ProzacElf, lawful male suxxor Death Eater ------ |....|## ---- |.....,# --### |...<|,# |#.- ------,# |##[ #,# |..| ### |.#- #,# --## #,# -+-# #,# ##,# #,# #,##### #,# #`,,,,# #)----------.---- #,..............| ##|.............| |....@........| |.............| --.------------ #,# [ProzacElf the Filthy Worm] St5 Dx11 Co7 In11 Wi3 Ch8 DeaSuxMalLaw S6 Dlvl:1 $6 HP-2(23) Pw23(23) AC8 MC3 Mov10 Xp1/0 Wt43/700 T414 Latest messages In what direction? [hykulnjb><] An uncursed +0 shotgun {15} hits the ceiling, then falls back on top of your head. An uncursed +0 shotgun {15} hits the floor. [-1 -> 1] Warning: HP low! What do you want to ready? [- c or ?*] You don't have that object. What do you want to ready? [- c or ?*] That is a silly thing to ready. What do you want to ready? [- c or ?*] You don't have that object. What do you want to ready? [- c or ?*] Never mind. b - an uncursed +0 shotgun {15}. What do you want to ready? [- bc or ?*] b - an uncursed +0 shotgun (in quiver) {15}. In what direction? [hykulnjb><] An uncursed +0 shotgun {15} hits the ceiling, then falls back on top of your head. An uncursed +0 shotgun {15} hits the floor. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} c - 10 uncursed +0 shotgun shells {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - 2 uncursed tins of kobold meat {2} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:5) {1} f - a blessed spellbook of charm monster (0:4) {1} g - a blessed spellbook of acid stream (0:3) {1} Wands h - a cursed wand of death (0:4) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 18 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 55% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96323 Monster spawn increase reached its maximum at turn 143487 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 336648 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: pretty magical girl (freq bonus 8) The monster species that spawned more often: yellow ape (freq bonus 5) The monster species that spawned more often: hobbit (freq bonus 6) The monster species that spawned more often: Jessica's mocassin (freq bonus 14) The monster species that spawned more often: beige fungus (freq bonus 9) The monster species that spawned more often: lawn cattle (freq bonus 4) The monster species that spawned more often: daat sephirah (freq bonus 5) The monster species that spawned more often: adventurer naga hatchling (freq bonus 4) The monster species that spawned more often: withering mimic (freq bonus 5) The monster species that spawned more often: petty battle girl (freq bonus 10) The monster species that spawned more often: lotus naga (freq bonus 5) The monster species that spawned more often: orc mage (freq bonus 14) The monster species that spawned more often: albino roach (freq bonus 5) The monster species that spawned more often: undead gladiator (freq bonus 10) The monster species that spawned more often: silver growth (freq bonus 5) The monster species that spawned more often: blue naga hatchling (freq bonus 6) The monster species that spawned more often: shoggoth blob (freq bonus 8) The monster species that spawned more often: psi light (freq bonus 6) The monster species that spawned more often: undead intel scribe (freq bonus 14) The monster species that spawned more often: tormented potato (freq bonus 12) The monster species that never randomly spawned: slime patch The monster species that never randomly spawned: segfaulter The monster species that never randomly spawned: baluchitherium The monster species that never randomly spawned: shimmering force patch The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: breeder mouse The monster species that never randomly spawned: Galford The monster species that never randomly spawned: Antimatter Kommissioner The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 80) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 44) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 149) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 29) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 7) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 30) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 43) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 1122 Strength training was 5 Dexterity training was -1 Wisdom training was 2 Constitution training was 2 You had 1065 points of nutrition remaining You had reflection You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 596% b - charm monster 4 enchant 90% 296% c - acid stream 4 matter 90% 296% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kobolds (1 created) 0 restons (1 created) 0 rabbits (2 created) 0 scavengers (1 created) 0 aggressive lichens (1 created) 0 sub-gnomes (1 created) 0 item masters (4 created) 0 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye ProzacElf the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 6 points, and 6 pieces of gold, after 414 moves. Killer: falling object You were level 1 with a maximum of 23 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 52185 BSOD2-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 31 [max 39]. Killed by a monster (airborne parrot). - [160] 2 44875 Yasdorian-Che-Ang-Fem-Law was poisoned in Sokoban on level 5 [max 9]. Poisoned by a rotted undead snake corpse. 117 [117] 3 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 4 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] 5 57 casey-Pal-Bat-Mal-Cha quit in The Dungeons of Doom on level 1. 28 [28] 6 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20] * 7 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23]