ProzacElf, chaotic female elemental Assassin ##-------- ----------- ###,.....<.| |.........| #,,,|......| |.........| #,##|......| |.........| #,# ---|----#|..>......| #,# #,,,,,,|.........| #,# ######,|.........| #,# #,--.-------- #,# #,,,,# ----- #,# ##,`,### |...|,# #,# #####,#,,,# |....@# #,# #,,,,,###,# |...|,---.----,# -.-------.---- |...|,|......|,# |............| |...|,|......|,# |............| -----,-....%..`# |............| ##|......|# |............| -------- -------------- [ProzacElf the Dark Brotherhood Initiate] St15 Dx16 Co14 In10 Wi9 Ch5 AssEleFemCha S46 Dlvl:1 $2 HP-9(18) Pw6(6) AC4 MC1 Mov12 Xp1/11 Wt133/1550 T106 Latest messages a - an uncursed +1 bow (alternate weapon; not wielded) {12}. That door is closed. In what direction? [hykulnjb><] The door opens. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [ijklm or ?*.] There's some graffiti on the ground here. You read: "Attacking with an applied polearm ignores the "confirm" option.". There's some graffiti on the ground here. Use "r." to read it. You hear a flinging sound. You are hit by a gas grenade. [-1 -> 17] You are caught in the poison gas cloud! [-9 -> 8] You hear a flinging sound. You are hit by a gas grenade. [-1 -> 7] You are caught in the poison gas cloud! Your inventory Weapons a - an uncursed +1 bow (alternate weapon; not wielded) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 314 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27674 Monster spawn increase reached its maximum at turn 76654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2579064 The monster class that cannot be genocided was troll The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: weeping fishing rod (freq bonus 11) The monster species that spawned more often: venom monster (freq bonus 7) The monster species that spawned more often: Kop (freq bonus 6) The monster species that spawned more often: trap warp patch (freq bonus 8) The monster species that spawned more often: Liljana (freq bonus 28) The monster species that spawned more often: punt (freq bonus 6) The monster species that spawned more often: moldy stalk (freq bonus 10) The monster species that spawned more often: spore mushroom (freq bonus 6) The monster species that spawned more often: martian inhabitant (freq bonus 8) The monster species that spawned more often: great hell wyrm (freq bonus 6) The monster species that spawned more often: serious rat (freq bonus 6) The monster species that spawned more often: flame lord (freq bonus 10) The monster species that spawned more often: tin man (freq bonus 10) The monster species that spawned more often: wrinkled mold (freq bonus 14) The monster species that spawned more often: snow troll (freq bonus 7) The monster species that spawned more often: undead wizard (freq bonus 6) The monster species that spawned more often: animated irregular heel (freq bonus 18) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 6) The monster species that spawned more often: giant termite (freq bonus 13) The monster species that spawned more often: Daemon (freq bonus 10) The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: Melissa The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: Miss Locking Stable The monster species that never randomly spawned: gravity chicken The monster species that never randomly spawned: hellfire colossus The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: nasty spore The monster class that always generated with extra speed: vampire The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 15) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 8) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 14) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 14) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 36) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 33) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5) Next attribute increase check would have come at turn 4120 Strength training was -1 Dexterity training was 0 Wisdom training was 1 Constitution training was 4 You were fire resistant You were cold resistant You were shock resistant You had 1393 points of nutrition remaining You were stealthy You could fly You could swim You could breathe water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could have safely prayed (8) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 turkey chicks (1 created) 0 black rats (1 created) 0 human thieves (1 created) a curser (3 created) 0 fire troves (1 created) 1 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 46 points, and 2 pieces of gold, after 106 moves. Killer: poison gas cloud You were level 1 with a maximum of 18 hit points when you died. You reached the 127th place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 74 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 75 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 114 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 125 52 Hermi-Mon-Ang-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 126 48 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (prison guard). - [16] *127 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 128 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 129 42 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 131 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 139 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 151 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 156 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 171 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]