QQQQQ, chaotic female doppelganger Rogue ------------- |...........| |...........| |.......{.<.. |...........| ----------.-- #,# ------|----## -------- # |.........|,# |......-------,,, |.........|%# |.@...........,,# |..........,,,+..>.........|,,, |.........|,,,|.%..........|,# -----------##,|.....d......|,# #,--------------,# #,,,,,,,,,,,,,,,,# ################## [QQQQQ the Footpad] St10 Dx9 Co9 In8 Wi4 Ch5 RogDopFemCha+H S50 Dlvl:1 $0 HP-11(23) Pw21(21) AC7 MC0 Mov12 Xp2/27 Wt167/1100 T137 Latest messages Welcome to experience level 2. The fountain dries up! You kill the novice medium wall! You see here a pancake {1}. You inhale a cloud of spores! The spores were poisoned! [-7 -> 16] You inhale a cloud of spores! The spores were poisoned! [-3 -> 13] You inhale a cloud of spores! The spores were poisoned! [-10 -> 3] Warning: HP low! Unknown command '^J'. What do you want to use or apply? [ef or ?*] j - 5 uncursed scrolls of healing {5}. You inhale a cloud of spores! The spores were poisoned! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 99% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: searching (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31967 Monster spawn increase reached its maximum at turn 95034 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1084488 The monster class that cannot be genocided was lizard The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: unknown mimic (freq bonus 10) The monster species that spawned more often: water dog (freq bonus 21) The monster species that spawned more often: pokemon (freq bonus 18) The monster species that spawned more often: Lord Dagon (freq bonus 20) The monster species that spawned more often: treasure bus (freq bonus 18) The monster species that spawned more often: Anita (freq bonus 14) The monster species that spawned more often: large spider (freq bonus 8) The monster species that spawned more often: spawn camper (freq bonus 48) The monster species that spawned more often: sewer rat (freq bonus 18) The monster species that spawned more often: ancient mercurial dragon (freq bonus 48) The monster species that spawned more often: Girtab (freq bonus 12) The monster species that spawned more often: Frieza (freq bonus 36) The monster species that spawned more often: wolf (freq bonus 3) The monster species that spawned more often: kobold shaman (freq bonus 12) The monster species that spawned more often: broken vehicle scholar (freq bonus 5) The monster species that spawned more often: Gas Kop (freq bonus 96) The monster species that spawned more often: type (freq bonus 12) The monster species that spawned more often: phase colony (freq bonus 10) The monster species that spawned more often: sparrow (freq bonus 48) The monster species that spawned more often: flying skull (freq bonus 18) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: hidden stalk The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: weregreenslime The monster species that never randomly spawned: k§¸x³L—Ð÷<ù/` The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: treasury golem The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 20) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 12) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 11) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 3) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 2) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 324 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 8 You were prevented from having numbopathy (0) You were prevented from having sickopathy (0) You had 1329 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (110) You are dead Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 100% Techniques known in the end Name Level Status critical strike 2X Prepared(0) liquid leap 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of gold detection (COMBATDEPTH LAB CORRODE) scroll of teleportation (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (DUAM XNAHT) scroll of phase door (LAD OS GA TIL CITADELLET) scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of cure (MUD BODY TO SHOCK RESIST) Spellbooks spellbook of create monster (regenerating) Potions potion of sickness (illegal) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (21 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...