QQQQQ, chaotic female doppelganger Rogue ----- |.}.|,,, |}{}.#,# |...|#,,----.-- |}..+,,,|.....| |..^|,#,|.....| |})@I,#,..%...% |.{s|# #|....<| |..f| |.....| ----- |.`}..| ------- [QQQQQ the Cutpurse] St12 Dx17 Co8 In4 Wi9 Ch5 RogDopFemCha+HWXJ S169 Dlvl:1 $1529 HP-2(26) Pw24(24) AC4 MC0 Mov12 Xp3/42 Wt152/1200 T103 Latest messages The dart misses the porter spider. In what direction? [47896321><] The dart hits the porter spider. Your leather armor deflects the porter spider's attack. The kitten picks up 5 uncursed +0 darts {5}. The porter spider misses. You displaced your kitten. You see here an uncursed +0 dart {1}. The kitten drops 5 uncursed +0 darts {5}. The porter spider bites you! The porter spider's bite was poisoned! [-10 -> 10] [-4 -> 6] You broke the porter spider's rear claw tip! The porter spider bites you! The porter spider's bite was poisoned! Rogue is about to die. [-5 -> 1] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 40 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 86% chance Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 66) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30209 Monster spawn increase reached its maximum at turn 80319 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 454523 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: legion devil sergeant (freq bonus 12) The monster species that spawned more often: scruffy looking hobbit (freq bonus 9) The monster species that spawned more often: Mariya (freq bonus 4) The monster species that spawned more often: hi-speed automaton (freq bonus 36) The monster species that spawned more often: dungeon fern spore (freq bonus 10) The monster species that spawned more often: petty kalashnikov wall (freq bonus 24) The monster species that spawned more often: sukiya (freq bonus 6) The monster species that spawned more often: deinonychus (freq bonus 22) The monster species that spawned more often: wall beast (freq bonus 3) The monster species that spawned more often: chimera lizard (freq bonus 20) The monster species that spawned more often: earth gas principal (freq bonus 12) The monster species that spawned more often: eevee (freq bonus 8) The monster species that spawned more often: glare warp patch (freq bonus 16) The monster species that spawned more often: thorn warp patch (freq bonus 3) The monster species that spawned more often: orc shaman (freq bonus 5) The monster species that spawned more often: giant ebony ant (freq bonus 12) The monster species that spawned more often: shimmering vortex (freq bonus 6) The monster species that spawned more often: phantom fungus (freq bonus 24) The monster species that spawned more often: drug abuser (freq bonus 10) The monster species that spawned more often: baals minion (freq bonus 24) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: dwarven artillery wizard The monster species that never randomly spawned: athena chessman The monster species that never randomly spawned: nexus bomb The monster species that never randomly spawned: death clan The monster species that never randomly spawned: time turret The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: fancy force fungus The monster species that never randomly spawned: white ogre The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 3) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 12) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 39) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 14) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 10) Next attribute increase check would have come at turn 748 Strength training was 4 Dexterity training was 3 Wisdom training was 0 Constitution training was 5 You were prevented from having fire resistance (0) You were prevented from having psi resistance (0) You had 1637 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (75) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X LIMIT(415) liquid leap 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of gold detection (ADA ILIKET) scroll of teleportation (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (EDO MATIESTO) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Potions potion of sickness (creamy) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (36 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (22 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...