QQQQQ, neutral male ungenomoldic Undead Slayer --- f<.1 .F. ... [QQQQQ the Assistant] St11 Dx8 Co14 In6 Wi6 Ch4 UndUngMalNeu S0 Dlvl:1 $0 HP26(26) Pw26(26) AC3 MC1 Mov10 Xp1/0 Wt210/1350 T2 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a neutral male ungenomoldic Undead Slayer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You start to change into a mini vampire, but a voice booms out: "No, I will not allow such a change!" Wiped out all ungenomolds. You feel dead inside. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. F a fungus or mold (ungenomoldic undead slayer called QQQQQ) Accessing Pokedex entry for undead slayer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -1. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists level drain. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: manaleech You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 89% Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: healing spells (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 16040 Monster spawn increase reached its maximum at turn 42265 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3440125 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster species that spawned more often: white force fungus (freq bonus 10) The monster species that spawned more often: confident spider (freq bonus 18) The monster species that spawned more often: amnesia monster (freq bonus 18) The monster species that spawned more often: tasloi boss (freq bonus 10) The monster species that spawned more often: clock mold (freq bonus 14) The monster species that spawned more often: frozen obsid (freq bonus 28) The monster species that spawned more often: hydra centaur (freq bonus 168) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 48) The monster species that spawned more often: jermlaine (freq bonus 36) The monster species that spawned more often: hole warp fungus (freq bonus 7) The monster species that spawned more often: ojyama puyo (freq bonus 33) The monster species that spawned more often: bulbasaur (freq bonus 54) The monster species that spawned more often: dark gray warp patch (freq bonus 54) The monster species that spawned more often: real deathmold (freq bonus 27) The monster species that spawned more often: diseased mass (freq bonus 28) The monster species that spawned more often: automatic little dog (freq bonus 18) The monster species that spawned more often: blade of chaos (freq bonus 48) The monster species that spawned more often: cerulean force fungus (freq bonus 9) The monster species that spawned more often: flying deep orc (freq bonus 40) The monster species that spawned more often: noisy turret (freq bonus 21) The monster trait that was more common: monsters that can cast spells (freq bonus 16) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster species that never randomly spawned: ice girl The monster species that never randomly spawned: loud patch The monster species that never randomly spawned: horror mage The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: elona lady The monster species that never randomly spawned: Sue Lyn's thick winter boot The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: formula 1 champion The monster species that never randomly spawned: giant cockatflayer eellich The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 15) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 135) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 3) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 34) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 28) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 10) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 3) Next attribute increase check would have come at turn 1073 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were immune to sickness You were prevented from having manaleech (0) You were prevented from having magical breathing (0) You were warned You were aware of the presence of something You were warned of undead You had automatic searching You had 1500 points of nutrition remaining You were stealthy You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (170) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1XR Prepared(0) weapon practice 1XR Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) calm steed 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (weeping helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (visored helmet) * skullcap (arduous helmet) * flack helmet (scuba helmet) * crystal helm (ruined helmet) * mining helm (masked helmet) * field helm (inkcoat helmet) * helm of safeguard (echo helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (yellow gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (hugging boots) * boots of safeguard (rain boots) Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (FUCK THE NOTELEPORT RULES) scroll of phase door (CHE NON SONO IO) scroll of standard id (JUMP OFF A BRIDGE) scroll of cure (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of genocide (DZIEWCZYNKA ZAMOCZENIA) Potions potion of water (clear) Wands wand of death (runed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Undead Slayer...