QQQQQ, chaotic female doppelganger Mahou Shoujo ##------------ #,-.<........| ######,|..........| ------ ##,,,,,,|........... |..... ,,,,,,,#####------------ |....|,,,,,,,,, }.....,,,,,### }.}.@|,#}# .}.;>}, }}}}- ---- |.}.}.} }.}.}.}.}}..}.. -----}} ........}.} ..}$| | [QQQQQ the Schoolkid] St8 Dx3 Co6 In5 Wi13 Ch15 MahDopFemCha S177 Dlvl:2 $39 HP-15(25) Pw23(23) AC8 MC1 Mov10 Xp2/22 Wt116/850 T329 Latest messages There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [d-fj-n or ?*.] There's nothing here to read. What do you want to read? [d-fj-n or ?*.] There's nothing here to read. Unknown command '^J'. There is a wall in the way! There's some graffiti on the floor here. Use "r." to read it. You see here a gold piece {0}. 1 gold piece. Your gauntlets of dexterity deflect its attack. You attack thin air. The hata-hata misses. You kill the hata-hata! The shark bites you! [-14 -> 11] The shark bites you! You die... Your inventory Armor a - an uncursed +0 pair of gauntlets of dexterity (being worn) {4} b - an uncursed +0 pair of speed boots (being worn) {8} o - an uncursed +0 studded leather armor (being worn) {80} p - an uncursed +0 mummy wrapping (being worn) {2} Comestibles g - an uncursed tin of jackal meat {1} h - an uncursed tin of lichen {1} i - an uncursed tin of kobold meat {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of cure sickness (7:0) {1} e - an uncursed spellbook of chaos bolt (0:5) {1} f - an uncursed spellbook of create familiar (7:4) {1} Wands c - an uncursed wand of striking (0:3) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: peacevision You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 84% Wand drop chance was reduced to 91% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 118) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 85498 Monster spawn increase reached its maximum at turn 111013 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 840411 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: gnohar sephirah (freq bonus 5) The monster species that spawned more often: sustainer (freq bonus 10) The monster species that spawned more often: bard (freq bonus 10) The monster species that spawned more often: peasant (freq bonus 4) The monster species that spawned more often: undead acid mage (freq bonus 16) The monster species that spawned more often: Dreaming Kop (freq bonus 4) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 9) The monster species that spawned more often: clock patch (freq bonus 6) The monster species that spawned more often: young adult deep dragon (freq bonus 5) The monster species that spawned more often: alien from mars (freq bonus 12) The monster species that spawned more often: theme deer (freq bonus 20) The monster species that spawned more often: Robat (freq bonus 6) The monster species that spawned more often: fiendish goblin (freq bonus 7) The monster species that spawned more often: female guard (freq bonus 3) The monster species that spawned more often: dungeon fern (freq bonus 8) The monster species that spawned more often: dark spearwoman (freq bonus 14) The monster species that spawned more often: small stone troll (freq bonus 18) The monster species that spawned more often: Miss House Worker (freq bonus 5) The monster species that spawned more often: takuhi (freq bonus 4) The monster species that spawned more often: demilich permamimic (freq bonus 4) The monster species that never randomly spawned: Carina The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: water wight The monster species that never randomly spawned: blaster turret The monster species that never randomly spawned: corrosive light The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: ebony patch The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: tumblrer The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 16) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 35) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 16) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 82) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 8) Next attribute increase check would have come at turn 393 Strength training was 20 Dexterity training was 16 Wisdom training was 0 Constitution training was 21 You were magic-protected You were prevented from having peacevision (0) You were prevented from having speed (0) You had 1351 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could not have safely prayed (844) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 43% 297% b - chaos bolt 5 chaos 95% 497% c - create familiar 7 occult 99% 697% Techniques known in the end Name Level Status liquid leap 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor gauntlets of dexterity (inka gloves) speed boots (persian boots) Scrolls scroll of healing (MORKE GRUVER) scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) scroll of phase door (MANANNANMACLIR) scroll of standard id (MUNCH MUNCH) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) scroll of barrhing (VE FORBRYDERNE) Spellbooks spellbook of cure sickness (discharged) spellbook of chaos bolt (unavailable) spellbook of create familiar (emanating) Wands wand of striking (quartz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 little pigs 2 evasive sewer rats a grid bug a lichen 0 spore lichens (1 created) a gecko mummy a gnome mummy a damned a kobold zombie 0 kickboxing girls (1 created) a shadow 0 tortoises (7 created) a hata-hata (2 created) 0 hata-matas (1 created) 0 annoying fish (1 created) 0 eel-lizards (1 created) 0 sharks (1 created) a twen a fire trove 28 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (32 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye QQQQQ the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 2 with 174 points, and 39 pieces of gold, after 329 moves. Killer: a monster (shark) You were level 2 with a maximum of 25 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 8 189 Crawlhydra-Elm-Oct-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (eastern moon rabbit). - [16] 9 174 BSOD2-Gee-Kha-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (small turret). - [30] *10 174 QQQQQ-Mah-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (shark). - [25] 11 161 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 2. 13 [13] 12 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18]