QQQQQ, chaotic female doppelganger Fencer --+---------- |........@..| |.....@<....| |............ ------------- [QQQQQ the Alcor] St17 Dx19 Co16 In8 Wi8 Ch8 FenDopFemCha S0 Dlvl:1 $0 HP10(10) Pw20(20) AC2 MC0 Mov12 Xp1/0 Wt126/1750 T6 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello QQQQQ, the doppelganger Fencer, welcome back to SlashEMExtended! You hanged up during your last session! Since I can't determine whether you did that to cheat, you will now be paralyzed, slowed and have your max HP/Pw reduced. Please save your game normally next time! --Amy The moon is waxing tonight. The ordinator called Andragil the battler picks up 13 gold pieces {0}. The ordinator called Andragil the battler falls into a pit! You hear someone counting money. You can move again. Unknown command ' '. (2x) # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 12 uncursed oranges {8} f - 19 uncursed pears {10} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 9 You carried 1 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: shock resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 14% Ring drop chance was reduced to 87% Wand drop chance was reduced to 83% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: sling (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37917 Monster spawn increase reached its maximum at turn 69356 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 69336 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cockatrice (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: monster (freq bonus 22) The monster species that spawned more often: cursed rubber (freq bonus 5) The monster species that spawned more often: strong kanegou (freq bonus 12) The monster species that spawned more often: cyan colony (freq bonus 7) The monster species that spawned more often: arch-newt (freq bonus 28) The monster species that spawned more often: noisy vortex (freq bonus 14) The monster species that spawned more often: sickness slime (freq bonus 6) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 5) The monster species that spawned more often: army ant (freq bonus 9) The monster species that spawned more often: rabid goblin (freq bonus 13) The monster species that spawned more often: dull draconian (freq bonus 5) The monster species that spawned more often: rose sentai (freq bonus 6) The monster species that spawned more often: selenite soldier (freq bonus 10) The monster species that spawned more often: vindscreen viper (freq bonus 6) The monster species that spawned more often: dark warp fungus (freq bonus 32) The monster species that spawned more often: tentacled atlantean (freq bonus 8) The monster species that spawned more often: freeze trove (freq bonus 10) The monster species that spawned more often: nomi (freq bonus 9) The monster species that spawned more often: ancient turret (freq bonus 8) The monster species that spawned more often: clockwork dwarf (freq bonus 12) The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: weary-looking traveler The monster species that never randomly spawned: Donald Trump The monster species that never randomly spawned: glibbery trove The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: cerulean sentai The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: t-a-n-k The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 6) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 68) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 56) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 15) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 16) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 5) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 23) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Next attribute increase check would have come at turn 2005 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were temporarily slower because you tried to hangup cheat (8) You were prevented from having shock resistance (0) You were prevented from being a stoned chiller (0) You had 1495 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna You could not have safely prayed (791) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (secret helmet) * skullcap (meteoric helmet) * flack helmet (arduous helmet) * crystal helm (internet helmet) * mining helm (masked helmet) * field helm (knowledgeable helmet) * helm of safeguard (spired helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (boxing gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (roman sandals) * boots of safeguard (arcane boots) Scrolls scroll of healing (FORMAT C) scroll of mana (STUPIDAMY) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (NIOQUO TARGO) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) Rings ring of increase accuracy (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 coyotes (3 created) 0 kobolds (1 created) 0 kobold zombies (1 created) 0 ordinators (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: quit You were level 1 with a maximum of 10 hit points when you quit. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 3 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 175 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] 176 1 bugsniper-Aci-War-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [17] * 0 QQQQQ-Fen-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 10 [10]