QQQQQ, chaotic female doppelganger Rogue -.---------- |..f..@..<.| |...MW...... |..$._.....| ------------ [QQQQQ the Footpad] St10 Dx12 Co8 In7 Wi7 Ch6 RogDopFemCha+HWXJ S64 Dlvl:1 $1995 HP10(15) Pw10(10) AC7 MC0 Mov12 Xp1/16 Wt123/1000 T15 Latest messages The kitten picks up a gold piece {0}. You kill the marine goblin! ge broadcast by Arabella to confuse unwary players. The kitten bites the newt zombie. The newt zombie is destroyed! The marine goblin hits you! [-4 -> 11] Unknown command ' '. You kill the marine goblin! The kitten bites the mummy. The kitten misses the mummy. You attack the mummy 6 times and do not meet! The mummy misses. The mummy hits you! [-1 -> 10] The kitten drops 1 gold piece. The kitten just misses the mummy. Unknown command ' '. (2x) The wraith touches you! [-1 -> 10] Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 26 uncursed +0 bullets (in quiver) {13} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: fire resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 52% Potion drop chance was reduced to 82% Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: flail (turn 139) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53763 Monster spawn increase reached its maximum at turn 62752 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9289320 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: vortex (freq bonus 6) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: garo master (freq bonus 90) The monster species that spawned more often: winged eel (freq bonus 18) The monster species that spawned more often: jumping ice eel (freq bonus 44) The monster species that spawned more often: tree fungus (freq bonus 11) The monster species that spawned more often: wrinkled colony (freq bonus 36) The monster species that spawned more often: pustulent spore (freq bonus 20) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 8) The monster species that spawned more often: giant pink dragonfly (freq bonus 32) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 14) The monster species that spawned more often: pseudo rat (freq bonus 64) The monster species that spawned more often: Rhea (freq bonus 60) The monster species that spawned more often: inertia patch (freq bonus 78) The monster species that spawned more often: large shocking sphere (freq bonus 40) The monster species that spawned more often: lictor (freq bonus 78) The monster species that spawned more often: tsubotsubo (freq bonus 48) The monster species that spawned more often: injured potato (freq bonus 16) The monster species that spawned more often: super naiad (freq bonus 11) The monster species that spawned more often: taker mushroom (freq bonus 14) The monster species that spawned more often: spear turret (freq bonus 10) The monster species that spawned more often: fat roper (freq bonus 18) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: Undead Kaptain The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: ogro The monster species that never randomly spawned: russian lycanthrope The monster species that never randomly spawned: rodent of unusual size The monster species that never randomly spawned: war troll The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: waterspout The monster species that never randomly spawned: cape buffalo The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 46) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 11) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 40) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 36) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 2) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 2) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Next attribute increase check would have come at turn 920 Strength training was 2 Dexterity training was 3 Wisdom training was -1 Constitution training was 1 You were prevented from having fire resistance (0) You were prevented from being a stoned chiller (0) You had 1482 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (554) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of teleportation (INTEGER DIVIDE BY ZERO) scroll of healing (SEVER OPEROFOR) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (KARSUS) scroll of standard id (MASS ABORTION CAMP) scroll of cure (TO MENY SHOTING TO BE AVOID) Potions potion of sickness (hallowed) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (23 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...