QQQQQ, chaotic female doppelganger Doll Mistress -------- --- ##|`.....| -----.----- #,.......| |.........| #,|......|##|.......... #,|.......,,|..<......| #@-----+--#,-----.----- #,# ,,,,,,,-.-## ##,#,,,,,, ,,,,,,# ####,# #+# [QQQQQ the Puppet Trainer] St4 Dx12 Co8 In7 Wi7 Ch9 DolDopFemCha S5 Dlvl:1 $1 HP14(14) Pw11(11) AC4 MC3 Mov10 Xp1/1 Wt196/700 T55 Latest messages WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! # Unknown command ' '. (2x) You kill the grid xorn! You see here a chain mail {120}. v - a chain mail {120}. You see here an axe {24}. w - an axe {24}. What do you want to wear? [v or ?*] You are putting on a chain mail. You finish your dressing maneuver. Unknown command ' '. There is a wall in the way! (4x) You see here a statue of a gray twen {15}. You hear a door open. There is a wall in the way! CLICK! You have triggered a trap! A malevolent black glow suddenly surrounds you... Your inventory Weapons a - an uncursed +1 worm tooth (weapon in hand) {2} w - an uncursed +0 axe {24} Armor b - an uncursed +2 dwarvish cloak (being worn) {4} c - a cursed +0 victorian underwear (being worn) {5} v - an uncursed +0 chain mail (being worn) {120} Comestibles d - an uncursed apprentice light wall egg {1} e - 7 uncursed carrots {4} f - 2 uncursed eggs {2} g - 2 uncursed tripe rations {2} h - 4 uncursed asian pears {2} i - 5 uncursed oranges {3} j - 4 uncursed slime molds {2} k - an uncursed grid bug egg {1} l - an uncursed food ration {1} m - 2 uncursed cram rations {2} Scrolls q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks n - an uncursed spellbook of extra healing (2:4) {1} Potions o - an uncursed potion of polymorph {1} Tools p - 7 uncursed wax candles {4} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 93% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: polymorphing (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18873 Monster spawn increase reached its maximum at turn 32752 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 764775 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: mummified horror (freq bonus 3) The monster species that spawned more often: yesod sephirah (freq bonus 6) The monster species that spawned more often: dark gray growth (freq bonus 10) The monster species that spawned more often: white dragon worm (freq bonus 6) The monster species that spawned more often: incontinent nymph (freq bonus 9) The monster species that spawned more often: bright white warp patch (freq bonus 36) The monster species that spawned more often: orc spellsword (freq bonus 18) The monster species that spawned more often: great karmic wyrm (freq bonus 8) The monster species that spawned more often: marilith (freq bonus 9) The monster species that spawned more often: tamlit (freq bonus 30) The monster species that spawned more often: elder racoon dog (freq bonus 10) The monster species that spawned more often: blabbering otaku (freq bonus 5) The monster species that spawned more often: decaying mimic (freq bonus 3) The monster species that spawned more often: nimble turret (freq bonus 18) The monster species that spawned more often: oyaji (freq bonus 8) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 6) The monster species that spawned more often: drunk (freq bonus 132) The monster species that spawned more often: bagurom (freq bonus 18) The monster species that spawned more often: Mare (freq bonus 12) The monster species that spawned more often: jazzerciser (freq bonus 27) The monster trait that was more common: monsters that are amphibious (freq bonus 12) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 8) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: hooloovoo The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: baby emerald dragon The monster species that never randomly spawned: player skeleton The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: petty termite The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 9) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 18) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 3) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 4) Next attribute increase check would have come at turn 393 Strength training was 4 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were poison resistant You were prevented from having telepathy (0) You were prevented from having freezopathy (0) You had 1445 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Yukari Yakumo The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (175) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 79% 200% Techniques known in the end Name Level Status attire charm 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (KCATTA SOD) scroll of phase door (READ ME) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (LLIYLLATNEMTONMAI) Spellbooks spellbook of extra healing (many-paged) Potions potion of polymorph (slimy) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack kobolds (1 created) a grid xorn 0 goodwives (1 created) 0 newts (1 created) 0 gray newts (1 created) 0 low rub monsters (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (21 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Doll Mistress... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 1 piece of gold, after 55 moves. Killer: life drainage You were level 1 with a maximum of 14 hit points when you died. You reached the 98th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 96 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 97 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13] *98 5 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 14 [14] 99 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 100 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18]