QQQQQ, chaotic female doppelganger Rogue . ,,,, ,,@, #,#####------- # #,### |.....| #,,,----.....---- ###,............+ ##----<%...---- |.....| ------- [QQQQQ the Footpad] St13 Dx16 Co12 In10 Wi8 Ch4 RogDopFemCha+H S40 Dlvl:1 $1708 HP-1(15) Pw10(10) AC5 MC0 Mov12 Xp1/10 Wt122/1350 T21 Latest messages The jackal just misses! a - an uncursed +0 short sword (weapon in hand) {12}. b - an uncursed +0 pistol (alternate weapon; not wielded) {8}. The kitten misses the jackal. The jackal bites you! [-2 -> 13] The kitten misses the jackal. You kill the jackal! The kitten eats a jackal corpse {300}. You destroy the kobold zombie! There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! You kill the cock! You inhale a cloud of spores! The spores were poisoned! [-3 -> 11] You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 23 blessed +0 bullets (in quiver) {12} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: keen memory You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 94% Monster death drops spawned with only 75% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: lightsaber (turn 22) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24519 Monster spawn increase reached its maximum at turn 118689 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1232880 The monster class that cannot be genocided was blob The monster class that was spawned more often: trove (freq bonus 8) The monster species that spawned more often: speedster maggot (freq bonus 66) The monster species that spawned more often: magic warp patch (freq bonus 39) The monster species that spawned more often: fake stalk (freq bonus 18) The monster species that spawned more often: mesmerizing nymph (freq bonus 10) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 48) The monster species that spawned more often: fatweight rubber (freq bonus 26) The monster species that spawned more often: Vera's servant (freq bonus 20) The monster species that spawned more often: Kostchtchie (freq bonus 18) The monster species that spawned more often: time colony (freq bonus 54) The monster species that spawned more often: adventurous wizard (freq bonus 11) The monster species that spawned more often: thalmor (freq bonus 144) The monster species that spawned more often: force mugger (freq bonus 36) The monster species that spawned more often: fiendish warlock (freq bonus 60) The monster species that spawned more often: adult yellow dragon (freq bonus 66) The monster species that spawned more often: protected nazgul (freq bonus 44) The monster species that spawned more often: phase mold (freq bonus 40) The monster species that spawned more often: old white dragon (freq bonus 13) The monster species that spawned more often: gimple nymph (freq bonus 20) The monster species that spawned more often: Pazuzzu (freq bonus 54) The monster species that spawned more often: crystal growth (freq bonus 10) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 5) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: Carola The monster species that never randomly spawned: stitched abomination The monster species that never randomly spawned: chaos mutant The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: Daoloth, the Render of the Veils The monster species that never randomly spawned: quinon The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 100) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 20) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 49) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 56) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 8) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 8) Next attribute increase check would have come at turn 1109 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were prevented from having phasing (0) You were prevented from having keen memory (0) You had 1478 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (539) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of teleportation (COMBATDEPTH LAB CORRODE) scroll of healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of mana (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of phase door (COVERED VILE DISAPPER) scroll of standard id (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of cure (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) Potions potion of sickness (freezing) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a cock (2 created) 2 jackals 0 kittens (1 created) 0 jellies (1 created) 0 axus jellies (1 created) 0 petit mimics (2 created) 0 field mice (1 created) 0 spike urchins (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) a kobold zombie 0 twens (2 created) 0 white mushroom patches (1 created) 0 fire troves (1 created) 0 cold troves (1 created) 20 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (23 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue... You died in The Dungeons of Doom on dungeon level 1 with 40 points, and 1708 pieces of gold, after 21 moves. Killer: fumarole spores You were level 1 with a maximum of 15 hit points when you died. You reached the 130th place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 128 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 129 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] *130 40 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] 131 36 Wooble-Bin-Sat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a little dart. - [15] 132 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12]