QQQQQ, chaotic female doppelganger Rogue ---- |.}F |}.;|#,, |¯}.@,,# +}.}|#,# --+- #,# #,#### #,#,,, #,-.---------- #,.......<%..| ##|^.)....%..+ |.......}..| ------------ [QQQQQ the Cutpurse] St8 Dx5 Co6 In5 Wi5 Ch4 RogDopFemCha+HAWXJ S638 Dlvl:2 $16 HP-10(28) Pw38(38) AC4 MC0 Mov12 Xp4/129 Wt163/950 T482 Latest messages The fried chicken Shaman butts you! [-1 -> 18] Unknown command '^J'. (2x) You miss the fried chicken Shaman. In what direction? [47896321><] The fried chicken Shaman avoids the projectile! The dart misses the fried chicken Shaman. The fried chicken Shaman crawls onto a teleport trap! There is a doorway here. You see here an uncursed +0 dart {1}. c - an uncursed +0 dart (in quiver) {16}. There is a doorway here. You see here an uncursed +0 dart {1}. c - an uncursed +0 dart (in quiver) {17}. It looks rather muddy down here. The piranha Bomber Exploder bites you! [-8 -> 16] The piranha Bomber Exploder explodes! You get blasted! You have died. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 57) You had blown your chance of training the divination spells skill Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 17587 Monster spawn increase reached its maximum at turn 46391 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 159120 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: large racoon dog (freq bonus 20) The monster species that spawned more often: deadly frost (freq bonus 14) The monster species that spawned more often: sulfur force fungus (freq bonus 24) The monster species that spawned more often: young adult sky dragon (freq bonus 7) The monster species that spawned more often: ice spore (freq bonus 16) The monster species that spawned more often: red death (freq bonus 28) The monster species that spawned more often: gas turret (freq bonus 18) The monster species that spawned more often: large pile of killer coins (freq bonus 10) The monster species that spawned more often: amazonas fish (freq bonus 12) The monster species that spawned more often: amnesiac (freq bonus 12) The monster species that spawned more often: albino stalk (freq bonus 36) The monster species that spawned more often: seven-headed hydra (freq bonus 16) The monster species that spawned more often: petro fungus (freq bonus 54) The monster species that spawned more often: red dragon worm (freq bonus 5) The monster species that spawned more often: gnome watcher (freq bonus 14) The monster species that spawned more often: sleeper vortex (freq bonus 10) The monster species that spawned more often: giant mill auto (freq bonus 18) The monster species that spawned more often: stone elemental (freq bonus 16) The monster species that spawned more often: Sunali's hiking boot (freq bonus 5) The monster species that spawned more often: Burkhard (freq bonus 36) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 8) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 12) The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: time force fungus The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: vaportex The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: goblin shaman The monster species that never randomly spawned: sheep skinned wolf The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: conscious warp fungus The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 16) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 2) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 20) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 24) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 16) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 46) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 19) Next attribute increase check would have come at turn 1977 Strength training was 35 Dexterity training was 24 Wisdom training was 8 Constitution training was 25 You were level-drain resistant You were prevented from having fear resistance (0) You were prevented from being a stoned chiller (0) You had 968 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 4X Soon(99) liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of gold detection (FAGEYUDUD) scroll of teleportation (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of healing (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of mana (PUTIUS CONSIO) scroll of phase door (NUMB ENEMY BY LICKING CIRCLE) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (WIZZY LABOR CO) scroll of random enchantment (WAND BALANCE PATCH MY ASS) scroll of food detection (HUAKORE TE UNIANA PAKEHA KATOA) scroll of fountain building (ROLL IS 5 AND BECOME STRONGER) Potions potion of sickness (fuming) potion of enlightenment (wormwood) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 22 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Grand Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (24 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...