ProzacElf, neutral female bat Anachronist --- -------------- ###############----- ... -............|### #,,,,,,,,,,,*,,....| |... |.............,,# #,-----------,,|...| .... -|------------#,### #,|.........|,,...{| .... #,,# #,,,# #,...)......|,,|..<| .. ##,##############,#################,|.........|,,----- ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,..........|,,,# # ,,,#,,,,,,,,#,,,,,,,^,,,,,,,,,,,,,,|.........|,#,# ###,##############,,,##,----------,|.........|,#,# `,,,,,,,,,,,,,,,,,,,,,|........|,---|-------[#,# ------.--##############,,,#|........|,###,,,,,,,{,#,# |{.>..#.|,^,,,,,,,,,,,,,,,#|........-,,,,,###,#####,# ...@....|################,,.........|##,### #,,# #,# |.......| ###|........-,,,,,# --.----,# ------#-- ----------####,##|.....|,# #,,,|.....|,# ###,-.....|,# ##|.....-,# -------## [ProzacElf the Recruit] St10 Dx5 Co6 In7 Wi10 Ch6 AnaBatFemNeu S341 Dlvl:1 $37 HP31(31) Pw24(24) AC-2 MC9 Mov12 Xp3/76 Wt300/1000 T348 Latest messages Use this technique? [yn] (n) Unknown command ' '. With great effort you move the boulder. What do you want to use or apply? [b or ?*] Where do you want to hit? (For instructions type a ?) You kill the undefined creature! You hit the red blob. The red blob suddenly seems weaker! The red blob dies! You see here a morning star {48}. w - a morning star {48}. You feel bad for hitting a defenseless man. You hit the kobold. You kill the kobold! You feel very bad for killing a defenseless man. You see here a lock pick {1}. x - a lock pick {1}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} k - an uncursed +0 boomerang (in quiver) {1} q - a blessed +0 bullet {1} r - 5 uncursed +0 knives {10} u - 5 uncursed +0 orcish daggers {20} w - an uncursed +0 morning star {48} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {20} t - an uncursed lichen corpse {20} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Potions v - an uncursed potion of water named water {1} Tools x - an uncursed lock pick {1} Gems s - an uncursed +0 worthless piece of green glass {1} Final attributes You have transgressed Your alignment was -18 Your max alignment was 11 You carried 1 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 669 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 85% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5314 Monster spawn increase reached its maximum at turn 24927 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1307696 The monster class that cannot be genocided was blob The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 5) The monster species that spawned more often: pile of silver coins (freq bonus 12) The monster species that spawned more often: cave orc (freq bonus 18) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 4) The monster species that spawned more often: red icky thing (freq bonus 6) The monster species that spawned more often: baby multi-hued dragon (freq bonus 5) The monster species that spawned more often: ice mimic (freq bonus 3) The monster species that spawned more often: vietnamese girl (freq bonus 4) The monster species that spawned more often: radiation eye (freq bonus 4) The monster species that spawned more often: giant ring trove (freq bonus 12) The monster species that spawned more often: limrog (freq bonus 5) The monster species that spawned more often: ramapithecus (freq bonus 22) The monster species that spawned more often: venom warp patch (freq bonus 10) The monster species that spawned more often: mirror mold (freq bonus 4) The monster species that spawned more often: vampire ogre (freq bonus 5) The monster species that spawned more often: weatwind (freq bonus 5) The monster species that spawned more often: large rust monster (freq bonus 16) The monster species that spawned more often: Michael Yamada (freq bonus 8) The monster species that spawned more often: gnomish gunman (freq bonus 20) The monster species that spawned more often: grunthack horror (freq bonus 6) The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: gengar The monster species that never randomly spawned: signum vitiosum The monster species that never randomly spawned: minotaur The monster species that never randomly spawned: powervoid turret The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: evasive infantryman The monster species that never randomly spawned: burning buckyball The monster species that never randomly spawned: explodestool The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 36) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 28) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 50) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 17) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 97) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 566 Strength training was 8 Dexterity training was 9 Wisdom training was 3 Constitution training was 26 You were level-drain resistant You were magic-protected You were resistant to fear You had 1133 points of nutrition remaining You could fly You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Smith You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 3X Soon(37) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) weapon practice 3 R Prepared(0) draw blood 3 R Prepared(0) Vanquished creatures a red blob a kobold a lichen an undefined creature a grid xorn 0 jedis (1 created) 0 newts (1 created) 2 small turrets a crude turret a health trove 9 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (30 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 341 points, and 37 pieces of gold, after 348 moves. Killer: quit You were level 3 with a maximum of 31 hit points when you quit. You reached the 111th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 4 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 5 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 6 314799 Heliokopis-Wiz-Gno-Mal-Neu was crushed to death in The Dungeons of Doom on level 9 [max 13]. Crushed to death by an exploding drawbridge. 178 [178] 7 242578 Elronnd-Wiz-Rod-Mal-Neu died in The Dungeons of Doom on level 30 [max 64]. Killed by a monster (chasing soldier ant), while helpless. - [6] 8 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 9 230510 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 35 [max 66]. Killed by a monster (glass giant). - [21] 10 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 27 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 31 19675 ProzacElf-Aci-Kob-Fem-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a nibelung. 63 [108] 81 2657 ProzacElf-Pic-Sen-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (hard blue jelly). - [80] 95 720 ProzacElf-Wan-Tro-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [17] 99 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 100 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 109 412 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 42 [42] 110 411 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 55 [55] *111 341 ProzacElf-Ana-Bat-Fem-Neu quit in The Dungeons of Doom on level 1. 31 [31] 112 334 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Annootok, the shopkeeper). - [54] 113 332 Elronnd-Jed-Agb-Mal-Law quit in The Dungeons of Doom on level 2. 46 [46] 120 192 ProzacElf-Off-Alc-Fem-Neu escaped the dungeon [max level 1]. 34 [34] 147 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 154 63 ProzacElf-Zoo-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [18] 164 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 166 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 170 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 180 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 187 14 ProzacElf-Aug-Spr-Fem-Cha escaped the dungeon [max level 1]. 9 [9] 193 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 200 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 217 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]