QQQQQ, chaotic female ungenomoldic Rogue }}##}#} ###..}..## }# # # # #}}....<$..........} #Z...Z####.### #### # #. ##}# #.. ### ##... .... .... .1.... ...... ....?.. ........ ......... .!....#.. .....## ... #}..## *.. #}.. .} #}} # [QQQQQ the Scorched Archer] St12 Dx13 Co9 In9 Wi10 Ch13 RogUngFemCha+HAWRXU S3803 Min:3 *1 HP167(167) Pw31(90) AC-8 MC2 Mov11 HD18 Xp10/5317 Wt224/1600 T725 Sat Latest messages You see here a floating eye corpse {10}. What do you want to eat? [cqsw or ?*,] This floating eye corpse tastes terrible! You finish eating the floating eye corpse. The little dog picks up 2 gold pieces {0}. This level can't be all that bad... The little dog drops 2 gold pieces. The half-dragon mummy breathes fire! The blast of fire whizzes by you! Unknown command ' '. The half-dragon mummy breathes fire! The blast of fire hits you! You don't feel hot! Unknown command ' '. (2x) The ossium animatum picks up a runed spear {12}. The ossium animatum zaps a golden wand! The fireball hits you! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: magic resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 427 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: firearms (turn 47) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 99 Monster spawn increase started at turn 30568 Monster spawn increase reached its maximum at turn 137448 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3401940 The monster class that cannot be genocided was mimic The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: dagashi (freq bonus 14) The monster species that spawned more often: smart piercer (freq bonus 13) The monster species that spawned more often: necromage (freq bonus 36) The monster species that spawned more often: werelich (freq bonus 12) The monster species that spawned more often: steam vortex (freq bonus 24) The monster species that spawned more often: duergar thief (freq bonus 27) The monster species that spawned more often: enormous rat (freq bonus 14) The monster species that spawned more often: baby lindworm (freq bonus 24) The monster species that spawned more often: giant mimic (freq bonus 8) The monster species that spawned more often: great deep dragon (freq bonus 18) The monster species that spawned more often: sigma guard (freq bonus 6) The monster species that spawned more often: deputy principal (freq bonus 54) The monster species that spawned more often: be silent kert (freq bonus 12) The monster species that spawned more often: blank mushroom (freq bonus 36) The monster species that spawned more often: floating lemon (freq bonus 14) The monster species that spawned more often: magic warp patch (freq bonus 18) The monster species that spawned more often: ogrillon (freq bonus 36) The monster species that spawned more often: cheater (freq bonus 5) The monster species that spawned more often: darker thief (freq bonus 16) The monster species that spawned more often: slow force patch (freq bonus 7) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: baby guivre The monster species that never randomly spawned: umbra fungus The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: burning fern sprout The monster species that never randomly spawned: old blue dragon The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: mad seer The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 42) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 13) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 9) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 8) Next attribute increase check would have come at turn 2820 Strength training was 12 Dexterity training was -13 Wisdom training was 11 Constitution training was -31 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having teleport control (0) You were warned You had automatic searching You had infravision You had 2624 points of nutrition remaining You were stealthy You could survive without air You were polymorphing You were polymorphed into a scorched archer Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 93% b - fireball 4 matter 0% 393% c - detect monsters 4 divine 0% 293% Techniques known in the end Name Level Status critical strike 10X Prepared(0) world fall 10 R Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) poke ball 10 R Prepared(0) research 10 R Prepared(0) weapon practice 10 R Prepared(0) calm steed 10 R Prepared(0) turn undead 10 R Prepared(0) blessing 10 R Prepared(0) draw blood 10 R Prepared(0) surgery 10 R Prepared(0) double thrownage 10 R Prepared(0) eddy wind 10 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor gauntlets of steel (tar gloves) Scrolls scroll of lockout (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of healing (M7M6YU) scroll of mana (TSVETOCHNYYE SHORTY I LEY) scroll of phase door (ELF GRANDFATHER RESEARCH LAB) scroll of standard id (LA VIVME) scroll of cure (HALLS OF MANDOS) scroll of genocide (REGNAD) scroll of teleportation (IDE BY 0) Spellbooks spellbook of flame sphere (radiant green) spellbook of fireball (wide) spellbook of detect monsters (antichrist) Potions potion of invisibility (puce) potion of gain ability (tan) potion of oil (distilled) potion called blood (blood-red) Rings ring of increase accuracy (brass) ring of adornment (branching) Wands wand of fire (important) wand of death (zinc) wand of gain level (skew) wand of detect monsters (copper) wand of fireball (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 38 monsters You read items or engraved 7 times You genocided 1 type of monster You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) polymorphing [Basic] (max Expert) (69 of 160) devices [Basic] (max Expert) (5 of 160) searching [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (43 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Basic] (max Expert) (0 of 160) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye QQQQQ the Rogue...