ProzacElf, neutral female ent Druid ------ .....| |`...|## |....-,# .....|,# |....|,# |....|,# --.---,# ,,,#,## ###,#,#,## #,,,###,,# --|------.-- --.-----------####|....##...#| |...r@.......-,,,,..,,,......| |.....#......|####|......#<..| |.............,,,,|..........| |............|###,------------## -------------- #,,,,,,,,,,,,,,# ################ [ProzacElf the Fire Tower Caster] St13 Dx12 Co9 In13 Wi11 Ch8 DrdEntFemNeu S24 Dlvl:1 $0 HP0(11) Pw14(14) AC9 MC0 Mov12 Xp1/6 Wt194/1200 T308 Latest messages [-1 -> 10] The rabbit bites you! [-1 -> 10] You kill the rabbit! The pack rabbit bites you! [-3 -> 8] You miss the pack rabbit. (2x) The pack rabbit misses. The pack rabbit bites you! [-1 -> 7] The pack rabbit bites you! [-3 -> 4] You miss the pack rabbit. You just miss the pack rabbit. The pack rabbit bites you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The pack rabbit bites you! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {25} Comestibles f - 10 uncursed oranges {6} g - 9 uncursed apples {5} h - 6 uncursed carrots {4} i - 9 uncursed pears {5} j - 7 uncursed asian pears {5} k - 9 uncursed lemons {5} l - 7 uncursed bananas {5} m - 8 uncursed melons {5} n - 165 uncursed slime molds {87} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (0:1) {1} Potions t - a blessed potion of healing {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Wand drop chance was reduced to 84% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32023 Monster spawn increase reached its maximum at turn 52193 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4150764 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: nexus mold (freq bonus 2) The monster species that spawned more often: rutterkin (freq bonus 3) The monster species that spawned more often: clear snake (freq bonus 2) The monster species that spawned more often: tapicoa pudding (freq bonus 3) The monster species that spawned more often: magic mushroom patch (freq bonus 4) The monster species that spawned more often: scorpion (freq bonus 8) The monster species that spawned more often: chain lightning (freq bonus 10) The monster species that spawned more often: time mushroom (freq bonus 5) The monster species that spawned more often: little pisaca (freq bonus 10) The monster species that spawned more often: devious eel (freq bonus 3) The monster species that spawned more often: oriental vampire (freq bonus 5) The monster species that spawned more often: shaped spore (freq bonus 4) The monster species that spawned more often: decayed warp fungus (freq bonus 2) The monster species that spawned more often: phaser warp fungus (freq bonus 3) The monster species that spawned more often: puma (freq bonus 4) The monster species that spawned more often: manic-depressive turret (freq bonus 4) The monster species that spawned more often: slimy warp fungus (freq bonus 10) The monster species that spawned more often: petty angband horror (freq bonus 2) The monster species that spawned more often: undead anachronist (freq bonus 3) The monster species that spawned more often: chasing minotaur (freq bonus 3) The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: Helen The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: permamimic The monster species that never randomly spawned: Gloeckle The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 35) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 15) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 11) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 95) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 48) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 24) Next attribute increase check would have come at turn 903 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 15 You had 1292 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (272) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 597% b - charm monster 4 enchant 76% 297% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a jackal (2 created) 0 foxes (1 created) 0 stoats (1 created) 0 cave goblins (1 created) 2 sewer rats a rabbit 0 pack rabbits (2 created) 0 ravens (1 created) 0 spore lichens (1 created) 0 golden growths (1 created) 0 small turrets (1 created) 0 potion troves (1 created) 4 creatures vanquished. 15 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (23 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye ProzacElf the Druid... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 308 moves. Killer: a monster (pack rabbit) You were level 1 with a maximum of 11 hit points when you died. You reached the 137th place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 74 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 113 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 126 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 129 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 135 24 Andy-War-Cor-Mal-Neu escaped the dungeon [max level 1]. 22 [22] 136 24 dig-War-Elf-Mal-Law died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled green nightmare). - [20] *137 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 138 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20] 139 21 dig-Bul-Ogr-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [14] 149 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 154 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 169 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]