QQQQQ, chaotic female doppelganger Rogue }}}--- I#}}..}%| }}}}}-}-},,-%%.%| }}..(...|%#----.- }..../..-,#####,} |.%.....|,,}`,,,, |.W@....|,#####,}# -------------}-} ---}--+--%#####*,#######|.........}....} `},,%,,?,,,,,,,,,,,...............} #,########},######,|..........}}.}} #%# #,### #,---------}}--}-- }########,} #,,,# #,# #,,,,,,,%,# }----|-}--,# - ---.-------}# |........|,# -}} ......{...| |........|,# }>.}II}I..} |...<}....`# II-}}--}}}} --}-}}}--- [QQQQQ the Cutpurse] St15 Dx11 Co12 In4 Wi4 Ch6 RogDopFemCha+H S1552 Dlvl:2 $0 HP0(32) Pw36(36) AC5 MC2 Mov12 Xp5/319 Wt161/1650 T705 Latest messages [-2 -> 18] The porter wight Luck-sucker claws you! The porter wight Luck-sucker rips into your breast with maniacal fervor! [-4 -> 14] Goodbye level 6. The porter wight Luck-sucker touches you! [-1 -> 1] Warning: HP low! You don't have anything to zap. Unknown command '^J'. Pick an object. W a wraith (porter wight Luck-sucker) (base level 5) (female) Accessing Pokedex entry for porter wight... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 5, magic resistance = 5, alignment -3. Normal speed (12). Normal generation, with frequency 2. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious undead. Follows you to other levels. Covetous. Is a valid polymorph form. Attacks: 1d4, claw (punch, hit, etc.) - drains life levels 2d3, bite - ordinary physical claw (punch, hit, etc.) - drains life levels What do you want to throw? [abc or ?*] (2x) Never mind. In what direction? [47896321><] The poisoned dart hits the porter wight Luck-sucker. The poison doesn't seem to affect the porter wight Luck-sucker. The porter wight Luck-sucker picks up an uncursed poisoned +0 dart {1}. The porter wight Luck-sucker claws you! You die... Your inventory Weapons a - an uncursed +0 short sword (alternate weapon; not wielded) {12} b - 13 uncursed rusty +0 daggers (wielded) {52} c - 3 uncursed poisoned +0 darts (in quiver) {2} Armor d - an uncursed +1 leather armor (being worn) {60} p - an uncursed +0 cloak of magic resistance {4} q - an uncursed +0 plasteel cloak (being worn) {7} Comestibles r - 4 uncursed carrots {2} v - an uncursed sprig of wolfsbane {1} Tools e - an uncursed lock pick {1} f - an uncursed oilskin sack {19} s - an uncursed bell {1} Contents of the oilskin sack: an uncursed scroll of teleportation {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} 4 blessed scrolls of gold detection {4} 4 blessed scrolls of teleportation {4} 1715 gold pieces {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: drain resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 58% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15482 Monster spawn increase reached its maximum at turn 54082 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 439120 The monster class that cannot be genocided was nymph The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: shoggoth blob (freq bonus 6) The monster species that spawned more often: very old gray dragon (freq bonus 3) The monster species that spawned more often: inertia patch (freq bonus 12) The monster species that spawned more often: dhole (freq bonus 12) The monster species that spawned more often: harrowbark wandle (freq bonus 6) The monster species that spawned more often: petty stained jelly (freq bonus 8) The monster species that spawned more often: ore-colony lichen (freq bonus 8) The monster species that spawned more often: red card (freq bonus 4) The monster species that spawned more often: skeleton troll (freq bonus 18) The monster species that spawned more often: petro centipede (freq bonus 36) The monster species that spawned more often: steel beetle (freq bonus 12) The monster species that spawned more often: green colony (freq bonus 5) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 12) The monster species that spawned more often: ego eraser monster (freq bonus 6) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 60) The monster species that spawned more often: dwarven chaos knight (freq bonus 18) The monster species that spawned more often: unreal force fungus (freq bonus 16) The monster species that spawned more often: desert colony (freq bonus 3) The monster species that spawned more often: great black wyrm (freq bonus 24) The monster species that spawned more often: Sofia (freq bonus 12) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 15) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: bathing cap wearer The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: nature girl The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: winged nightmare The monster species that never randomly spawned: venom spore The monster species that never randomly spawned: phaser patch The monster species that never randomly spawned: shapeshifter The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 17) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 27) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 19) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 3) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 6) Next attribute increase check would have come at turn 2777 Strength training was 18 Dexterity training was 25 Wisdom training was 6 Constitution training was 23 You were prevented from having drain resistance (0) You were prevented from having displacement (0) You had 1096 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (82) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) liquid leap 5 R Reloading(150) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(353) invoke deity 5 R Prepared(0) Discoveries Armor cloak of magic resistance (up-down cloak) Scrolls scroll of gold detection (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of teleportation (BWARHARHARHARHAR) scroll of healing (MEAD NI NAJAP) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of cure (FORMAT C) scroll of summon undead (DPIEV WENWWSG UNNZMI) Potions potion of sickness (wormwood) potion of levitation (violet-red) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 41 times You killed 21 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (58 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (23 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (27 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...