ProzacElf, chaotic female koboldic Acid Mage --- --- --.--- --.-- |....| |...| --...| ----- |..-| --...| |...-- ---...| |....-- |)...----- |.....----....|---[|.....). |..._@%.......||...|-----[-- ---...?.--- ..--...- |.[.| --. .. ...%.. --..|.|... --... |%.....[. --).%.^.* ..%.[. ..... [ProzacElf the Sludge Mage] St13 Dx14 Co17 In17 Wi10 Ch6 AciKobFemCha S19699 Mines:7 $187 HP63(108) Pw8(98) AC4 MC1 Mov12 Xp9/4683 Wt949/2000 T6291 Latest messages The nibelung hits you with the cockatrice corpse. The nibelung hits you! [-2 -> 60] You are feeling a dangerous process in your body. You kill the nibelung! You are struggling to keep your movements. What do you want to drink? [tCFKM or ?*] Never mind. What do you want to drink? [tCFKM or ?*] Never mind. What do you want to eat? [crvzHQ or ?*] Never mind. You are empty handed. Your limbs are stiffening. You were wearing an uncursed ring of regeneration {1}. Your limbs have turned to stone. You were wearing a +0 hooded cloak {4}. You have turned to stone. You were wearing a +0 little red hat {1}. You are a statue. Your inventory Amulets d - a cursed amulet of change {1} Weapons a - a blessed +1 quarterstaff {16} j - 50 uncursed +0 darts (in quiver) {26} w - an uncursed +1 dwarvish mattock (alternate weapon; not wielded) {48} x - a blessed +1 axe {24} X - 14 cursed +1 darts {7} Z - a blessed +2 silver long sword {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} h - an uncursed +0 pair of gnomish boots {4} i - an uncursed +0 enchanted (of polymorphitis) pair of iron shoes {20} o - an uncursed +0 small shield {12} y - a blessed +1 pair of jumping boots (being worn) {8} G - an uncursed +0 gnomish helm {1} R - an uncursed +0 dwarvish cloak {4} Comestibles c - an uncursed food ration {1} r - an uncursed carrot {1} v - an uncursed tripe ration {1} z - 15 uncursed parrots {8} H - 5 uncursed cream pies {3} Q - a blessed ugh memory to create inventory window {1} Scrolls e - 6 uncursed scrolls of healing {3} m - 5 uncursed scrolls of mana {5} n - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of cure {2} E - a blessed scroll of mana {1} U - a blessed scroll of healing {1} Potions t - an uncursed potion of object detection {1} C - an uncursed burnt diluted potion of object detection {1} F - a blessed potion of restore ability {1} K - an uncursed burnt diluted potion of oil {1} M - an uncursed burnt diluted potion of cyanide {1} Rings g - an uncursed ring of regeneration {1} s - a cursed -1 ring of gain wisdom {1} A - an uncursed ring of see invisible {1} Wands f - an uncursed wand of acid (0:5) {1} B - an uncursed wand of polymorph (0:-1) {1} I - an uncursed wand of draining (0:0) {1} L - an uncursed wand of striking (0:5) {1} P - an uncursed wand of locking named locking? (0:5) {1} T - an uncursed wand of speed monster (0:2) {1} Y - a blessed wand of lightning (0:3) {1} Tools k - an uncursed skeleton key {1} u - an uncursed stethoscope {1} D - an uncursed mirror {1} J - an uncursed large box {567} V - an uncursed oilskin sack {65} W - an uncursed towel {1} Gems l - an uncursed +0 worthless piece of teal glass {1} Contents of the large box: an uncursed scroll of blank paper {1} 2 uncursed scrolls of enchant weapon {1} an uncursed +0 worthless piece of violet glass {1} an uncursed spellbook of freeze sphere (5:0) {1} an uncursed spellbook of fireball (0:3) {1} a blessed spellbook of acid stream (0:4) {1} an uncursed +0 boomerang {1} an uncursed +1 flail {7} an uncursed +0 war hammer {20} 21 uncursed +0 crossbow bolts {11} an uncursed +0 crossbow {20} an uncursed +0 knife {2} 56 gold pieces {0} Contents of the oilskin sack: an uncursed lock pick {1} an uncursed +0 worthless piece of red glass {1} 2 uncursed +0 worthless pieces of teal glass {2} an uncursed +0 worthless piece of blue glass {1} 2 uncursed +0 worthless pieces of violet glass {2} 4 uncursed very rusty +0 orcish daggers {16} 3 uncursed rusty +0 orcish spears {36} an uncursed scroll of amnesia {1} Final attributes You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 0 sins Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14908 Monster spawn increase reached its maximum at turn 36068 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 70135 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: bastard troll (freq bonus 4) The monster species that spawned more often: ancient blue dragon (freq bonus 6) The monster species that spawned more often: wooden warp patch (freq bonus 8) The monster species that spawned more often: Daughter Lily (freq bonus 8) The monster species that spawned more often: citric acid cloud (freq bonus 8) The monster species that spawned more often: buzzing nymph (freq bonus 2) The monster species that spawned more often: electric eel (freq bonus 4) The monster species that spawned more often: real aquatic hound (freq bonus 6) The monster species that spawned more often: female hull (freq bonus 8) The monster species that spawned more often: charcolt (freq bonus 6) The monster species that spawned more often: undead flayer (freq bonus 8) The monster species that spawned more often: team bullies (freq bonus 2) The monster species that spawned more often: mean elven bastard (freq bonus 3) The monster species that spawned more often: slowing turret (freq bonus 3) The monster species that spawned more often: giant emerald frog (freq bonus 8) The monster species that spawned more often: halt (freq bonus 8) The monster species that spawned more often: great wyrm of power (freq bonus 12) The monster species that spawned more often: Officer Katcher (freq bonus 14) The monster species that spawned more often: hobbit thief (freq bonus 8) The monster species that spawned more often: Morton (freq bonus 8) The monster species that never randomly spawned: stalking ore lichen The monster species that never randomly spawned: very old gray dragon The monster species that never randomly spawned: Sing The monster species that never randomly spawned: purple dragon The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: spiked devil The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: mahou shonen The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 16) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 67) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 90) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 6875 Strength training was 8 Dexterity training was 12 Wisdom training was 22 Constitution training was 14 You were poison resistant You were acid resistant You were paralyzed (-3) You were punished You fell asleep You had infravision You had 1137 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 188% b - acid stream 4 matter 0% 468% c - fireball 4 matter 0% 115% d - freeze sphere 1 matter 0% 88% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) sigil of control 3X Prepared(0) disarm 1 O Prepared(0) Vanquished creatures 0 silver flies (1 created) a giant clear ant an acid blob a red blob (0 created) 0 gelatinous globs (1 created) 4 chickens a porter pyrolisk a fox a wild dog a petty wild dog a dingo puppy 2 wolf cubs 0 acid hound pups (1 created) a gas spore 2 floating eyes 2 porter floating eyes 9 freezing spheres 18 acid spheres a papier-mache tiger 3 hobbits 2 hobbit thieves 2 dwarves (3 created) a large hobbit a basher a gondolindrim a brain eater a bugbear a hobbit lord 0 hobbit bandits (1 created) 0 petty hobbit brigand thieves (1 created) a duergar (2 created) a dwarven artillery wizard a church novice a dwarf king permamimic a nibelung 0 dretches (1 created) a tengu 0 kobolds (1 created) a pleasure (2 created) 0 carvers (1 created) a large kobold a pleased shaman a leprechaun (2 created) an annoying leprechaun a small mimic 0 small flying mimics (1 created) a demimondaine a water nymph a goblin (2 created) 0 Uruk-hai (2 created) 0 emperor onsen penguins (1 created) 0 goats (3 created) 2 sewer rats 2 pack rabbits (4 created) a wild rabbit a pseudo rat a cave spider (2 created) 0 minor fog clouds (1 created) 0 fog clouds (1 created) 0 vortices (1 created) a rot worm 2 maggots a grid bug a stone bug 2 porter yellow lights a platypus a wing baddie an alien flower 3 bats a mohat 0 undead bats (1 created) an astral elemental a lichen (2 created) a spore lichen an unalignment thing (2 created) 2 brown molds (0 created) 0 blink mushrooms (1 created) 0 pale molds (1 created) a sucker mold (2 created) 4 blister molds (1 created) a shrieker 0 stalking shriekers (3 created) a hollow fungus (0 created) 6 sub-gnomes 12 gnomes (13 created) 2 gnome stalkers (3 created) a panotty 7 intermediate gnomes a gnome guard 4 gnome lords a group gnome lord (2 created) 6 gnomish wizards an angsty gnome a deep force gnome a stronger gnome warrior 0 kestrels (1 created) 6 Keystone Kops (7 created) 2 Keystone Officers a Keystone Detective 2 Undead Kops a Warder Sergeant (2 created) 4 Kop Lieutenants 0 Detective Lieutenants (1 created) 2 Policeman Kaptains 4 mummies 4 kobold mummies (5 created) a cat mummy 3 gnome mummies (5 created) a hobbit mummy a dwarf mummy 2 elf mummies a human mummy a giant mummy 0 teal naga hatchlings (1 created) 0 huge ogre thieves (1 created) a space monkey 0 jungle apes (1 created) 4 kobold zombies an ossium animatum 2 controllers a gnome zombie a tasloi zombie a dwarf zombie 2 elf zombies 4 human zombies 2 zombies (3 created) a gastly (2 created) 0 drow zombies (1 created) 0 zombie nymphs (1 created) a karakasa a straw golem a wax golem a human 0 bretons (1 created) an alien a senser 0 little girls (1 created) 0 alien warriors (1 created) a dark girl a redguard girl a Woodland-elf (2 created) a bastard 0 item masters (14 created) 0 superthieves (1 created) 0 car-driving superthieves (1 created) 0 shopkeepers (2 created) a hata-hata a gray newt 0 twens (1 created) a gecko (3 created) 3 iguanas a baby crocodile 0 lizards (2 created) 0 colorless mushroom patches (1 created) 0 arctic fern spores (1 created) 0 novice light walls (1 created) 2 low rub monsters (3 created) a small turret 0 crude turrets (1 created) 0 slowing turrets (1 created) a fire trove 0 energy troves (1 created) a 42 trove 0 smart troves (1 created) 230 creatures vanquished. 310 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 35 times You eaten food with animal by-products 12 times You eaten meat 12 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 289 times You killed 150 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (67 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (219 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (12 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Skilled] (max Master) (320 of 540) Goodbye ProzacElf the Acid Mage... You turned to stone in The Gnomish Mines on dungeon level 7 with 19675 points, and 243 pieces of gold, after 6291 moves. Killer: nibelung You were level 9 with a maximum of 108 hit points when you turned to stone. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 4 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 5 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 6 314799 Heliokopis-Wiz-Gno-Mal-Neu was crushed to death in The Dungeons of Doom on level 9 [max 13]. Crushed to death by an exploding drawbridge. 178 [178] 7 242578 Elronnd-Wiz-Rod-Mal-Neu died in The Dungeons of Doom on level 30 [max 64]. Killed by a monster (chasing soldier ant), while helpless. - [6] 8 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 9 230510 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 35 [max 66]. Killed by a monster (glass giant). - [21] 10 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 27 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 29 23907 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 4 [max 5]. Burned by a pool of lava by a cheep-cheep. 29 [144] 30 22901 Elronnd-Off-Dop-Fem-Neu died in The Dungeons of Doom on level 3 [max 5]. Killed by a monster (speedlich). - [105] *31 19675 ProzacElf-Aci-Kob-Fem-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a nibelung. 63 [108] 32 19621 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (shark). - [89] 33 19356 demonzero-Kni-Rdt-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (Ms. Budereyri, the shopkeeper). - [116] 91 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 92 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 135 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 151 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 153 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 156 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 166 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 178 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 185 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 202 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]