ProzacElf, chaotic male gnomish Bully ------ ------ --....-- ######## |....| +......| #,,,,,,, .....| |......| ,#,###### |....| ------- |......| ,,,################|....| |.....| #-....- ,,,,,,,,,,,,,,,,,,,.....| --...#.--#######,,-.---- ##################|%...| |........,,,,,,,,,,,` --.--- |.......|##########,# #,,# |...{....!# #,# #,# |.......|,# #,# #,# --.....--@# #,# -----##---.- |.....|#n# -------,# .....,,|..<| -------# |.....|,# |>..|#,....| |.....|,# +...|##|...| |.....|,# |...| ----- |.....-,# |..)| |.....|## |..(| ------- -.--- [ProzacElf the Money Addict] St14 Dx10 Co12 In4 Wi7 Ch3 BulGnoMalCha S81 Dlvl:1 $5 HP-1(11) Pw3(3) AC10 MC0 Mov11 Xp1/19 Wt61/1400 T467 Latest messages The water nymph stole a cursed crude dagger {4}. You begin bashing monsters with your bare hands. You hit the water nymph. The water nymph stole an uncursed +0 knife {2}. What do you want to wield? [- aop or ?*] a - an uncursed +0 club (weapon in hand) {12}. You feel a tug on your knapsack (2x) You hit the water nymph! The water nymph tries to take off your shirt, which appears to be cursed. Allow it to be taken? [yn] (n) The beautiful water nymph seduces you and helps you to take off your shirt. You're already as repulsive as you can get. It stole a cursed +3 T-shirt {2}. The water nymph puts on a cursed +3 T-shirt {2}. The water nymph's scale mail blocks your attack. You feel very attracted to the water nymph. The water nymph murmurs sweet nothings into your ear. The water nymph starts to gently pull down your pants with her soft, fleecy hands... But The water nymph suddenly rams her sexy knees right into your nuts! OUCH! You die... Your inventory Amulets n - a cursed amulet of restful sleep {1} Weapons a - an uncursed +0 club (weapon in hand) {12} o - a cursed -3 orcish dagger {4} p - an uncursed +2 dart (in quiver) {1} Armor q - an uncursed -3 pair of fire boots {8} r - an uncursed +0 pair of gauntlets of swimming {4} Comestibles e - 10 uncursed candy bars {10} s - an uncursed egg {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} l - a cursed scroll of healing {1} Spellbooks u - an uncursed spellbook of remove curse (0:3) {1} v - an uncursed spellbook of healing (4:0) {1} Potions f - an uncursed potion of booze {1} t - an uncursed potion of gain ability {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 281 Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26301 Monster spawn increase reached its maximum at turn 76381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 307876 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: poison giant (freq bonus 4) The monster species that spawned more often: darkest thief (freq bonus 5) The monster species that spawned more often: nightrunner (freq bonus 20) The monster species that spawned more often: lavender force fungus (freq bonus 5) The monster species that spawned more often: decayed corpse (freq bonus 8) The monster species that spawned more often: Natascha (freq bonus 3) The monster species that spawned more often: guardian lich (freq bonus 3) The monster species that spawned more often: pixie archer (freq bonus 7) The monster species that spawned more often: Carina (freq bonus 8) The monster species that spawned more often: large mimic (freq bonus 4) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 12) The monster species that spawned more often: baby sapphire dragon (freq bonus 10) The monster species that spawned more often: ancient gray dragon (freq bonus 4) The monster species that spawned more often: squeaking lich (freq bonus 5) The monster species that spawned more often: Riverman (freq bonus 16) The monster species that spawned more often: ice spore (freq bonus 6) The monster species that spawned more often: amazonas fish (freq bonus 16) The monster species that spawned more often: sticky patch (freq bonus 5) The monster species that spawned more often: nine of hearts (freq bonus 20) The monster species that spawned more often: devilfish (freq bonus 8) The monster species that never randomly spawned: Dreaming Kop The monster species that never randomly spawned: yellow yeek The monster species that never randomly spawned: bone fish The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: giant piranha The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: kickboxing lady The monster species that never randomly spawned: venom mushroom The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 26) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 17) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 165) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 27) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 4) Next attribute increase check would have come at turn 750 Strength training was 2 Dexterity training was 2 Wisdom training was 6 Constitution training was 9 You had infravision You had 1115 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 99% b - healing 1 healing 26% 99% Techniques known in the end Name Level Status vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 jackals (2 created) 0 hidden gas spores (1 created) an evasive jermlaine 2 kobolds (3 created) 0 hidden kobolds (1 created) 0 water nymphs (1 created) 0 clefairies (1 created) 2 evasive sewer rats 0 millipedes (1 created) 0 kobold zombies (1 created) a newt 6 creatures vanquished. 15 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (6 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Bully... You died in The Dungeons of Doom on dungeon level 1 with 81 points, and 5 pieces of gold, after 467 moves. Killer: treacherous lady You were level 1 with a maximum of 11 hit points when you died. You reached the 113th place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 74 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 111 86 Elronnd-Alt-Dop-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (incubus). - [10] 112 85 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Puncture Missile). - [17] *113 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 114 79 Andy-Sli-Akt-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [5] 115 79 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (farting girl). - [16] 128 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 147 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 152 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 167 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]