QQQQQ, chaotic female doppelganger Rogue --- |.-- |<.- |...-- #`...- |..... |....... |....@... --....... |........| |.......^| |........| |....----- |^..- |..-- |.-- [QQQQQ the Cutpurse] St5 Dx10 Co7 In6 Wi5 Ch5 RogDopFemCha S257 Dlvl:2 $1929 HP-2(33) Pw28(28) AC7 MC0 Mov12 Xp3/44 Wt154/800 T434 Sat Latest messages t - 24 crossbow bolts named Stormguild {12}. crossbow bolts named Stormguild - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This is the ammunition used by crossbows. Put it in your quiver while having a wielded crossbow and fire away. They do solid damage, too. This is not a real artifact, and therefore it doesn't actually do anything special. A gush of water hits your right arm! Your short sword rusts! Do you really want to step into that rust trap? [yn] (n) A cyan glow surrounds you... You're confused! You feel less confused now. Pick an object. ^ a trap (confusion trap) You are hit by a pronged polearm! [-3 -> 30] You are hit by a pronged polearm! [-10 -> 21] You are hit by a pronged polearm. [-12 -> 9] You are hit by a pronged polearm! You die... Your inventory Weapons a - an uncursed rusty +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 32 blessed +0 bullets (in quiver) {17} p - the uncursed +0 bow named The Bow of Skadi {12} t - 24 uncursed +0 crossbow bolts named Stormguild {12} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls g - 4 blessed scrolls of teleportation {4} i - 4 blessed scrolls of gold detection {4} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks s - an uncursed spellbook of detect treasure (0:1) {1} Potions h - an uncursed potion of sickness {1} Rings q - an uncursed ring of free action (on right hand) {1} Tools e - an uncursed lock pick {1} f - an uncursed oilskin sack {5} Gems o - an uncursed +0 worthless piece of blue glass {1} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could nothave this property extrinsically: poison resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 37% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: spear (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25572 Monster spawn increase reached its maximum at turn 40995 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 658100 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: winged pseudodragon (freq bonus 16) The monster species that spawned more often: Warder Sergeant (freq bonus 8) The monster species that spawned more often: large jackal (freq bonus 6) The monster species that spawned more often: clinging blob (freq bonus 5) The monster species that spawned more often: fire giant (freq bonus 6) The monster species that spawned more often: man-at-arms (freq bonus 4) The monster species that spawned more often: displacer beast (freq bonus 7) The monster species that spawned more often: brain golem (freq bonus 4) The monster species that spawned more often: shadow orc (freq bonus 10) The monster species that spawned more often: undead warp fungus (freq bonus 6) The monster species that spawned more often: evolved gorilla (freq bonus 14) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 10) The monster species that spawned more often: undead camperstriker (freq bonus 12) The monster species that spawned more often: Kop Kriminologist (freq bonus 10) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 24) The monster species that spawned more often: big spellbook trove (freq bonus 10) The monster species that spawned more often: umbra growth (freq bonus 12) The monster species that spawned more often: student on strike (freq bonus 28) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 5) The monster species that spawned more often: camo rust monster (freq bonus 6) The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: plain orc The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: insurmountable spore The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: black flower The monster species that never randomly spawned: izumo The monster species that never randomly spawned: winged eel The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 35) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 15) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 48) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 6) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 6) Next attribute increase check would have come at turn 496 Strength training was 23 Dexterity training was -1 Wisdom training was 6 Constitution training was 11 You were prevented from having poison resistance (0) You were prevented from having curse resistance (0) You had 2644 points of nutrition remaining You were stealthy You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (626) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 100% Techniques known in the end Name Level Status critical strike 3X LIMIT(0) liquid leap 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Artifacts The Bow of Skadi [lawful bow] Scrolls scroll of gold detection (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of teleportation (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of mana (GRASS MUD HORSE) scroll of phase door (INTRUDER ALERT) scroll of standard id (AM PO COLVATIO) scroll of cure (ENSSNAKE F FIGHTAH) scroll of identify (HITME) Spellbooks spellbook of detect treasure (crepuscle) Potions potion of sickness (blinding) Rings ring of free action (scarab) Tools * oilskin sack (bag) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 red blobs (1 created) a white blob (2 created) 0 mini chickatrices (1 created) 2 jackals 0 little dogs (1 created) 0 gas spores (1 created) a kobold 0 small kobolds (1 created) a large kobold 0 submarine goblins (1 created) a rabbit a giant rat (2 created) 0 white centipedes (1 created) a tron bug 0 vultures (1 created) 0 weak crows (1 created) 0 yellow molds (1 created) 0 yellow growths (2 created) 0 orange growths (1 created) a red growth 2 sub-gnomes 0 mini rust monsters (1 created) 3 kobold zombies 0 gnome zombies (1 created) 0 friendly adventurers (1 created) 0 biker gang members (1 created) 0 newts (1 created) 0 cold troves (1 created) 36 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 11 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (37 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue... You died in The Dungeons of Doom on dungeon level 2 with 255 points, and 1929 pieces of gold, after 434 moves. Killer: a lucern hammer You were level 3 with a maximum of 33 hit points when you died. You reached the 72nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 70 382 snake153-Aci-Nag-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (casting spider). - [39] 71 358 Elronnd-Gla-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [24] *72 255 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a lucern hammer. - [33] 73 228 deadwater-Jed-Bas-Mal-Law escaped the dungeon [max level 1]. 17 [21] 74 215 Lorskel-Jed-Vam-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (battle-scarred veteran). - [38]