QQQQQ, chaotic male doppelganger Rogue ##----------- ----- ##,..........| # |.I.|,,,,|.......... ..# +....a,),....(..{..| |...|####|..<......| |.... ----------- |..$| ---.- | . . . . . --- [QQQQQ the Giant Brass Ant] St18 Dx14 Co12 In9 Wi5 Ch6 RogDopMalCha+H S525 Dlvl:2 $14 HP21(81) Pw31(31) AC-3 MC0 Mov12 HD13 Xp4/95 Wt97/500 T672 Latest messages [-14 -> 26] You bite it. You sting it. You kill it! But wait... It turns into a water demon! The water demon picks up 11 uncursed +0 daggers {44}. The water demon wields 11 uncursed +0 daggers {44}! The water demon thrusts his dagger. The water demon hits you! [-4 -> 22] The water demon claws you! [-1 -> 21] The water demon misses. Unknown command '^J'. (2x) # The water demon picks up a +1 splint mail {160}. The water demon puts on a +1 splint mail {160}. # Really quit [yes/no]? Your inventory Amulets s - an uncursed amulet of drain resistance (being worn) {1} Weapons a - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor I - a cursed -1 mummy wrapping {2} Comestibles F - 2 uncursed tripe rations {2} Scrolls g - 3 blessed scrolls of teleportation {2} j - 5 uncursed scrolls of healing {5} J - an uncursed scroll of healing {1} Spellbooks x - an uncursed spellbook of create monster (5:6) {1} B - an uncursed spellbook of sleep (0:0) {1} C - an uncursed spellbook of cure stun (0:0) {1} Potions h - an uncursed potion of sickness {1} D - an uncursed potion of water {1} Rings L - an uncursed ring of searching (on right foreclaw) {1} Wands w - an uncursed wand of locking (0:13) {1} y - an uncursed wand of extra healing called healing (0:7) {1} A - an uncursed wand of polymorph (0:3) {1} H - an uncursed wand of light (0:4) {1} Tools e - an uncursed lock pick {1} f - an uncursed oilskin sack {61} Contents of the oilskin sack: an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 5 uncursed scrolls of mana {5} 4 blessed scrolls of gold detection {4} a blessed +4 bullwhip {8} 47 uncursed +0 crossbow bolts named Bearkiller {24} 32 blessed +0 darts {17} 1879 gold pieces {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 55% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 94% Potion drop chance was reduced to 88% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21053 Monster spawn increase reached its maximum at turn 46862 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 467976 The monster class that cannot be genocided was blob The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: undead locksmith (freq bonus 15) The monster species that spawned more often: random monster (freq bonus 6) The monster species that spawned more often: nazi mad scientist (freq bonus 48) The monster species that spawned more often: steam vortex (freq bonus 16) The monster species that spawned more often: wither monster (freq bonus 18) The monster species that spawned more often: muncher (freq bonus 6) The monster species that spawned more often: gutraven (freq bonus 20) The monster species that spawned more often: oyaji (freq bonus 12) The monster species that spawned more often: running emu (freq bonus 14) The monster species that spawned more often: dark elven sorcerer (freq bonus 84) The monster species that spawned more often: crazy chemist (freq bonus 14) The monster species that spawned more often: blue-red mold (freq bonus 36) The monster species that spawned more often: ankou (freq bonus 10) The monster species that spawned more often: steel knight (freq bonus 6) The monster species that spawned more often: minotaur matron (freq bonus 10) The monster species that spawned more often: undead medium (freq bonus 12) The monster species that spawned more often: winged white unicorn (freq bonus 96) The monster species that spawned more often: ghoul king (freq bonus 21) The monster species that spawned more often: beige warp fungus (freq bonus 15) The monster species that spawned more often: bloodshot eye (freq bonus 7) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 21) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: huge rock mole The monster species that never randomly spawned: underpants gnome The monster species that never randomly spawned: insulting ogre The monster species that never randomly spawned: Shaddai El Chai, Prince of Air The monster species that never randomly spawned: kappa zombie The monster species that never randomly spawned: red worm The monster species that never randomly spawned: quinon The monster species that never randomly spawned: yellow jaguar The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 26) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 178) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 11) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 3) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 15) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 10) Next attribute increase check would have come at turn 1026 Strength training was 2 Dexterity training was -9 Wisdom training was 18 Constitution training was 25 You were shock resistant You were level-drain resistant You were prevented from having fear resistance (0) You were prevented from having an increased fear factor (0) You had automatic searching You had 811 points of nutrition remaining You were stealthy You were polymorphed into a giant brass ant Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 96% b - sleep 2 enchant 90% 97% c - cure stun 3 healing 90% 97% Techniques known in the end Name Level Status critical strike 4X Prepared(0) liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of drain resistance (convex) Scrolls scroll of gold detection (POKE MONGO) scroll of teleportation (DRAW SHOCK STUNT) scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (YELL AT SKY PREVENT KEY FOR 5) scroll of phase door (EN PHYSIC POINTS IS USEMORE) scroll of standard id (HEAL A WOUND BY CALLING MANSERVENT) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of sleep (UNPLAYABLE BINDER ROLE) Spellbooks spellbook of create monster (white) spellbook of sleep (locked) spellbook of cure stun (spacious) Potions potion of sickness (luminescent) potion of confusion (turquoise) potion of stunning (brilliant blue) potion of water (clear) Rings ring of searching (gentle) Wands wand of extra healing called healing (spiral) wand of locking (important) wand of light (tungsten) wand of polymorph (aspen) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 14 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (14 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (30 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (28 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (21 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...