QQQQQ, chaotic female doppelganger Rogue ############ ############ #.......#.#.. .....#.....# ###.#####.#.# # ####.#.###>### #%..# #...# #...#...#?..### #####.# ##.# #.#.#####.###.#.# #...#.# #...# #...#.....#.#...# #.#.#.# #.### #.#######.#>#.#.# #.#..(# #.#...# #...#...#.#.#.#.# #.#######.###.# ##.#.#.#.#.#^#.# #.# ..*.#...# #...#.#...#.#.# #.#####.###.### ####.###.#.#.# #.@f..#.....<.# #.#...#.#.#.# #.#.#.#.#####.# #.###.###.### #.#.# #...#.. #...#.#...# #.###.#.# ###.#.#.#.### #.....#.# #...#....^# #######.# #.######### #.` #....# ###### [QQQQQ the Rogue] St9 Dx10 Co10 In4 Wi8 Ch5 RogDopFemCha+HAWX S7579 Dlvl:4 $0 HP15(61) Pw0(70) AC7 MC0 Mov12 Xp8/1801 Wt1391/1400 T2826 Sat Latest messages What do you want to remove? [DE or ?*] You can't. It is cursed. # You return to doppelganger form! Your movements are slowed slightly because of your load. You can no longer breathe. # You have 8 free polymorphs left. Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a failure clock! You quickly remove your armor as you start to change. Use the command #monster to use your breath weapon. Use the command #sit to lay an egg. Your movements are now unencumbered. You're turning blue. # You return to doppelganger form! You suffocate. Your inventory Amulets E - a cursed amulet of strangulation (being worn) {1} Weapons a - an uncursed +0 short sword (alternate weapon; not wielded) {12} b - 10 uncursed +0 daggers {40} c - 22 uncursed +0 darts (in quiver) {13} F - the uncursed +1 droven crossbow named Wrathful Spider {30} L - a blessed +2 soft girl sneaker {2} U - 18 cursed -6 darts {9} W - an uncursed +0 parasol {6} Armor w - a blessed +2 orcish helm {12} N - an uncursed rotted +1 cloak of reflection {4} Comestibles y - 12 uncursed slime molds {6} C - 2 uncursed food rations {2} G - an uncursed tripe ration {1} J - an uncursed cram ration {1} V - 4 uncursed bananas {2} Scrolls g - 4 blessed scrolls of teleportation {4} i - 4 blessed scrolls of gold detection {4} k - 8 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 3 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} u - an uncursed scroll of gold detection {1} x - 2 uncursed scrolls of identify {2} Spellbooks q - an uncursed spellbook of knock (2:1) {1} r - an uncursed spellbook of gain corruption (5:6) {1} t - a blessed spellbook of freeze sphere (0:2) {1} z - a blessed spellbook of force bolt (0:6) {1} B - an uncursed spellbook of sleep (0:0) {1} H - an uncursed spellbook of resist poison (0:6) {1} M - an uncursed spellbook of turn undead (0:-2) {1} X - an uncursed spellbook of dig (0:4) {1} Potions h - an uncursed potion of sickness {1} s - an uncursed potion of water {1} I - 2 uncursed potions of healing {2} O - a blessed potion of healing {1} Rings D - an uncursed ring of stealth (on right hand) {1} K - an uncursed ring of levitation {1} Wands Y - an uncursed wand of acid (0:8) {1} Tools e - an uncursed lock pick {1} f - an uncursed oilskin sack {5} j - an uncursed blindfold {1} A - the uncursed tin opener named Yasdorian's Junethack Identity {1} Gems Q - a cursed +0 loadstone Contents of the oilskin sack: 1842 gold pieces {0} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: slow digestion You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 175 Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 87% Monster death drops spawned with only 86% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: dart (turn 20) Number of artifacts generated was 5 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 7 Monster spawn increase started at turn 28061 Monster spawn increase reached its maximum at turn 35449 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 465350 The monster class that cannot be genocided was centaur The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 5) The monster species that spawned more often: delerium (freq bonus 12) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 6) The monster species that spawned more often: ondy (freq bonus 40) The monster species that spawned more often: golden mushroom (freq bonus 12) The monster species that spawned more often: spell golem (freq bonus 6) The monster species that spawned more often: cuntgun turret (freq bonus 2) The monster species that spawned more often: Ruea's sneaker (freq bonus 5) The monster species that spawned more often: growlithe (freq bonus 4) The monster species that spawned more often: fat roper (freq bonus 24) The monster species that spawned more often: active eye (freq bonus 6) The monster species that spawned more often: girly girl (freq bonus 30) The monster species that spawned more often: Eclavdra (freq bonus 8) The monster species that spawned more often: heath (freq bonus 21) The monster species that spawned more often: Captain Nemo (freq bonus 6) The monster species that spawned more often: porter hungry stalk (freq bonus 9) The monster species that spawned more often: Vampire Kommissioner (freq bonus 12) The monster species that spawned more often: eagle (freq bonus 24) The monster species that spawned more often: centaur caster (freq bonus 6) The monster species that spawned more often: pile of heavy coins (freq bonus 12) The monster trait that was more common: monsters that rattle with their bones (freq bonus 6) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 12) The monster species that never randomly spawned: soul killer blowdart The monster species that never randomly spawned: mega vanishing point The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: metal babau The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: slug The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: malformed flying polyp The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 15) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 16) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 4) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 3644 Strength training was -1 Dexterity training was 2 Wisdom training was 14 Constitution training was 7 You were prevented from having slow digestion (0) You were prevented from having double attacks (0) You had 2775 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (43) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 29% 73% b - gain corruption 7 chaos 99% 77% c - freeze sphere 1 matter 29% 77% d - turn undead 6 protect 98% 89% e - dig 5 matter 95% 92% Techniques known in the end Name Level Status critical strike 8X Reloading(833) liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(8972) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) disarm 4 O Prepared(0) Discoveries Amulets amulet of strangulation (splashed) Weapons droven crossbow (spider-legged crossbow) Armor fumble boots (snow boots) cloak of reflection (opera cloak) orcish helm (iron skull cap) Scrolls scroll of gold detection (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of teleportation (DAD AND BABY ATTACKING) scroll of healing (STRIPE SORROW) scroll of mana (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of phase door (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of standard id (890 C PROPERTY) scroll of cure (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of identify (ALL I WANT IS ME IN YOU) scroll of food detection (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of enchant armor (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll called scare monster (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of megaload (ACHAT SHTAYIM SHALOSH) Spellbooks spellbook of knock (smeared) spellbook of gain corruption (satisfied) spellbook of freeze sphere (winged) spellbook of turn undead (junethack) spellbook of dig (programmed) spellbook of force bolt (grass green) spellbook of sleep (shining) spellbook of resist poison (glittering) Potions potion of sickness (pink) potion called dimming (mum) potion of speed (iris) potion of healing (turquoise) potion of cure wounds (blue) potion called juice (rosemary) potion called fire (bewitched) potion of water (clear) Rings ring of levitation (plastic) ring of stealth (thallium) Wands wand of teleportation (silicon) wand of acid (orthorhombic) wand of create monster (acyclic) Tools * oilskin sack (bag) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 19 times You eaten food with animal by-products 12 times You eaten meat 11 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 298 times You killed 102 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (32 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (31 of 160) polymorphing [Basic] (max Expert) (52 of 160) devices [Unskilled] (max Expert) (6 of 20) searching [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Master) (305 of 540) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (33 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (44 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (2 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...