ProzacElf, neutral male heretic Fencer ######, --+--------------------#--,,,, .......................,,##+## |.....................|### .........<............| |.....................| ----------------------- [ProzacElf the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44 Dlvl:1 $0 HP-3(15) Pw18(18) AC4 MC0 Mov12 Xp1/11 Wt153/1350 T36 Latest messages The white snake bites you! [-1 -> 13] You kill the white snake! You see here a white snake corpse {50}. What do you want to eat? [ef or ?*,] This white snake corpse tastes terrible! You finish eating the white snake corpse. You hear a nearby zap. The magic missile hits you! [-4 -> 11] The door absorbs the blast! You hear a nearby zap. The magic missile hits you! [-4 -> 8] You hear a nearby zap. The magic missile hits you! [-3 -> 5] The magic missile bounces! The magic missile hits you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (in quiver) {20} l - an uncursed +0 bow {12} m - 26 uncursed +0 arrows {13} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {12} f - 13 uncursed pears {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12550 Monster spawn increase reached its maximum at turn 25429 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 861254 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: berserker (freq bonus 6) The monster species that spawned more often: tengu (freq bonus 8) The monster species that spawned more often: TGWTG (freq bonus 6) The monster species that spawned more often: orange warp patch (freq bonus 10) The monster species that spawned more often: bad warp patch (freq bonus 3) The monster species that spawned more often: poison spinner (freq bonus 3) The monster species that spawned more often: vorpal jabberwock (freq bonus 6) The monster species that spawned more often: crystal ooze (freq bonus 4) The monster species that spawned more often: ivysaur (freq bonus 30) The monster species that spawned more often: nexus naga hatchling (freq bonus 4) The monster species that spawned more often: null fungus (freq bonus 8) The monster species that spawned more often: Heavenly Destroyer (freq bonus 6) The monster species that spawned more often: green force patch (freq bonus 4) The monster species that spawned more often: dancing queen (freq bonus 8) The monster species that spawned more often: star byakhee (freq bonus 2) The monster species that spawned more often: undead supermarket cashier (freq bonus 3) The monster species that spawned more often: evasive hill giant (freq bonus 3) The monster species that spawned more often: Julchen's combat boot (freq bonus 6) The monster species that spawned more often: domestic centaur (freq bonus 6) The monster species that spawned more often: dark force fungus (freq bonus 10) The monster species that never randomly spawned: domestic spider The monster species that never randomly spawned: Rock-N-Roll King The monster species that never randomly spawned: winged black unicorn The monster species that never randomly spawned: creeping ruby gems The monster species that never randomly spawned: psycho vortex The monster species that never randomly spawned: ethereal hound The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: kobold archer The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: snore spore The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 331) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 23) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 26) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 69) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 15) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 10) Next attribute increase check would have come at turn 260 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1519 points of nutrition remaining You had a +2 bonus to hit You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arthur Dent, the void and Huhetotl Your deity was the void You could not have safely prayed (199) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 ego gas spores (1 created) 0 scrawny cats (1 created) 0 mimics (1 created) 0 goblins (1 created) 0 yellow growths (1 created) a white snake 0 human adventurers (1 created) 0 ordinators (1 created) 0 small turrets (1 created) 1 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Fencer... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 36 moves. Killer: magic missile You were level 1 with a maximum of 15 hit points when you died. You reached the 126th place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 74 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 113 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 124 52 Hermi-Mon-Ang-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 125 48 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (prison guard). - [16] *126 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 127 42 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 128 37 dig-Sam-Elf-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (steam vortex). - [20] 129 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 148 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 153 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 168 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]