QQQQQ, chaotic female doppelganger Rogue ----- |...| $ |...| ----------- |...| $ ------ |.........| |.(.| ------------ ###|....| |..{.....}| |...| $###|...}..<}..| #,)%..... |.........+ |...| #,,.....}...}.| #,#|....| ------|---- |...| #,#|.....{.}..| #,#|..{.| ####,,,,# |...| ##,#|....}...}.|##,#|....| #,,,,,### |...| #,,#|.....}.}...,,,#|..{.| --.------- -.-.-# ##,##------------####------ |.%......| #,#`,# #,,# ....@..>.| #,##,,### #,## |........| #,,,,,,,###,#$ ---------- ##--.--.-,,,# $ $ |......,### |.....|############ $ |.....-,,,,,,,,,,,# -------############ [QQQQQ the Cutpurse] St12 Dx12 Co11 In7 Wi6 Ch5 RogDopFemCha S1283 Dlvl:2 $7 HP53(53) Pw46(46) AC7 MC0 Mov12 Xp5/293 Wt157/1450 T1450 Latest messages In what direction? [47896321><] The door opens. You hit the Keystone Kop. You kill the Keystone Kop! You sense a certain tension. g - a scroll of healing {1}. Pick an object. @ a human or elf (blubbering idiot) (base level 0) (male) Accessing Pokedex entry for blubbering idiot... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical You kill the blubbering idiot! i - a tin {1}. j - a scroll of mana {1}. What do you want to eat? [iw or ?*,] The tin opens like magic! You succeed in opening the tin. The smell is unfamiliar. Eat it? [yn] (n) You consume dried food. You cannibal! You will regret this! You are QQQQQ, a chaotic female doppelganger Rogue. HP: 53 (max 53) Pw 46 (max 46) AC 7 Current status effects: . Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 11 uncursed +0 daggers {44} c - 16 uncursed +0 darts {8} Armor d - an uncursed +1 leather armor (being worn) {60} Comestibles w - 10 cursed slime molds {5} Scrolls g - an uncursed scroll of healing {1} j - an uncursed scroll of mana {1} Potions h - an uncursed potion of sickness {1} Tools e - an uncursed lock pick {1} f - an uncursed oilskin sack {18} x - an uncursed bag of holding {5} A - an uncursed mirror {1} Contents of the oilskin sack: an uncursed ring of see invisible {1} a cursed ring of free action {1} 4 uncursed scrolls of healing {2} an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 3 blessed scrolls of gold detection {2} 3 blessed scrolls of teleportation {2} 1936 gold pieces {0} The bag of holding is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: wonderlegs You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: searching Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 231 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 94% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: lightsaber (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 39180 Monster spawn increase reached its maximum at turn 81912 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1851363 The monster class that cannot be genocided was ogre The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: non-courageous child (freq bonus 4) The monster species that spawned more often: czech wench (freq bonus 2) The monster species that spawned more often: multicolor grue (freq bonus 5) The monster species that spawned more often: giant red swarm ant (freq bonus 5) The monster species that spawned more often: warty patch (freq bonus 10) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 6) The monster species that spawned more often: weregridbug (freq bonus 2) The monster species that spawned more often: cursed colony (freq bonus 3) The monster species that spawned more often: petty wild dog (freq bonus 8) The monster species that spawned more often: inertia force patch (freq bonus 3) The monster species that spawned more often: salamander (freq bonus 3) The monster species that spawned more often: white snake (freq bonus 2) The monster species that spawned more often: ice mimic (freq bonus 6) The monster species that spawned more often: kobold warlord (freq bonus 8) The monster species that spawned more often: Rooster Cogs (freq bonus 9) The monster species that spawned more often: porter rock kobold (freq bonus 3) The monster species that spawned more often: cave ogre (freq bonus 6) The monster species that spawned more often: Inspector Kriminologist (freq bonus 6) The monster species that spawned more often: hidden barrow wight (freq bonus 5) The monster species that spawned more often: seahorse (freq bonus 6) The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: superdog The monster species that never randomly spawned: Melanie The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: elam The monster species that never randomly spawned: brown pudding The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: shantak The monster species that never randomly spawned: swamp nymph The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 215) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 14) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 48) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 1) Next attribute increase check would have come at turn 3446 Strength training was 18 Dexterity training was 11 Wisdom training was 8 Constitution training was 39 You were prevented from having detect monsters (0) You were prevented from having wonderlegs (0) You had 611 points of nutrition remaining You were stealthy You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) liquid leap 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of gold detection (MEAD NI NAJAP) scroll of teleportation (YET ANOTHER SCROLL LABEL) scroll of healing (ADE EXPIRIUS) scroll of mana (KLATHA DATHA NY ARYATHA) scroll of phase door (WEAK STUNT IS MORE POWER) scroll of standard id (BASA MAINASA 1 MINETA MA AUCHA) scroll of cure (ETADPU CIMOC) scroll of rumor (HOYO HOYO) Potions potion of sickness (yellow) potion of full healing (rosemary) potion of gain ability (incandescent) potion called juice (brown oolong tea) Rings ring of see invisible (scandium) ring of free action (sapphire) Tools * oilskin sack (bag) bag of holding (bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant tick (2 created) a jackal a fox 0 scruffy little dogs (1 created) 0 weasels (1 created) a kitten a normal jelly a white jelly 2 large kobolds a humanoid dryad a cave goblin (2 created) a little wild pig 0 sewer rats (1 created) 3 visor sewer rats 0 black rats (1 created) 0 giant rats (1 created) a larva 5 grid bugs (6 created) 0 weregridbugs (1 created) a water elemental 3 lichens (4 created) 0 brown growths (1 created) 0 golden colonies (1 created) 2 red stalks a Keystone Kop (2 created) 0 Kop Kaptains (1 created) 0 mummies (1 created) a human adventurer a blubbering idiot 0 boil-covered wretches (1 created) a weregridbug (0 created) 0 newts (9 created) 0 twens (9 created) 0 normal frogs (1 created) 0 geckos (17 created) 0 leopard frogs (2 created) 0 frogmen (1 created) 0 archaeopteryxes (1 created) 0 deminewts (3 created) 0 iguanas (5 created) 0 baby crocodiles (1 created) 0 large frogs (1 created) 0 hidden lizards (1 created) a floor grue (20 created) 0 dark grues (1 created) a novice medium wall 0 stronger turrets (1 created) a disintegration trove 0 scroll troves (1 created) 121 creatures born. 33 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 32 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (27 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (53 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (47 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (2 of 20) body spells [Unskilled] (max Expert) (2 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye QQQQQ the Rogue... You quit in The Dungeons of Doom on dungeon level 2 with 1283 points, and 1943 pieces of gold, after 1450 moves. Killer: quit You were level 5 with a maximum of 53 hit points when you quit. You reached the 44th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 42 2031 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [51] 43 1824 Lorskel-Dol-Spr-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (flying shark). - [40] *44 1283 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 2. 53 [53] 45 1248 deadwater-Psi-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (invisible stalker). - [41] 46 1051 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 3. 87 [87]