QQQQQ, lawful female asgardish Chevalier ----- ---------- +..... ...D@....| | |.(......| -.-------- [QQQQQ the Basher] St11 Dx5 Co19 In10 Wi16 Ch6 CheAsgFemLaw S0 Dlvl:1 $0 HP24(24) Pw24(24) AC6 MC0 Mov12 Xp1/0 Wt60/1600 T1 Latest messages Salutations QQQQQ, welcome to SlashEMExtended! You are a lawful female asgardish Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here an uncursed chemical wand {1}. You are lucky! Full moon tonight. Unknown command ' '. (2x) Really quit [yes/no]? Unknown command '^J'. Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed leather saddle {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: improved vision You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 94% Musable item generation frequency was reduced by 42% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22237 Monster spawn increase reached its maximum at turn 45678 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 463584 The monster class that cannot be genocided was elemental The monster class that was spawned more often: ogre (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: wig sheep (freq bonus 10) The monster species that spawned more often: werejackal (freq bonus 6) The monster species that spawned more often: small mimic (freq bonus 8) The monster species that spawned more often: cutting terror (freq bonus 10) The monster species that spawned more often: wooden force fungus (freq bonus 3) The monster species that spawned more often: tome of nether wrath (freq bonus 6) The monster species that spawned more often: gigantic newt (freq bonus 8) The monster species that spawned more often: girl in odorous sneakers (freq bonus 8) The monster species that spawned more often: snore stalk (freq bonus 5) The monster species that spawned more often: large spellbook trove (freq bonus 5) The monster species that spawned more often: ebony colony (freq bonus 4) The monster species that spawned more often: big rhaumbusun (freq bonus 8) The monster species that spawned more often: vile witch (freq bonus 8) The monster species that spawned more often: evasive hill giant (freq bonus 5) The monster species that spawned more often: crebain (freq bonus 3) The monster species that spawned more often: rubber turret (freq bonus 10) The monster species that spawned more often: nasty turbo chicken (freq bonus 6) The monster species that spawned more often: gelugon (freq bonus 8) The monster species that spawned more often: rabid dog (freq bonus 5) The monster species that spawned more often: acidic cytoplasm (freq bonus 5) The monster species that never randomly spawned: tasmanian zombie The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: poison turret The monster species that never randomly spawned: iron girl The monster species that never randomly spawned: Pete The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: glare spore The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 537) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 5) Next attribute increase check would have come at turn 951 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having slow digestion (0) You were prevented from having a sight bonus (0) Your chance to block was 21% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (279) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (SORRY NISI) scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (DUCTUM ADIS) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (HITME) scroll of cure (THE TYPE OF ICE BLOCK HATES YOU) Spellbooks spellbook of healing (snowy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 petit mimics (1 created) 0 baby black dragons (1 created) 0 red mushrooms (1 created) 0 kobold zombies (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well QQQQQ the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. No Points Name Hp [max] 1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 21 2 Nirol-Rog-Spe-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (man from mars). - [16] 22 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] * 0 QQQQQ-Che-Asg-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24]