) Spellbooks spellbook of cure random status (sexual) spellbook of repair armor (accursed) Potions potion of sickness (nettle) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 57 times You killed 18 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (67 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (2 of 20) body spells [Unskilled] (max Expert) (4 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...