QQQQQ, chaotic female doppelganger Rogue -------+--- |.%.7.@...|## ####|.c%..q....,# ---------#,,,..........|,# |%%`)%%%%#,##-.---------,# |%%%%%%`%|,# #,# ### ./%%%%%?%.`# #)# -- --- -|-I , ### # ,,, ,!, ## . ## |. #-- -. ### #.} . ### #}. -` ### #.}.} |. ---- --- [QQQQQ the Rogue] St15 Dx19 Co11 In5 Wi6 Ch10 RogDopFemCha+HAWXJ S14239 Dlvl:2 $49 HP33(47) Pw37(37) AC3 MC0 Mov12 Xp6/587 Wt62/1650 T931 Latest messages [-3 -> 44] a - a blessed +0 short sword (weapon in hand) {12}. b - an uncursed +0 pistol (alternate weapon; not wielded) {8}. The flying parrot bites you! [-1 -> 43] The flying parrot misses. You hit the flying parrot! The flying parrot bites you! [-5 -> 38] You cleared the flying parrot one. A gush of water hits the mini rub monster's right forelimb! The flying parrot bites you! [-4 -> 34] You miss the flying parrot. The flying parrot bites you! [-3 -> 32] You kill the flying parrot! Pick an object. 7 a rub monster (mini rub monster) (base level 1) Accessing Pokedex entry for mini rub monster... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 9, magic resistance = 0, alignment -5. Very slow (6). Normal generation, with frequency 5. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous. May be eaten by vegetarians. Can't be tamed. Is a valid polymorph form. Attacks: 1d1, uses weapon - removes engravings 1d2, kick - removes engravings The mini rub monster zaps a teak wand! Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: double attacks You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 83% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 65% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68150 Monster spawn increase reached its maximum at turn 112520 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3607219 The monster class that cannot be genocided was lich The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: undead lunatic (freq bonus 18) The monster species that spawned more often: The Smith (freq bonus 10) The monster species that spawned more often: scroll permamimic (freq bonus 8) The monster species that spawned more often: breaker penetrator (freq bonus 12) The monster species that spawned more often: power trove (freq bonus 14) The monster species that spawned more often: kerrisin (freq bonus 16) The monster species that spawned more often: stoner (freq bonus 24) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 4) The monster species that spawned more often: hru (freq bonus 48) The monster species that spawned more often: well-hidden drow (freq bonus 14) The monster species that spawned more often: hairy fungus (freq bonus 78) The monster species that spawned more often: nausea colony (freq bonus 66) The monster species that spawned more often: iced mammoth (freq bonus 27) The monster species that spawned more often: inertia spore (freq bonus 36) The monster species that spawned more often: blood temptress (freq bonus 96) The monster species that spawned more often: epidote patch (freq bonus 24) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 24) The monster species that spawned more often: green fungus (freq bonus 18) The monster species that spawned more often: Andrej (freq bonus 36) The monster species that spawned more often: blood lord (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: inertia force fungus The monster species that never randomly spawned: clapper snake The monster species that never randomly spawned: blue-red warp fungus The monster species that never randomly spawned: Ludgera's sneaker The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: sucker fungus The monster species that never randomly spawned: blending nymph The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 19) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 14) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 15) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 12) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 16) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 12) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Next attribute increase check would have come at turn 1568 Strength training was 8 Dexterity training was 3 Wisdom training was 3 Constitution training was 17 You were prevented from having polymorph control (0) You were prevented from having double attacks (0) You had 1580 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X Prepared(0) liquid leap 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(3983) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Scrolls scroll of gold detection (AMYBSOD DOES NOT KNOW C) scroll of teleportation (EN DRAIN STUNT HURT EN) scroll of healing (SHUOHUA KAI LI) scroll of mana (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of phase door (23571113171923293137) scroll of standard id (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of cure (IGNORANT WEATHER) scroll of charging (VE FORBRYDERNE) scroll of enchant armor (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of identify (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of secure identify (LOOKIE WHAT I FOUND) Potions potion of sickness (manky) potion of oil (slimy) potion called amnesia (sparkling) Wands wand of digging (paper) wand of lightning (interplanar) wand of disintegration (teak) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 56 times You killed 36 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (37 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...