ProzacElf, chaotic female troll Wandkeeper -------------- ----------- ---------## |............|################------##|.........| |........,# |.............,,,,,,,,,,,,,,,#|....-,,|.........| |.......|,# |............|#####-------,#,#|...<|#,..........| |.......|,# -----.------|- |.....-,#,,.....| #|.........| -.----|--,# ###########,,,####,# |.....|,###--|--- ----|------ #,# #,##,# #,,,,,,,,,,,,,,,,,,# ###|.....|,# #,# #,# ### #,,,,#--|-------####,,,#### #,,....#.|`# #,# #,# ###,,#|........| #####,### ###,#|.|...|,# ---.- #,# #,,#|........| #,,##,,,# #,,,#-----.-,,|..^.| #,# #,,#|........| ##,####,###,### #,#|....| #,# #,,,.........| #,,,,#,,##,# #,#|....| #,# #,##---------- ###-.--|--,# #,,.....| #,# ---------|- |.....|,# ###------ --|------- |.........| |.....|,# |.@I.....| |.......>.| |.....|,# |[[))])))| |.........| |......,# |).))x)))| ----------- -------## ---------- [ProzacElf the Zapper] St10 Dx10 Co8 In10 Wi6 Ch7 WanTroFemCha S752 Dlvl:2 $32 HP-26(17) Pw10(10) AC6 MC3 Mov10 Xp2/39 Wt183/1050 T913 Latest messages It hits you! [-6 -> 19] You miss it. It hits you! [-13 -> 7] Warning: HP low! It hits you! You die... But wait... Goodbye level 4. Goodbye level 3. You come back to life! [-12 -> 17] It hits you! [-5 -> 12] It hits you! [-5 -> 7] You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} m - an uncursed +0 ranseur (alternate weapon; not wielded) {20} u - 26 uncursed +0 crossbow bolts named Bearkiller {13} v - a blessed +0 battle-axe {48} z - an uncursed +0 morning star {48} Armor b - a blessed +1 lab coat (being worn) {4} t - an uncursed +1 orcish helm (being worn) {12} Comestibles x - 3 uncursed apples {2} A - 3 uncursed oranges {2} Scrolls c - a blessed scroll of charging {1} n - 6 uncursed scrolls of healing {6} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} w - a blessed scroll of mana {1} Spellbooks d - a blessed spellbook of polymorph (4:1) {1} Wands e - a blessed wand of magic missile (0:16) {1} f - a blessed wand of magic missile (2:16) {1} g - a blessed wand of opening (0:0) {1} h - a blessed wand of teleportation (0:5) {1} i - a blessed wand of healing (0:4) {1} j - a blessed wand of striking (0:0) {1} k - a blessed wand of objection (0:3) {1} Tools l - an uncursed sack {5} Gems y - an uncursed +0 worthless piece of teal glass {1} The sack is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 14 You carried 0 sins Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 39% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20668 Monster spawn increase reached its maximum at turn 45933 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 268056 The monster class that cannot be genocided was zombie The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: timid goblin (freq bonus 16) The monster species that spawned more often: giant forest dragonfly (freq bonus 6) The monster species that spawned more often: Cyaegha (freq bonus 18) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 5) The monster species that spawned more often: black knight (freq bonus 14) The monster species that spawned more often: volcanic grue (freq bonus 9) The monster species that spawned more often: really dangerous colony (freq bonus 4) The monster species that spawned more often: petty-dwarf (freq bonus 6) The monster species that spawned more often: USA soldier (freq bonus 14) The monster species that spawned more often: baby red dragon (freq bonus 9) The monster species that spawned more often: hole growth (freq bonus 28) The monster species that spawned more often: udun-spawn (freq bonus 8) The monster species that spawned more often: sword tooth tiger (freq bonus 5) The monster species that spawned more often: blunderbore (freq bonus 8) The monster species that spawned more often: minor fog cloud (freq bonus 20) The monster species that spawned more often: weir (freq bonus 5) The monster species that spawned more often: bramble stalk (freq bonus 8) The monster species that spawned more often: orange ant (freq bonus 20) The monster species that spawned more often: Marenka (freq bonus 24) The monster species that spawned more often: shadow fly (freq bonus 28) The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: clock spore The monster species that never randomly spawned: evasive infantryman The monster species that never randomly spawned: riding pseudodragon The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 14) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 14) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 45) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 14) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 5) Next attribute increase check would have come at turn 2550 Strength training was 9 Dexterity training was 0 Wisdom training was 3 Constitution training was 4 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were acid resistant You were paralyzed (-1) You had infravision You had 1214 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Morton Koopa Jr. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 491% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures a white blob a jackal a fox 0 large foxes (1 created) a normal hobbit 0 small kobolds (3 created) 0 disintegration kobolds (1 created) 0 petit mimics (1 created) 0 goblins (1 created) 2 low snotlings (4 created) a little wild pig (2 created) 0 rothes (2 created) 0 furry rothes (2 created) 0 sewer rats (2 created) 0 rabbits (1 created) a chipmunk 4 giant rats 0 millipedes (1 created) a cave spider 2 grid bugs (3 created) a bat 2 immobile fungi (1 created) 0 orange patches (1 created) 0 golden growths (1 created) 0 green growths (1 created) 0 kobold zombies (1 created) a gnome zombie 0 white friars (1 created) 0 blabbering otakus (1 created) 0 shopkeepers (1 created) 0 tortoises (1 created) 2 newts a gecko an iguana a shrieker mushroom patch 0 dark grues (1 created) a small turret 0 hallu troves (1 created) 25 creatures vanquished. 53 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 23 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (58 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Wandkeeper... You died in The Dungeons of Doom on dungeon level 2 with 720 points, and 0 pieces of gold, after 913 moves. Killer: a shotgun shell You were level 2 with a maximum of 17 hit points when you died. You reached the 95th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 4 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 5 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 6 314799 Heliokopis-Wiz-Gno-Mal-Neu was crushed to death in The Dungeons of Doom on level 9 [max 13]. Crushed to death by an exploding drawbridge. 178 [178] 7 242578 Elronnd-Wiz-Rod-Mal-Neu died in The Dungeons of Doom on level 30 [max 64]. Killed by a monster (chasing soldier ant), while helpless. - [6] 8 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 9 230510 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 35 [max 66]. Killed by a monster (glass giant). - [21] 10 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 27 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 31 19675 ProzacElf-Aci-Kob-Fem-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a nibelung. 63 [108] 81 2657 ProzacElf-Pic-Sen-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (hard blue jelly). - [80] 93 766 Elronnd-Alt-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (floor grue). - [19] 94 744 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 52 [52] *95 720 ProzacElf-Wan-Tro-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [17] 96 719 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 29 [29] 97 713 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (shark). - [59] 99 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 100 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 119 192 ProzacElf-Off-Alc-Fem-Neu escaped the dungeon [max level 1]. 34 [34] 146 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 162 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 164 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 168 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 178 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 185 14 ProzacElf-Aug-Spr-Fem-Cha escaped the dungeon [max level 1]. 9 [9] 191 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 198 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 215 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]