ProzacElf, chaotic male dinosaur Ninja ---}}}# #}|}..-,# --------- },....|,# |.:.....|###### },|}>.|,--------- |..d)...-,,,,,## #,-----,-.......| -....k..|####,,# #,# ##|.......| --------- ##%-------- ##,######|.......| #,.......| #,,,,,#,,-.......| ##|.)....---- ----.-,,####|.......| |.........|## |....|,,,,,,-.......| |.........-,# --------}}###|....|,,,###--------- |.........|,####|........},,#|....|,,## |.........|,,,,,-.......|#},#|.....,## -----------#####|.....`..,,,,.<..`|,# |.......}}#`#------,# |.......-,,,,,,,,,,,# -----}}--#######,,,,# ###### [ProzacElf the Dual-wield wannabee] St18/01 Dx15 Co8 In4 Wi10 Ch10 NinDinMalCha S662 Dlvl:2 $24 HP64(73) Pw35(35) AC9 MC0 Mov12 Xp4/147 Wt79/1600 T771 Latest messages Mr.Snuffles misses the turtle. You miss the turtle. (2x) Mr.Snuffles misses the turtle. (2x) You miss the turtle. (2x) Mr.Snuffles misses the turtle. You miss the turtle. (2x) Mr.Snuffles misses the turtle. (2x) You miss the turtle. (2x) Mr.Snuffles misses the turtle. You miss the turtle. (2x) Mr.Snuffles misses the turtle. (2x) You miss the turtle. (2x) The turtle hits you! [-5 -> 65] Mr.Snuffles misses the turtle. You miss the turtle. (2x) The disintegration kobold throws a dart of disintegration! You are hit by a dart of disintegration. [-1 -> 64] You feel like you're falling apart! Your inventory Weapons a - an uncursed +0 wakizashi (wielded in other hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {6} l - an uncursed +0 shito {2} o - an uncursed +0 orcish short sword {12} q - an uncursed +0 chokuto (weapon in hand) {16} Comestibles p - 5 uncursed ringos {3} r - an uncursed gunyoki {1} t - an uncursed tripe ration {1} u - an uncursed uma {1} Scrolls f - 7 uncursed scrolls of healing {7} g - 5 uncursed scrolls of mana {5} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} k - an uncursed scroll of identify {1} n - a blessed scroll of enchant weapon {1} Potions c - an uncursed potion of sickness {1} d - a blessed potion of invisibility {1} m - an uncursed potion of paralysis {1} Tools e - an uncursed osaku {1} s - an uncursed horn of plenty (5:10) {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fear factor You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 217 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 258 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 67% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 96% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: matter spells (turn 96) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41135 Monster spawn increase reached its maximum at turn 84835 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 147510 The monster class that cannot be genocided was grue The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: cyan colony (freq bonus 18) The monster species that spawned more often: large jackal (freq bonus 10) The monster species that spawned more often: strungler vine (freq bonus 30) The monster species that spawned more often: water thief (freq bonus 16) The monster species that spawned more often: Detective Kaptain (freq bonus 36) The monster species that spawned more often: time machine (freq bonus 24) The monster species that spawned more often: Peace (freq bonus 18) The monster species that spawned more often: legionnaire (freq bonus 33) The monster species that spawned more often: Policeman Kriminologist (freq bonus 42) The monster species that spawned more often: yellow icky thing (freq bonus 44) The monster species that spawned more often: evil teacher (freq bonus 14) The monster species that spawned more often: Klara (freq bonus 20) The monster species that spawned more often: phaser force patch (freq bonus 24) The monster species that spawned more often: merlion (freq bonus 30) The monster species that spawned more often: dungeon fern (freq bonus 14) The monster species that spawned more often: magic-colored colony (freq bonus 10) The monster species that spawned more often: chaos tile (freq bonus 28) The monster species that spawned more often: earth gas (freq bonus 21) The monster species that spawned more often: rosanny (freq bonus 22) The monster species that spawned more often: staff permamimic (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster species that never randomly spawned: shambling mound The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: changed The monster species that never randomly spawned: sand bug The monster species that never randomly spawned: cursing spirit The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: tear light The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: black midge The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 15) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 14) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 31) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 35) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 117) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 17) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 97) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Next attribute increase check would have come at turn 2736 Strength training was 11 Dexterity training was 9 Wisdom training was 3 Constitution training was 32 You were prevented from having free action (0) You were prevented from having an increased fear factor (0) You had 781 points of nutrition remaining You were invisible You were stealthy You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) berserk 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (ELBIB YLOH) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of standard id (JUGEMJUGEMGOGOUNO) scroll of cure (I HERE SOMETHING) scroll of identify (DAIYEN FOOELS) scroll of enchant weapon (890 C PROPERTY) Potions potion of sickness (turquoise) potion of invisibility (silver) potion of paralysis (nettle) Tools horn of plenty (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a turkey chick 24 pack jackals a canermine 0 aes (1 created) 0 little dogs (1 created) 0 hobbits (1 created) 2 kobolds a reston 0 elois (1 created) 0 disintegration kobolds (1 created) 0 goblins (1 created) an uncommon orc (2 created) a hole spider 2 grid bugs (3 created) 0 housebats (1 created) 2 yellow patches (1 created) 0 spore shriekers (1 created) 0 kestrels (1 created) 0 Keystone Kops (2 created) 0 Undead Kops (1 created) 0 hole ogres (2 created) 2 grid xorns a gnome zombie 0 squint-eyed rogues (1 created) an aimless-looking merchant 0 tortoises (1 created) a thick jellyfish 2 newts 0 turtles (1 created) a dungeon fern spore 61 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 39 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (24 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (51 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (1 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara ProzacElf the Ninja... You died in The Dungeons of Doom on dungeon level 2 with 660 points, and 24 pieces of gold, after 771 moves. Killer: died You were level 4 with a maximum of 73 hit points when you died. You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 4 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 5 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 6 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 7 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 8 42348 Lorskel-Aci-Vam-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (vampiric amazonas fish). - [146] 9 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 10 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 65 792 Wooble-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (flying stalker piranha). - [67] 66 745 username66-Mar-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 64 [65] *67 660 ProzacElf-Nin-Din-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a died. 64 [73] 68 636 Raisse-Mon-Jel-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Mr. Lahinch, the shopkeeper). - [62] 69 632 Elvis-Arc-Hum-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a monster (recluse spider). - [37] 104 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22]