QQQQQ, lawful male warping Convict ..# -------r-- ...... |.r....Q.- |........| |........| |........| |$.......| ---------- [QQQQQ the Detainee] St9 Dx10 Co8 In8 Wi7 Ch5 ConWarMalLaw S0 Dlvl:1 $0 HP14(14) Pw7(7) AC10 MC0 Mov12 Xp1/0 Wt23/950 T1 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a lawful male warping Convict. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 6 uncursed +0 rocks (in quiver) {3} Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 92% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: searching (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 28217 Monster spawn increase reached its maximum at turn 54862 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 935760 The monster class that cannot be genocided was elemental The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: energy vortex (freq bonus 66) The monster species that spawned more often: water colony (freq bonus 18) The monster species that spawned more often: boa constrictor (freq bonus 9) The monster species that spawned more often: siena patch (freq bonus 16) The monster species that spawned more often: fumbling monster (freq bonus 7) The monster species that spawned more often: mechicken (freq bonus 28) The monster species that spawned more often: baby white dragon (freq bonus 9) The monster species that spawned more often: timid troll (freq bonus 18) The monster species that spawned more often: Succubus Kchief (freq bonus 44) The monster species that spawned more often: undead padawan (freq bonus 32) The monster species that spawned more often: magic-colored growth (freq bonus 24) The monster species that spawned more often: terrorist bomb (freq bonus 16) The monster species that spawned more often: Alida (freq bonus 16) The monster species that spawned more often: nether worm mass (freq bonus 9) The monster species that spawned more often: cancelling sphere (freq bonus 40) The monster species that spawned more often: Fleecy Whitney (freq bonus 14) The monster species that spawned more often: storm demon (freq bonus 7) The monster species that spawned more often: kalkydra (freq bonus 21) The monster species that spawned more often: psychic warp patch (freq bonus 60) The monster species that spawned more often: silver growth (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 8) The monster trait that was more common: monsters that are unsolid (freq bonus 12) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 21) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: ill mushroom The monster species that never randomly spawned: vampiric growth The monster species that never randomly spawned: ruby force patch The monster species that never randomly spawned: Alida's hugging boot The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: pink frog The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: undead chaos sorceror The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 14) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 28) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 3) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3) Next attribute increase check would have come at turn 1281 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were immune to sickness You were punished You were prevented from having quad attacks (0) You were prevented from being a stoned chiller (0) You had 550 points of nutrition remaining You could teleport You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (496) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Scrolls scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (KRUIEMEDISYNE) scroll of phase door (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of standard id (APOKRAR DONENIGHT) scroll of cure (LAM EQUENUS) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimics (1 created) 0 sewer rats (1 created) 0 giant white mice (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 newts (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Convict... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 100 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 101 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] * 0 QQQQQ-Con-War-Mal-Law quit in The Dungeons of Doom on level 1. 14 [14]