QQQQQ, chaotic female ungenomoldic Rogue -- --. --.-- |.. |...| --.. . --...| |..... ----...-- --.... |.$.VI..| .. |?....- ..- .. |(--.1...... |.|---.....-- |I| ......| -I| -1..- .. .| .-.. -- -- ###-- [QQQQQ the Vampire Spawn] St13 Dx9 Co11 In4 Wi4 Ch7 RogUngFemCha+HAWRXJ S3042 Dlvl:2 $20 HP43(48) Pw66(73) AC0 MC1 Mov10 HD4 Xp7/743 Wt134/1600 T549 Bli Latest messages It suddenly seems weaker! It dies! You hear the rumble of distant thunder... You feel embarrassed for a moment. It misses. (3x) It claws you! [-2 -> 46] You claw it. You bite it. It misses. (2x) You claw it. You miss it. It claws you! It rips into your breast with maniacal fervor! [-5 -> 43] [-1 -> 42] It misses. Unknown command '^J'. (2x) # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} v - 4 uncursed +0 darts {4} w - an uncursed poisoned +3 dart {1} x - 2 uncursed +2 darts {2} y - a cursed -2 dart {1} Armor b - an uncursed +0 studded leather armor (being worn) {80} t - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of sleep {1} k - 3 uncursed scrolls of healing {2} l - 5 uncursed scrolls of mana {5} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} p - a cursed scroll of healing {1} s - an uncursed scroll of sinking {1} Spellbooks h - a blessed spellbook of acid sphere (2:1) {1} i - a blessed spellbook of acid stream (1:2) {1} Potions d - an uncursed potion of vampire blood {1} Rings g - an uncursed ring of conflict (on right hand) {1} Wands f - an uncursed wand of acid (0:11) {1} j - a cursed wand of death (0:10) {1} Gems r - an uncursed +0 worthless piece of white glass {1} u - a cursed -1 bossfight stone Final attributes You have transgressed Your alignment was -39 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: poison resistance You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 56% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 23% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 16) You had blown your chance of training the bare-handed combat skill Number of artifacts generated was 3 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 99 Monster spawn increase started at turn 35687 Monster spawn increase reached its maximum at turn 113367 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 342456 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: giant weapon trove (freq bonus 12) The monster species that spawned more often: domestic cockatrice (freq bonus 5) The monster species that spawned more often: really good guard (freq bonus 12) The monster species that spawned more often: crawling worm mass (freq bonus 18) The monster species that spawned more often: human adventurer (freq bonus 4) The monster species that spawned more often: nether hound (freq bonus 15) The monster species that spawned more often: gruesome naga (freq bonus 4) The monster species that spawned more often: karmic mushroom (freq bonus 2) The monster species that spawned more often: crunchy patch (freq bonus 30) The monster species that spawned more often: green colony (freq bonus 9) The monster species that spawned more often: stupid nickname inventor (freq bonus 12) The monster species that spawned more often: radiant warp patch (freq bonus 14) The monster species that spawned more often: variag (freq bonus 4) The monster species that spawned more often: autobomb (freq bonus 18) The monster species that spawned more often: evasive troll (freq bonus 12) The monster species that spawned more often: shaped patch (freq bonus 12) The monster species that spawned more often: colorful spore (freq bonus 6) The monster species that spawned more often: sentient mochi (freq bonus 30) The monster species that spawned more often: slime warp fungus (freq bonus 18) The monster species that spawned more often: siege door (freq bonus 36) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: valkyrie The monster species that never randomly spawned: rando ant The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: undead tourist The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: supreme orc warlord The monster species that never randomly spawned: amusing thirteen-grader The monster species that never randomly spawned: generic cat girl The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 12) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 4) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 5) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 1) Next attribute increase check would have come at turn 1454 Strength training was 24 Dexterity training was 11 Wisdom training was 14 Constitution training was 11 You were sleep resistant You were poison resistant You were blinded (13) You had the following problem: Boss monsters spawned much more often. (0) You were prevented from having teleport control (0) You were warned You had automatic searching You had 589 points of nutrition remaining You were stealthy You caused conflict You could fly You could survive without air You regenerated You were polymorphing You were polymorphed into a vampire spawn You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 58% 100% b - acid stream 4 matter 72% 295% Techniques known in the end Name Level Status critical strike 7X Prepared(0) world fall 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) poke ball 7 R Prepared(0) research 7 R Prepared(0) weapon practice 7 R Prepared(0) calm steed 7 R Prepared(0) turn undead 7 R Prepared(0) blessing 7 R Prepared(0) draw blood 7 R Prepared(0) surgery 7 R Prepared(0) double thrownage 7 R Prepared(0) eddy wind 7 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor leather gloves (mirrored gloves) Scrolls scroll of sleep (ZLORFIK) scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (BWARHARHARHARHAR) scroll of phase door (OM) scroll of standard id (ITAINO ITAINO TONDEKE) scroll of cure (SMIRITELNAYA RUBASHKA) scroll of genocide (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of sinking (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Spellbooks spellbook of acid sphere (horrible) spellbook of acid stream (serif) Potions potion of vampire blood (blood-red) Rings ring of conflict (twisted) Wands wand of acid (redwood) wand of death (short) Gems worthless piece of white glass (white) bossfight stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 36 monsters You read items or engraved 3 times You genocided 1 type of monster You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (2 of 160) polymorphing [Unskilled] (max Expert) (15 of 20) devices [Basic] (max Expert) (3 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (0 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (1 of 160) Goodbye QQQQQ the Rogue...