QQQQQ, chaotic female doppelganger Rogue ---------------- |.............<| |..)........{..| |..............| ---------.---.-- #,# #,# #,# #,# #,# #,# ---------.----------,,#--.-- |...................,,,....f |.........{........|#,,|...| |..................| #,....| |..................+ |.@.. --.................| +...| ------------------- ----- [QQQQQ the Footpad] St10 Dx6 Co6 In5 Wi5 Ch5 RogDopFemCha+HAWX S55 Dlvl:1 $1721 HP-1(15) Pw10(10) AC8 MC0 Mov12 Xp1/12 Wt152/900 T132 Latest messages The kitten bites the porter lichen. The porter lichen is killed! You see here a porter lichen corpse {20}. What do you want to eat? [* or ,] This porter lichen corpse tastes terrible! You finish eating the porter lichen corpse. You displaced your kitten. You stop. Your kitten is in the way! You displaced your kitten. You see here 7 gold pieces {0}. You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength [-12 -> 3] Unknown command ' '. 7 gold pieces. You inhale a cloud of spores! The spores were poisoned! You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: burnopathy You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 259 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 71% Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: knife (turn 64) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28801 Monster spawn increase reached its maximum at turn 60186 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3108324 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: Cluser (freq bonus 27) The monster species that spawned more often: dschiim rubber (freq bonus 24) The monster species that spawned more often: flying scimitar (freq bonus 12) The monster species that spawned more often: slow warp patch (freq bonus 12) The monster species that spawned more often: undead warrior (freq bonus 40) The monster species that spawned more often: myrkalfr (freq bonus 12) The monster species that spawned more often: Keystone Warder (freq bonus 30) The monster species that spawned more often: gorgon beetle (freq bonus 14) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 18) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 10) The monster species that spawned more often: actual monster generator (freq bonus 84) The monster species that spawned more often: undead slave master (freq bonus 42) The monster species that spawned more often: evercloaked xorn (freq bonus 12) The monster species that spawned more often: chaos tile (freq bonus 24) The monster species that spawned more often: terrible orb (freq bonus 12) The monster species that spawned more often: Eliane (freq bonus 72) The monster species that spawned more often: threshold warp patch (freq bonus 12) The monster species that spawned more often: yellow starlit sky (freq bonus 5) The monster species that spawned more often: swamp giant (freq bonus 16) The monster species that spawned more often: multi-hued fungus (freq bonus 28) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 7) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: real and true principal The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: white friar The monster species that never randomly spawned: teal fungus The monster species that never randomly spawned: unmagic fish The monster species that never randomly spawned: adult sarkany The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 323) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 15) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 62) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 37) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 9) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 1) Next attribute increase check would have come at turn 178 Strength training was 4 Dexterity training was 2 Wisdom training was 3 Constitution training was 4 You were prevented from having invisibility (0) You were prevented from having burnopathy (0) You had 1561 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 100% Techniques known in the end Name Level Status critical strike 1X LIMIT(0) liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of gold detection (PRATYAVAYAH) scroll of teleportation (ENSSNAKE F FIGHTAH) scroll of healing (GON GET YA) scroll of mana (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of phase door (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of standard id (T A C H) scroll of cure (MESSED AFTER RUSH AND WHIRLING) Spellbooks spellbook of magic mapping (metal-colored) Potions potion of sickness (luminescent) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (26 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...