QQQQQ, lawful male human Assassin - -------------- |......@........ |.....@........| |..............| |..............| ---------------- [QQQQQ the Dark Brotherhood Initiate] St15 Dx17 Co10 In6 Wi5 Ch5 AssHumMalLaw S5 Dlvl:1 $5 HP17(17) Pw4(4) AC3 MC1 Mov12 Xp1/0 Wt128/1350 T1 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a lawful male human Assassin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. # qwui: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: flying You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 25% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polearms (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20809 Monster spawn increase reached its maximum at turn 72349 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 403596 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: fathien bladewitch (freq bonus 5) The monster species that spawned more often: sulfur fungus (freq bonus 6) The monster species that spawned more often: exeggcute (freq bonus 6) The monster species that spawned more often: mizuchi (freq bonus 22) The monster species that spawned more often: colluded warp fungus (freq bonus 8) The monster species that spawned more often: glass golem (freq bonus 9) The monster species that spawned more often: normal dwarf (freq bonus 14) The monster species that spawned more often: green prostitute (freq bonus 5) The monster species that spawned more often: platinum dragon (freq bonus 12) The monster species that spawned more often: electric mage (freq bonus 8) The monster species that spawned more often: cyan mold (freq bonus 18) The monster species that spawned more often: deceptive springy (freq bonus 36) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 15) The monster species that spawned more often: abyss smasher (freq bonus 5) The monster species that spawned more often: spitting lizard (freq bonus 12) The monster species that spawned more often: mind warp fungus (freq bonus 28) The monster species that spawned more often: smoke hound (freq bonus 9) The monster species that spawned more often: thorned hulk (freq bonus 6) The monster species that spawned more often: petty kalashnikov wall (freq bonus 20) The monster species that spawned more often: orc mummy (freq bonus 5) The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: group platypus The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: black lich The monster species that never randomly spawned: red nightmare The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: stalking bulette The monster species that never randomly spawned: skeleton serpent The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 56) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 226) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 1450 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having flying (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud You could not have safely prayed (420) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of mana (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (KESALAN PATHARAN) scroll of cure (RECOVER BY SMEEL) Potions potion of paralysis (concocted) potion of sleeping (sparkly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Assassin...