QQQQQ, chaotic female doppelganger Rogue ##----- ###----------%-...| #,,,,-........|,|...| #%,##|........|,|..<| #,,# +...@.....,----- #,## -------.--## #,# #`,,,,,# ##,#####,###### ,,,,,,,,,%# -------.--+-- |...........| |...........| |.....%.....| |...........| ------------- [QQQQQ the Footpad] St3 Dx16 Co6 In6 Wi7 Ch5 RogDopFemCha+H S165 Dlvl:1 $1845 HP16(23) Pw19(19) AC5 MC0 Mov12 Xp2/32 Wt162/600 T147 FPo Nmb Latest messages There is a spiked pit here. You see here a scavenger corpse {20}. You are still in a pit. You crawl to the edge of the pit. The kitten falls into a pit! The kitten is killed! In what direction? [47896321><] The door opens. You see here a greenish-blue potion {1}. p - a greenish-blue potion {1}. Pick an object. _ an iron chain or an altar (unaligned altar) What do you want to drink? [ep or ?*] You feel deathly sick. 10 points of your strength got sapped! CN(-) + HCl <==> HCN + Cl(-) [-5 -> 16] You still feel deathly sick. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 short sword (weapon in hand) {12} b - 12 uncursed +0 daggers (alternate weapon; not wielded) {48} c - 29 blessed +0 darts (in quiver) {15} Armor d - an uncursed +1 leather armor (being worn) {60} o - an uncursed +0 pair of dancing shoes {1} Scrolls f - 4 blessed scrolls of teleportation {4} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Tools g - an uncursed lock pick {1} h - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 239 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 57% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 58% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: pick-axe (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37263 Monster spawn increase reached its maximum at turn 53265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 281907 The monster class that cannot be genocided was ghost The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: antimagic rubber (freq bonus 60) The monster species that spawned more often: vampiric patch (freq bonus 33) The monster species that spawned more often: Gloeckle (freq bonus 21) The monster species that spawned more often: dingo puppy (freq bonus 44) The monster species that spawned more often: shining penetrator (freq bonus 9) The monster species that spawned more often: asgardian (freq bonus 52) The monster species that spawned more often: Kristin's hugging boot (freq bonus 9) The monster species that spawned more often: red naga hatchling (freq bonus 36) The monster species that spawned more often: mad zhar (freq bonus 16) The monster species that spawned more often: reddish colony (freq bonus 9) The monster species that spawned more often: nasty master mind flayer (freq bonus 24) The monster species that spawned more often: edgecutter vortex (freq bonus 20) The monster species that spawned more often: greater spam demon (freq bonus 14) The monster species that spawned more often: scientist (freq bonus 32) The monster species that spawned more often: fetish shaman (freq bonus 8) The monster species that spawned more often: black (freq bonus 9) The monster species that spawned more often: Galford (freq bonus 24) The monster species that spawned more often: metal mole (freq bonus 32) The monster species that spawned more often: land roamer (freq bonus 44) The monster species that spawned more often: wood elven assassin (freq bonus 32) The monster trait that was more common: monsters whose attacks push you back (freq bonus 18) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 16) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster species that never randomly spawned: blaxorn The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: wrinkled warp patch The monster species that never randomly spawned: Spearfish of Sorrow The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: Bael The monster species that never randomly spawned: neo inka The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: multi-hued spore The monster species that never randomly spawned: velociraptor The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 12) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 10) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 114) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 20) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 1) Next attribute increase check would have come at turn 265 Strength training was 4 Dexterity training was 3 Wisdom training was 1 Constitution training was 6 You were sick from food poisoning (18) You were numbed (13) You were prevented from having sleep resistance (0) You were prevented from having a sight bonus (0) You had 1430 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) liquid leap 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor dancing shoes (soft footwear) Scrolls scroll of gold detection (PHD IN HIGH HEELING) scroll of teleportation (ELAM EBOW) scroll of healing (AMAZING AFRO HEAD RUSH ATTACK) scroll of mana (IYI) scroll of phase door (ADE EXPIRIUS) scroll of standard id (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of cure (I AM SO FUCKING TIRED) scroll of bad effect (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Potions potion of sickness (castor bean) potion of cyanide (greenish-blue) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kitten a jelly (2 created) a time jelly 0 hidden kobolds (1 created) 0 goblins (1 created) a cave goblin 0 silky anteaters (1 created) 9 drains rats 2 evasive sewer rats 0 visor sewer rats (1 created) 2 scavengers a spore lichen an undefined creature 0 spore shriekers (1 created) a grid xorn 0 bad item masters (4 created) a normal frog 0 novice medium walls (1 created) 0 small turrets (1 created) 0 energy troves (1 created) 34 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (40 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue...