QQQQQ, neutral male kop Murderer #--- - -- ----- ...........rK| |...h.......$+ +............| -------------- [QQQQQ the Knife Killer] St12 Dx12 Co9 In12 Wi13 Ch7 MurKopMalNeu S0 Dlvl:1 $0 HP13(13) Pw4(4) AC-13 MC4 Mov12 Xp1/0 Wt1010/1150 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello QQQQQ, the kop Murderer, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command '^Q'. Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {3} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} K - an uncursed +0 rubber hose {8} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {5} D - a cursed lichen corpse {20} E - a cursed hobbit reveller corpse {500} F - a cursed slimebesu corpse {100} G - a cursed little wild pig corpse {200} H - a cursed newt corpse {10} L - an uncursed cream pie {1} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of barrhing {1} A - an uncursed scroll of lockout {1} M - 5 uncursed scrolls of healing {5} N - 4 uncursed scrolls of mana {4} O - 3 uncursed scrolls of phase door {3} P - 2 uncursed scrolls of standard id {2} Q - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (0:20) {1} r - a cursed spellbook of aggravate monster (0:20) {1} s - a cursed spellbook of stun self (5:20) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed +3 ring of gain intelligence (on right hand) {1} Wands t - an uncursed wand of remove resistance (0:12) {1} u - an uncursed wand of amnesia (4:16) {1} v - an uncursed wand of starvation (0:8) {1} Tools j - a cursed tinning kit (0:1) {1} I - a cursed tin whistle {1} J - a cursed mirror {1} Gems c - 10 cursed -6 rocks {5} i - a cursed -20 trap creation stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: slow digestion You could not have this property extrinsically: magical breathing You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 45% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: devices (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22834 Monster spawn increase reached its maximum at turn 98643 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 768593 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: xan or other mythical/fantastic insect The monster class that was spawned more often: human or elf (freq bonus 5) The monster species that spawned more often: giant black rat (freq bonus 6) The monster species that spawned more often: dim growth (freq bonus 10) The monster species that spawned more often: blue-red fungus (freq bonus 12) The monster species that spawned more often: giant ruby frog (freq bonus 32) The monster species that spawned more often: clear snake (freq bonus 12) The monster species that spawned more often: bouncer rubber (freq bonus 12) The monster species that spawned more often: rifed sephirah (freq bonus 10) The monster species that spawned more often: adventurer mold (freq bonus 6) The monster species that spawned more often: adult white dragon (freq bonus 28) The monster species that spawned more often: lava troll (freq bonus 6) The monster species that spawned more often: skeletal lizard (freq bonus 12) The monster species that spawned more often: driver bat (freq bonus 7) The monster species that spawned more often: Dagon (freq bonus 11) The monster species that spawned more often: sludge lich (freq bonus 7) The monster species that spawned more often: yellow snake (freq bonus 7) The monster species that spawned more often: fake coins (freq bonus 16) The monster species that spawned more often: porter magenta lichen (freq bonus 7) The monster species that spawned more often: dull mushroom (freq bonus 18) The monster species that spawned more often: venom spore (freq bonus 12) The monster species that spawned more often: spike force patch (freq bonus 12) The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: night giant The monster species that never randomly spawned: Shuma-Gorath The monster species that never randomly spawned: emperor lich The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 30) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 19) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 16) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4) Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You were prevented from having magical breathing (0) You were prevented from having slow digestion (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa You could not have safely prayed (334) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (pewter) Armor helm of bad alignment (horned helmet) undroppable gloves (orange gloves) cloak of luck negation (ignorant cloak) boots of weakness (wedge boots) Scrolls scroll of flood (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of lava (MIXING FUCK) scroll of growth (THE RESULT IS THE FRUIT) scroll of barrhing (MANANNANMACLIR) scroll of lockout (WELCOME TO THE ASTRAL PLANE) scroll of healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of standard id (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of cure (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) Spellbooks spellbook of darkness (cloth) spellbook of aggravate monster (posh) spellbook of stun self (transient) Potions potion of urine (bayberry) Rings ring of sustain ability (organic) ring of gain intelligence (cellulose) Wands wand of remove resistance (brass) wand of amnesia (lead) wand of starvation (interplanar) Tools tin whistle (whistle) mirror (looking glass) Gems trap creation stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hobbit gentlemen (1 created) 0 sewer rats (2 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Murderer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. No Points Name Hp [max] 1 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 2 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 3 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 16 20 BSOD2-Wil-Chi-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [10] 17 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] * 0 QQQQQ-Mur-Kop-Mal-Neu quit in The Dungeons of Doom on level 1. 13 [13]