QQQQQ, chaotic female doppelganger Rogue -------- |......| --......-- ....@`...| --..f.<.-- |......| -------- [QQQQQ the Footpad] St11 Dx17 Co11 In6 Wi7 Ch6 RogDopFemCha S2 Dlvl:1 $1940 HP15(15) Pw10(10) AC4 MC0 Mov12 Xp1/0 Wt141/1200 T6 Latest messages Use hybrid races? [yn] (n) Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female doppelganger Rogue. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. You see here 2 gold pieces {0}. 2 gold pieces. You see here a statue of a canermine {150}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 6 uncursed +0 daggers (alternate weapon; not wielded) {24} c - 29 uncursed +0 darts (in quiver) {15} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: telepathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 81% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: whip (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59020 Monster spawn increase reached its maximum at turn 75482 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 270579 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: cold bear (freq bonus 9) The monster species that spawned more often: Inge's combat boot (freq bonus 8) The monster species that spawned more often: buzzing nymph (freq bonus 6) The monster species that spawned more often: mega unihorn trove (freq bonus 144) The monster species that spawned more often: gnome (freq bonus 12) The monster species that spawned more often: screaming spirit (freq bonus 3) The monster species that spawned more often: Miss Cuttenclip (freq bonus 12) The monster species that spawned more often: flying girl (freq bonus 12) The monster species that spawned more often: winged-demon (freq bonus 9) The monster species that spawned more often: The Grand Lunar (freq bonus 10) The monster species that spawned more often: interhack horror (freq bonus 8) The monster species that spawned more often: living golden one (freq bonus 6) The monster species that spawned more often: stupid bully (freq bonus 6) The monster species that spawned more often: female assassin (freq bonus 10) The monster species that spawned more often: ghetto warp patch (freq bonus 12) The monster species that spawned more often: banana peel golem (freq bonus 14) The monster species that spawned more often: disinterested older woman (freq bonus 24) The monster species that spawned more often: gray blob (freq bonus 6) The monster species that spawned more often: giant permamimic (freq bonus 4) The monster species that spawned more often: patriarch (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: null mold The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: slouch The monster species that never randomly spawned: plasma force patch The monster species that never randomly spawned: radiant force patch The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: cold corpse The monster species that never randomly spawned: green worm The monster species that never randomly spawned: amorphous force fungus The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 13) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 20) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 26) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 106) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 17) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 20) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 55) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 5) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having free action (0) You had 1495 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of teleportation (UTOR COMPERIO) scroll of healing (TLASFO SENIL) scroll of mana (WET WITH WATER) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (EDEVESH HANAGASH) Potions potion of sickness (luminescent) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 xoves (1 created) 0 kittens (1 created) 0 mimics (1 created) 0 sewer rats (2 created) 0 rabbits (1 created) 0 vultures (1 created) 0 grid xorns (1 created) 0 blubbering idiots (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 1940 pieces of gold, after 6 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. You reached the 149th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 3 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 147 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 148 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] *149 2 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 150 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 151 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22]