QQQQQ, chaotic female doppelganger Rogue ##-------- ----- ------------ #,.......| |...| ...........| #,|......| ....+ |..........| #,|......| |#..|######|..........|# #,|......| |....,,,,,,......#..#..`# ###,|..)_..|### -|---#####,---#---#----,###,,%........,,## #,## #,,,,,,,,,,,,,,,,%,#,--------#`,# #,,# ##,,##########,#####,,# #,### ------ --.---------,# #,# ##^#########%,,####|`^#`.```| ...........|,# #,######,##,,,,,,,,,,,,,,-``#`.```| |....[...<.|,# #`,,,,,,,,,,#########,###|[``.``..| |...........,# #,------,#### #,,,)-)a@`````| |..........|## #,|.{.`.,# #####---------- ---........| #`.....|## ---------- ,|...*| ----+- [QQQQQ the Cutpurse] St8 Dx16 Co6 In8 Wi6 Ch5 RogDopFemCha+HAWX S1015 Dlvl:2 $39 HP-5(43) Pw0(31) AC6 MC0 Mov12 Xp5/212 Wt68/1000 T1075 Hun Latest messages [-10 -> 4] The grouping ant misses. (2x) Unknown command '^J'. You miss the grouping ant. The grouping ant bites you! You return to doppelganger form! [-5 -> 11] The grouping ant misses. Unknown command '^J'. You miss the grouping ant. The grouping ant bites you! [-1 -> 10] The grouping ant stings you! [-5 -> 5] ***LOW HITPOINT WARNING*** The grouping ant misses. (2x) Unknown command '^J'. (2x) The grouping ant misses. The grouping ant stings you! You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 123 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 19% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 84% Monster death drops spawned with only 91% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body armor (turn 67) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 8 Monster spawn increase started at turn 29139 Monster spawn increase reached its maximum at turn 37452 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4138752 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: young adult psychic dragon (freq bonus 10) The monster species that spawned more often: tender asian girl (freq bonus 24) The monster species that spawned more often: devious bastard (freq bonus 4) The monster species that spawned more often: eel golem (freq bonus 12) The monster species that spawned more often: white naga (freq bonus 12) The monster species that spawned more often: animated winter stiletto (freq bonus 24) The monster species that spawned more often: green devil (freq bonus 10) The monster species that spawned more often: permacloaker (freq bonus 15) The monster species that spawned more often: xorn wizard (freq bonus 12) The monster species that spawned more often: critically injured thief (freq bonus 40) The monster species that spawned more often: Elena (freq bonus 12) The monster species that spawned more often: xorn wizard (freq bonus 4) The monster species that spawned more often: rat-thing (freq bonus 8) The monster species that spawned more often: orc priest (freq bonus 6) The monster species that spawned more often: star laser (freq bonus 18) The monster species that spawned more often: sanity light (freq bonus 18) The monster species that spawned more often: helper zombie (freq bonus 30) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 12) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 24) The monster species that spawned more often: epidote warp fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 12) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 5) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 10) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster species that never randomly spawned: mean warp fungus The monster species that never randomly spawned: charcoal force patch The monster species that never randomly spawned: white monster The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: baby orange dragon The monster species that never randomly spawned: random cortex The monster species that never randomly spawned: Conny's combat boot The monster species that never randomly spawned: spearow The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 40) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 17) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Next attribute increase check would have come at turn 1315 Strength training was 35 Dexterity training was 3 Wisdom training was 8 Constitution training was 10 You were prevented from having teleport control (0) You were prevented from having dimmopathy (0) You saw invisible You had 346 points of nutrition remaining You were stealthy You could survive without air You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X LIMIT(1086) liquid leap 5 R LIMIT(259) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Amulets amulet of magical breathing (megane) Scrolls scroll of gold detection (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of teleportation (OWERED HITTING BY LOOK SOUP) scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (SIR I HAVE TO TAKE A SHIT) scroll of standard id (NIYONIAI) scroll of cure (ADA ILIKET) scroll of identify (ANDOVA BEGARIN) scroll of enchant weapon (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) Potions potion of sickness (tangerine) potion of speed (jasmine) Rings ring called see invisible (rusty) Wands wand of striking called striking (acrylic) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 20 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) polymorphing [Basic] (max Expert) (26 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (64 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...