QQQQQ, chaotic female doppelganger Korsair ############################################################################### ############################################################################### ############################################################################### ############################################################################### ############################################################################### #####################################------------############################## ##############################-------|<.........|############################## ##############################|...|..|--------..|############################## ##############################|.`....|..|####|.--############################## ##############################--.--`.|>.-----|.|############################### ###############################|..`.`--...|..|.|############################### ###############################|.|..`.|``....|.|############################### ###############################|.`.|`....---.|.|############################### ###############################|.....--.`---.|.|############################### ###############################---.`.|..`....|.|############################### #################################---.|..`--.@|.|############################### ##################################|..``..||....|############################### ##################################|.....-----..|############################### ##################################-------###----############################### ############################################################################### ############################################################################### [QQQQQ the Bilge Rat] St18/03 Dx7 Co17 In9 Wi5 Ch9 KorDopFemCha S72486 Sok:6 $3936 HP123(123) Pw76(76) AC0 MC2 Mov12 Xp10/9720 Wt2226/2350 T9315 Latest messages Restoring save file... Ye return to level 6 in Sokoban. Ahoy QQQQQ, the doppelganger Korsair, welcome back to SlashEMExtended! The moon be waxing tonight. # Really quit [yes/no]? Your inventory Amulets d - an uncursed rotted amulet of magical breathing (being worn) {1} J - an uncursed rotted amulet of flying {1} Weapons b - an uncursed rusty +2 gully {4} i - an uncursed rusty +0 axe {24} q - an uncursed rusty +0 fire-spitting gun {200} H - an uncursed rusty +0 dwarvish mattock (weapon in hands) {48} N - an uncursed +0 lugsail {30} O - an uncursed burnt +0 silver mace {12} P - 3 uncursed rusty corroded +1 gullies {12} W - 48 blessed rusty +0 arrows {24} X - 23 uncursed rotted +0 silver arrows {12} Armor u - an uncursed rusty +0 dwarvish roundshield {40} x - an uncursed burnt +0 crystal plate mail (being worn) {200} C - an uncursed very burnt +0 pair of low boots (being worn) {4} D - an uncursed burnt +0 long clothes (being worn) {7} E - an uncursed rusty +0 helmet (being worn) {20} I - an uncursed +0 robe of nastiness {16} Comestibles # - an uncursed tin of Detective Sergeant meat {1} h - an uncursed sandwich {1} p - 5 blessed apples {3} A - an uncursed lizard corpse {10} Scrolls # - a blessed scroll of earth {1} j - 3 uncursed scrolls of healing {3} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - an uncursed scroll of blank paper {1} K - 2 uncursed scrolls of remove curse called remove curse {2} Q - an uncursed rotted scroll of standard id {1} T - a blessed scroll of standard id {1} V - a cursed scroll of remove curse called remove curse {1} Spellbooks y - an uncursed burnt spellbook of spellbinder (0:0) {1} L - an uncursed spellbook of detect unseen (5:1) {1} Potions e - 3 uncursed potions of rum {3} Rings # - an uncursed ring of levitation {1} # - a heavily cursed -3 ring of protection {1} c - an uncursed rotted ring of stealth {1} s - an uncursed rotted +4 ring of gain strength (on right hand) {1} v - a cursed rotted -1 ring of gain dexterity {1} Y - a cursed -1 ring of gain intelligence {1} Wands # - an uncursed wand of psybeam called confusion (0:0) {1} g - an uncursed wand of entrapping (0:9) {1} r - an uncursed rotted wand of teleportation (5:1) {1} t - an uncursed burnt wand of probing (0:7) {1} w - an uncursed rotted wand of draining (0:-1) {1} z - an uncursed burnt wand of healing (0:1) {1} G - an uncursed rotted wand of fire (0:0) {1} M - an uncursed burnt wand of draining (0:0) {1} R - an uncursed rotted wand of darkness (0:13) {1} S - an uncursed wand of draining (0:11) {1} Z - an uncursed rotted wand of create monster (0:13) {1} Tools f - an uncursed burnt oilskin sack {5} n - an uncursed burnt mirror {1} o - a cursed burnt +0 unicorn horn {8} B - an uncursed burnt bottle {1} F - an uncursed towel {1} Gems U - a blessed burnt +0 worthless piece of teal glass {1} Iron balls a - a blessed +1 heavy iron ball {1500} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 36 Your max alignment was 37 You carried 0 sins You could not have this property at all: warning You could nothave this property extrinsically: improved vision You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 77% chance Wand drop chance was reduced to 94% Potion drop chance was reduced to 67% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: martial arts (turn 78) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 16009 Monster spawn increase reached its maximum at turn 65955 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 626052 The monster class that cannot be genocided was light The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: grimlock (freq bonus 14) The monster species that spawned more often: moyatto ball (freq bonus 5) The monster species that spawned more often: frogman (freq bonus 24) The monster species that spawned more often: clay-warhorse (freq bonus 10) The monster species that spawned more often: black bear (freq bonus 14) The monster species that spawned more often: elder fire elemental (freq bonus 28) The monster species that spawned more often: void stalk (freq bonus 10) The monster species that spawned more often: potion trove (freq bonus 17) The monster species that spawned more often: blinding monster (freq bonus 15) The monster species that spawned more often: noisy vortex (freq bonus 12) The monster species that spawned more often: quantum force patch (freq bonus 7) The monster species that spawned more often: drone patch (freq bonus 12) The monster species that spawned more often: water sprite (freq bonus 14) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 14) The monster species that spawned more often: big zruty (freq bonus 16) The monster species that spawned more often: Ina (freq bonus 9) The monster species that spawned more often: group dwarf (freq bonus 12) The monster species that spawned more often: indigo stalk (freq bonus 16) The monster species that spawned more often: novel force patch (freq bonus 8) The monster species that spawned more often: baby leviathan (freq bonus 5) The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: hard blue jelly The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: covetous Mordor orc The monster species that never randomly spawned: great crystal drake The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: batman The monster species that never randomly spawned: river moccasin The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 19) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 28) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 14) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 1) Next attribute increase check would have come at turn 10645 Strength training was 50 Dexterity training was 50 Wisdom training was -4 Constitution training was 50 You were prevented from having warning (0) You were prevented from having a sight bonus (0) You had automatic searching You had 2211 points of nutrition remaining You were stealthy You could survive without air You had polymorph control You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 82% Techniques known in the end Name Level Status double thrownage 10X Prepared(0) liquid leap 10 R Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 3 O Prepared(0) Discoveries Amulets amulet of magical breathing (burdening) amulet of flying (crescent) Weapons cutlass (curved sword) dwarvish mattock (broad pick) Armor * oilskin cloak (slippery cloak) low boots (walking shoes) dwarvish roundshield (large round shield) helmet (scuba helmet) robe of nastiness (camo robe) Scrolls scroll of healing (LENS ALITUS) scroll of mana (EDGE PROTECTION) scroll of phase door (RESURRECTION) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of teleportation (GNIK SISI VLE) scroll of earth (THIS SLING IS RETARDED) scroll of secure identify (ELF EXPLODE WHEN FALL) scroll of message (ITS TOO HEAVY FOR YOUR) scroll of remove curse called remove curse (ADD STRENGTHS DIVIDE EVENLY) scroll of identify (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of light (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll called hm (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of rumor (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of blank paper (unlabeled) scroll of enchant weapon (COCKATRICE CORPSES ARE DELICIOUS) Spellbooks spellbook of detect unseen (magenta) spellbook of spellbinder (twisting) Potions potion of rum (iridescent) potion of paralysis (mum) potion of gain ability (purple) potion of healing (silver) potion of monster detection (stevia) potion called acid (greenish-blue) potion of hallucination (ice-cold) potion of clairvoyance (brilliant blue) potion of object detection (laurel) potion of ESP (magenta) potion of gain level (iris) Rings ring of stealth (thallium) ring of gain strength (terrible) ring of sleeping (cobalt) ring of levitation (jacinth) ring of protection (wire) ring of gain dexterity (black signet) ring of gain intelligence (lighting) Wands wand of fire (elm) wand of draining (round cube) wand of darkness (trigonal) wand of create monster (blasted) wand of healing (symptomatic) wand of probing (ebony) wand of entrapping (burnable) wand of polymorph (deformed) wand of psybeam called confusion (bristly) wand of teleportation (hawthorn) Tools * oilskin sack (bag) * grappling hook (iron hook) mirror (looking glass) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 38 times You eaten food with animal by-products 28 times You eaten meat 25 times You have communicated with the gods 4 times You prayed to the gods 1 time You hit with a wielded weapon 663 times You killed 336 monsters You read items or engraved 44 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (88 of 160) shield [Basic] (max Expert) (83 of 160) body armor [Basic] (max Expert) (68 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (37 of 160) devices [Basic] (max Expert) (26 of 160) searching [Basic] (max Master) (53 of 160) spirituality [Unskilled] (max Expert) (14 of 20) petkeeping [Basic] (max Expert) (85 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (145 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (11 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Expert] (max Expert) (563 of 12800) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Korsair...