QQQQQ, chaotic female doppelganger Doll Mistress ##### R@@,## ###,,# ,###---------.-- ------,,,,...........| -...%.,###|..........| |....|,# ...........| -.<... ------------ ------ [QQQQQ the Puppet Trainer] St8 Dx15 Co5 In12 Wi4 Ch9 DolDopFemCha S4 Dlvl:1 $0 HP-2(14) Pw11(11) AC8 MC3 Mov10 Xp1/1 Wt57/750 T35 Latest messages w - a key {1}. # What do you want to adjust? [a-w or ?*] Adjust letter to what [w-zA-Z]? Swapping: e - a key {1}. There is a wall in the way! Patchouli Knowledge picks up a kobold corpse {400}. Patchouli Knowledge drops a kobold corpse {400}. There is a wall in the way! (2x) Njusha's sweet sandal kicks you! [-3 -> 11] You hit Njusha's sweet sandal. Njusha's sweet sandal kicks you! Njusha's sweet sandal slams her sandals against your shins! It hurts! [-2 -> 9] [-5 -> 4] Njusha's sweet sandal kicks you! Njusha's sweet sandal slams her sandals against your shins! It hurts! [-1 -> 3] You die... Your inventory Weapons a - an uncursed +1 worm tooth (weapon in hand) {2} Armor b - an uncursed +2 dwarvish cloak (being worn) {4} c - a cursed +0 victorian underwear (being worn) {5} Comestibles d - 2 uncursed lemons {1} f - an uncursed tripe ration {1} g - 4 uncursed pears {2} h - 2 uncursed food rations {2} i - an uncursed egg {1} j - 3 uncursed bananas {2} k - 4 uncursed oranges {2} l - an uncursed fortune cookie {1} m - 2 uncursed cram rations {2} w - 16 uncursed slime molds {9} Scrolls r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks n - an uncursed spellbook of message (4:4) {1} o - an uncursed spellbook of invisibility (0:3) {1} Potions p - an uncursed potion of cyanide {1} Tools e - an uncursed skeleton key {1} q - 7 uncursed wax candles {4} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 84% Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: occult spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37690 Monster spawn increase reached its maximum at turn 48873 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 951220 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: human or elf (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: gimple nymph (freq bonus 12) The monster species that spawned more often: infernal device (freq bonus 4) The monster species that spawned more often: cycle of life (freq bonus 12) The monster species that spawned more often: sulfur fungus (freq bonus 4) The monster species that spawned more often: thick van (freq bonus 10) The monster species that spawned more often: thorn warp fungus (freq bonus 6) The monster species that spawned more often: monster (freq bonus 6) The monster species that spawned more often: carthaginian teacher (freq bonus 15) The monster species that spawned more often: weregridbug (freq bonus 5) The monster species that spawned more often: deathly visage (freq bonus 15) The monster species that spawned more often: ego pit fiend (freq bonus 9) The monster species that spawned more often: phase mushroom (freq bonus 12) The monster species that spawned more often: ninja lord (freq bonus 4) The monster species that spawned more often: werelichen (freq bonus 4) The monster species that spawned more often: adult gray dragon (freq bonus 48) The monster species that spawned more often: steel knight (freq bonus 10) The monster species that spawned more often: Pazuzzu (freq bonus 15) The monster species that spawned more often: troglodyte (freq bonus 8) The monster species that spawned more often: art and craft annoyer (freq bonus 64) The monster species that spawned more often: stalactite piercer (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 24) The monster species that never randomly spawned: nightblade The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: damaged arcadian avenger The monster species that never randomly spawned: muncher The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: petty rabid rabbit The monster species that never randomly spawned: six-headed hydra The monster species that never randomly spawned: teacher The monster species that never randomly spawned: Muraki Kazutaka The monster species that never randomly spawned: spined devil The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 30) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 26) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 11) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 337 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You were poison resistant You were prevented from having fear resistance (0) You were prevented from having peacevision (0) You had 1462 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Yukari Yakumo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (483) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 100% b - invisibility 4 body 89% 300% Techniques known in the end Name Level Status attire charm 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (TOME IS A CREATION BY DARKGOD) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) Spellbooks spellbook of message (battered) spellbook of invisibility (ragged) Potions potion of cyanide (red) Tools wax candle (candle) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (1 created) 0 goblins (1 created) 0 Njusha's sweet sandals (1 created) a kobold zombie (3 created) 0 goodwives (1 created) 0 novice dark walls (1 created) 0 energy troves (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (23 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Doll Mistress... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 35 moves. Killer: a monster (Njusha's sweet sandal) You were level 1 with a maximum of 14 hit points when you died. You reached the 140th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 138 4 Elvis-Cam-Bor-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] 139 4 Demo-Stu-Tro-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] *140 4 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on * level 1. Killed by a monster (Njusha's sweet sandal). - [14] 141 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 142 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11]