ProzacElf, neutral female alchemist Officer ---- -------- |###..#|#######-------------#|......| ##---------## ##|.....)-**,*,,,|...........|,..^....| ###,.........,# #,..#..#.|######,-...........#,|......| #,,,|.......|,# #,---.--|- ##|...........|,------.- #,##|.......|,# #,# #,## -------.....#,# #,# ------,# |.`.-----,# #,# ##,, |.....|,# #,# |....|,# |...| #,# #,# ##,# ---|---,# #,# |....|,# ----- #,# #,##,,,# #,# #,# #,# |....|,# #,# #,##,### #,# #,# #,# |....%,# #,# #,,*,# #,# #,# #,# |@...|## #,# --.-------- ##,# #,# ---|--- |....| #,# |.........| #,,# #,# |.....| |....| #,------- |....)*{..| ---.----,# |...%.| |....| #,|...*.| |.....*...| |......|,# |.....| ------ #,......|###|.........| |......|,# ------- ##|...>.-,,,........|.| |......-,# |.....|###----------- |..{...|## ------- -------- [ProzacElf the Traffic Officer] St11 Dx11 Co16 In8 Wi8 Ch7 OffAlcFemNeu S192 Dlvl:1 $32 HP34(34) Pw10(10) AC-4 MC3 Mov12 Xp3/40 Wt236/1550 T369 Latest messages You displaced your officer called Officer O'Brian the street cop. You trip over your own feet. The grid bug misses. In what direction? [hykulnjb><] You kill the grid bug! In what direction? [hykulnjb><] You slip and nearly fall. You miss the newt. You kill the newt! You stumble. (2x) You miss the novice dark wall. You kill the novice dark wall! In what direction? [hykulnjb><] (2x) You shoot 2 bullets. The sewer rat just misses! You kill the sewer rat! (2x) Welcome to experience level 3. There is a doorway here. You see here a sewer rat corpse {20}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 146 uncursed +0 bullets (in quiver) {73} c - an uncursed +0 club {12} h - a blessed +1 scalpel {2} x - an uncursed +4 pistol (wielded in other hand) {8} Armor d - an uncursed +0 leather armor (being worn) {60} i - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} j - an uncursed +5 lab coat (being worn) {4} B - an uncursed -3 cloak of displacement {4} C - an uncursed +0 cloak of invisibility {4} Comestibles g - 6 uncursed Hacker's Foods {6} z - an uncursed tin of jackal meat {1} A - 5 uncursed oranges {3} Scrolls s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks q - an uncursed spellbook of chemistry (6:5) {1} Potions k - an uncursed potion of radium {1} l - an uncursed potion of cyanide {1} m - an uncursed potion of paralysis {1} n - an uncursed potion of acid {1} o - a blessed potion of sickness {1} Wands e - an uncursed wand of magic missile (0:8) {1} f - an uncursed wand of striking (0:7) {1} Tools p - 3 uncursed bottles {3} r - an uncursed chemistry set (0:40) {20} y - an uncursed can of grease (0:20) {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 171 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 47% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 85% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17472 Monster spawn increase reached its maximum at turn 93912 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 355680 The monster class that cannot be genocided was nymph The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: slow warp patch (freq bonus 4) The monster species that spawned more often: spike piercer (freq bonus 5) The monster species that spawned more often: brown naga (freq bonus 12) The monster species that spawned more often: bully permamimic (freq bonus 8) The monster species that spawned more often: immobile spore (freq bonus 6) The monster species that spawned more often: red colony (freq bonus 16) The monster species that spawned more often: petty hill giant (freq bonus 7) The monster species that spawned more often: shimmering force patch (freq bonus 4) The monster species that spawned more often: dark sage (freq bonus 5) The monster species that spawned more often: real vibration hound (freq bonus 8) The monster species that spawned more often: annis hag (freq bonus 4) The monster species that spawned more often: baal tentacle (freq bonus 14) The monster species that spawned more often: undead warp patch (freq bonus 4) The monster species that spawned more often: aokabi (freq bonus 6) The monster species that spawned more often: blue centipede (freq bonus 4) The monster species that spawned more often: yellow patch (freq bonus 3) The monster species that spawned more often: water monster (freq bonus 4) The monster species that spawned more often: dark gray colony (freq bonus 7) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 6) The monster species that spawned more often: inertia turret (freq bonus 9) The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: giant blue mouse The monster species that never randomly spawned: ill warp patch The monster species that never randomly spawned: very old deep dragon The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: corpse-candle The monster species that never randomly spawned: brimstone hellcat The monster species that never randomly spawned: great wyrm of magic The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 18) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 9) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 20) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 9) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Next attribute increase check would have come at turn 407 Strength training was 4 Dexterity training was -25 Wisdom training was 4 Constitution training was 3 You were poison resistant You were acid resistant You fumbled You had automatic searching You had 1116 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Smith You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 97% Techniques known in the end Name Level Status research 3 R Prepared(0) tinker 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures 2 jackals (5 created) a hobbit gentleman 0 large kobolds (1 created) 3 pigs 2 sewer rats 0 field voles (1 created) a giant garbage rat a millipede a grid bug a stalking lichen (2 created) 0 yellow molds (1 created) an orange mold 0 officers (1 created) a newt (2 created) a gecko (2 created) 0 piles of copper coins (1 created) 2 novice dark walls 17 creatures vanquished. 28 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (30 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ProzacElf the Officer... You escaped from the dungeon with 192 points, and 32 pieces of gold, after 369 moves. Killer: escaped You were level 3 with a maximum of 34 hit points when you escaped. You reached the 118th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 4 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 5 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 6 314799 Heliokopis-Wiz-Gno-Mal-Neu was crushed to death in The Dungeons of Doom on level 9 [max 13]. Crushed to death by an exploding drawbridge. 178 [178] 7 242578 Elronnd-Wiz-Rod-Mal-Neu died in The Dungeons of Doom on level 30 [max 64]. Killed by a monster (chasing soldier ant), while helpless. - [6] 8 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 9 230510 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 35 [max 66]. Killed by a monster (glass giant). - [21] 10 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 27 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 31 19675 ProzacElf-Aci-Kob-Fem-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a nibelung. 63 [108] 81 2657 ProzacElf-Pic-Sen-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (hard blue jelly). - [80] 98 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 99 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 116 222 dig-Sam-Elf-Mal-Law quit in The Dungeons of Doom on level 2. 48 [48] 117 217 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 35 [35] *118 192 ProzacElf-Off-Alc-Fem-Neu escaped the dungeon [max level 1]. 34 [34] 119 161 dig-Sam-Elf-Mal-Law quit in The Dungeons of Doom on level 2. 29 [29] 120 152 Lorskel-Nec-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a ranseur. - [31] 145 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 161 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 163 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 167 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 177 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 184 14 ProzacElf-Aug-Spr-Fem-Cha escaped the dungeon [max level 1]. 9 [9] 190 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 197 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 214 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]