QQQQQ, chaotic female doppelganger Assassin ----- @@... ..... ...<. ... [QQQQQ the Dark Brotherhood Initiate] St14 Dx18 Co11 In9 Wi5 Ch7 AssDopFemCha S42 Dlvl:1 $6 HP6(15) Pw10(10) AC2 MC1 Mov12 Xp1/9 Wt133/1350 T9 Latest messages Hello QQQQQ, welcome to SlashEMExtended! You are a chaotic female doppelganger Assassin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. You stop. Wiesbek the Thief is in the way! Pick an object. @ a human or elf (tame human thief called Wiesbek the Thief) (base level 0) (male) Accessing Pokedex entry for human thief... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical touches - steals item You see here 6 gold pieces {0}. 6 gold pieces. Wait! There's a poison millipede hiding under an obscure wand {1}! The poison millipede picks up an obscure wand {1}. Your leather cloak deflects the poison millipede's attack. You begin bashing monsters with your bow. You kill the poison millipede! You inhale a cloud of spores! The spores were poisoned! [-9 -> 6] Wiesbek the Thief is caught in a spider web. Unknown command '^Q'. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: fear resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 36 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 76% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body armor (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22318 Monster spawn increase reached its maximum at turn 40055 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 128061 The monster class that cannot be genocided was zombie The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: Amelje (freq bonus 12) The monster species that spawned more often: ordinator (freq bonus 6) The monster species that spawned more often: yellow hulk (freq bonus 5) The monster species that spawned more often: mind colony (freq bonus 6) The monster species that spawned more often: criminal scumbag (freq bonus 16) The monster species that spawned more often: huh what (freq bonus 8) The monster species that spawned more often: acidic mushroom (freq bonus 8) The monster species that spawned more often: nondescript stalk (freq bonus 12) The monster species that spawned more often: gold thunderlord (freq bonus 5) The monster species that spawned more often: stalking lichen (freq bonus 9) The monster species that spawned more often: eye sore (freq bonus 6) The monster species that spawned more often: car thief (freq bonus 14) The monster species that spawned more often: spider bomb (freq bonus 12) The monster species that spawned more often: evil doctor (freq bonus 10) The monster species that spawned more often: translucent fungus (freq bonus 10) The monster species that spawned more often: blunderbore (freq bonus 20) The monster species that spawned more often: magistrate (freq bonus 7) The monster species that spawned more often: intelligent smasher (freq bonus 14) The monster species that spawned more often: stormcrow (freq bonus 6) The monster species that spawned more often: air elemental speed beholder (freq bonus 13) The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: Shuma-Gorath The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: giant gold dragonfly The monster species that never randomly spawned: turkey The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: agate force patch The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: nothing checker who is confused The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 5) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 21) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 2) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 14) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 17) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 17) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 8) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having an increased fear factor (0) You had 1489 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (6 TIME) scroll of mana (ADD STRENGTHS DIVIDE EVENLY) scroll of phase door (EDGE PROTECTION) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (ELF FIND HONEY SOMEWHERE) Potions potion of paralysis (purple-red) potion of sleeping (crimson) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 visor sewer rats (2 created) a poison millipede 0 emus (1 created) 0 human thieves (1 created) 0 twens (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Assassin... You quit in The Dungeons of Doom on dungeon level 1 with 42 points, and 6 pieces of gold, after 9 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. You reached the 106th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 104 53 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [16] 105 46 krazyhades-Zoo-Rod-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [20] *106 42 QQQQQ-Ass-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 6 [15] 107 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23] 108 33 jiik-Aug-Ang-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [13]