QQQQQ, chaotic female doppelganger Rogue ---------------------------#### |......................+...,,,,# |..........................#?,,[,#..----## |.........................|,#,,,,,.....-)#### |..............------------ ###,,,.....|,,,,##### |..............| #,,.....|####,,,,###------## --|------------- #,.....| ####,,,,|....-,# #,,,,?# #,.....| ####,.....|,# ##---.------ ##|....| #|>...|,# ### --.}......-- ###,.....| ------,# #@, |...}......| #,,,-##--- ,#,# ####,# |}...}..}..| #######,### #,,###,,,,# |....}....}| ##,,,,,,,# #,##,,?#### --}.......-- ------,,####### #,--.------- ---------- |.<...,## #,|.>......| .....|## #?||.......| |....|####### #,.........| |..{..,,,,,,# ##---------- ------####### [QQQQQ the Cutpurse] St10 Dx17 Co14 In6 Wi8 Ch9 RogDopFemCha S411 Dlvl:2 $0 HP30(30) Pw28(28) AC4 MC0 Mov12 Xp3/72 Wt189/1400 T994 Hal Latest messages D - a bronze plate mail. There is a wall in the way! You are getting the munchies. What do you want to eat? [qv or ?*] This egg is gnarly! You finish eating the food ration. You try to move the statue of a gas spore, but in vain. You try to move the statue of a bus driver, but in vain. There is a wall in the way! The gnome battlemaster wails! You hit the Were-penguin. The Wendy's favorite ballfish sings! You hit the small jabberwock. You strike the large permamimic from behind! The flying water demon booms! You shot the huh what into nirvana! You kill the poor great wyrm of thunder! You hear the studio audience applaud! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (alternate weapon; not wielded) {12} b - 14 uncursed +0 daggers (wielded) {56} c - 32 uncursed poisoned +0 darts (in quiver) {16} C - a cursed +0 boomerang {1} Armor d - an uncursed +1 leather armor (being worn) {60} D - an uncursed -2 helm of opposite alignment {20} Comestibles q - 4 uncursed oranges {2} Wands p - an uncursed wand of digging (1:2) {1} Tools e - an uncursed lock pick {1} f - an uncursed oilskin sack {19} j - an uncursed blindfold {1} Contents of the oilskin sack: an uncursed lock pick {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} 4 blessed scrolls of gold detection {4} 4 blessed scrolls of teleportation {4} 1849 gold pieces {0} Final attributes You have transgressed Your alignment was -35 Your max alignment was 16 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 83% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 41) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58038 Monster spawn increase reached its maximum at turn 86143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 403443 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: wooden figurine (freq bonus 18) The monster species that spawned more often: baby yellow dragon (freq bonus 24) The monster species that spawned more often: Nils (freq bonus 14) The monster species that spawned more often: solid stalk (freq bonus 30) The monster species that spawned more often: stegosaurus (freq bonus 20) The monster species that spawned more often: Mousse (freq bonus 9) The monster species that spawned more often: magma spirit (freq bonus 6) The monster species that spawned more often: black hobbit (freq bonus 6) The monster species that spawned more often: fox (freq bonus 18) The monster species that spawned more often: force dwarf (freq bonus 18) The monster species that spawned more often: clock warp patch (freq bonus 10) The monster species that spawned more often: white warp patch (freq bonus 44) The monster species that spawned more often: clock mold (freq bonus 5) The monster species that spawned more often: crimson growth (freq bonus 84) The monster species that spawned more often: mean mold (freq bonus 10) The monster species that spawned more often: crackling blob (freq bonus 28) The monster species that spawned more often: big tool trove (freq bonus 10) The monster species that spawned more often: snow girl (freq bonus 12) The monster species that spawned more often: slow warp patch (freq bonus 18) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 10) The monster trait that was more common: monsters that count as animals (freq bonus 12) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: evasive rifleman The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: keter sephirah The monster species that never randomly spawned: athena guardian The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: mirkwood goblin The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: loaded light The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 93) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 177) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 33) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 15) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 12) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 7) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 1) Next attribute increase check would have come at turn 2774 Strength training was 7 Dexterity training was 0 Wisdom training was -35 Constitution training was 11 You were hallucinating (20) You were prevented from having a sight bonus (0) You were prevented from having stunnopathy (0) You saw invisible You had 1388 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Tangaroa and Eol Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X Prepared(0) liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor helm of opposite alignment (golden helmet) Scrolls scroll of gold detection (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of teleportation (TOP SECRET DO NOT READ) scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (KRUIEMEDISYNE) scroll of phase door (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (SUTSI) scroll of ice (HP RECOVERY BY GRAUP) scroll of charging (KARSUS) Potions potion of sickness (rosemary) potion of hallucination (mint) Wands wand of digging (elven-lettered) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 turkey chicks (1 created) a parrot chick a jackal (2 created) a thick jackal a fox 0 weasels (1 created) 0 scrawny cats (1 created) a fluffy cat a kitten a jelly 0 small flying mimics (1 created) 2 baby river hogs 0 culves (1 created) 2 rabbits 0 breeder mice (1 created) a bushy squirrel a millipede a crawling worm mass a chaffinch 0 large bats (1 created) 0 ogres (1 created) 0 slimebesus (1 created) 0 kobold zombies (1 created) 0 orc zombies (9 created) 0 shopkeepers (1 created) a novice medium wall a food trove 0 scroll troves (1 created) 39 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 14 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (43 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue... You quit in The Dungeons of Doom on dungeon level 2 with 411 points, and 1849 pieces of gold, after 994 moves. Killer: quit You were level 3 with a maximum of 30 hit points when you quit. You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 3 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 65 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 66 412 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [26] *67 411 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 2. 30 [30] 68 401 demonzero-Mid-Pro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish dagger. - [43] 69 397 Wooble-Bar-Gig-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (turkey chick). - [55]