ProzacElf, lawful female deep elven Bleeder ----- # ---------------...--------------- ------- ##,# |...............................| --.....|#,,,,# | |...............................| |.|.....,,,,,# .| ### |...............................| |......|#,###-...| , |...............................|,############,,,,,,,,,,,#####,#|......|,,# ....| |................................,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.......|,##......| |...............................|,############################,,--------I,%......| - |..#............................|,# #,%,#------- #,, |...............................|,# #### ##############,# |...............................|,# #,,,,,,,,,,@rr,# |...............................|,# ------------.--------------------.-----------### |...............................|,# ---.............\.............................--- |...............................|,# |...............................................| |...................`...........|,# |......................---......................| ---------------...---------------,##### |......................| |......................| #,,----- ,,#,,,,,# |......................- -......................| -----,,,,------------ #####,# |...............................................| |...|,,,,|..........|,# #,# ---...........................................--- |....,,,,|.........<.,#####,,# --------------------------------------------- -----###,------------#,,,,,,## #`,,,,,,,,,,,,,,###### [ProzacElf the Wounded Gal] St9 Dx4 Co6 In17 Wi9 Ch10 BleDeeFemLaw S204 Dlvl:1 $0 HP-1(46) Pw37(37) AC10 MC3 Mov12 Xp3/51 Wt436/1120 T515 Latest messages 4 You miss the sewer rat. The sewer rat misses. You miss the sewer rat. The sewer rat bites you! [-4 -> 8] Warning: HP low! You hear the splashing of a naiad. You hit the sewer rat. The sewer rat bites you! [-6 -> 2] Warning: HP low! You just miss the sewer rat. The sewer rat bites you! [-2 -> 1] Warning: HP low! You kill the sewer rat! You hit the drains rat. The drains rat bites you! You die... Your inventory Amulets f - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife {2} v - an uncursed +0 scimitar {16} w - the cursed -2 club named The Eye of Etlich (weapon in hand) {12} Armor d - an uncursed +0 lab coat (being worn) {4} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed scroll of root password detection {0} q - 4 uncursed scrolls of mana {0} r - 2 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of protection (0:3) {0} m - a blessed spellbook of resist poison (6:3) {0} n - a blessed finalized spellbook of botox resist (5:1) {0} Potions b - an uncursed potion of vampire blood {0} c - an uncursed finalized potion of vampire blood {0} Rings e - an uncursed +1 ring of timely backup {0} u - a cursed -1 ring of gain strength {0} Tools g - an uncursed ice box {400} h - a * uncursed mirror {0} i - an uncursed can of grease (0:34) {0} Gems x - an uncursed +0 worthless piece of green glass {1} Venoms o - an uncursed faerie floss rhing {1} The ice box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 34 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 85% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 86% Tool drop chance was reduced to 93% Food drop chance was reduced to 72% Monster death drops spawned with only 95% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: matter spells (turn 136) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 780) The following skill became untrainable after a while: club (turn 35815) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 44842) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your leg damage was 2 Monster spawn increase started at turn 63261 Monster spawn increase reached its maximum at turn 388941 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 555560 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: sadistic asian girl (freq bonus 9) The monster species that spawned more often: hru (freq bonus 4) The monster species that spawned more often: counselable tetany (freq bonus 14) The monster species that spawned more often: frank stone (freq bonus 4) The monster species that spawned more often: illithid (freq bonus 10) The monster species that spawned more often: villain bismuth (freq bonus 8) The monster species that spawned more often: multijet microprogramming (freq bonus 6) The monster species that spawned more often: old bear (freq bonus 9) The monster species that spawned more often: dinner bushiest (freq bonus 18) The monster species that spawned more often: ill wort (freq bonus 15) The monster species that spawned more often: knuckle assiebassie (freq bonus 9) The monster species that spawned more often: Paul (freq bonus 12) The monster species that spawned more often: immunizer (freq bonus 30) The monster species that spawned more often: falling warp patch (freq bonus 12) The monster species that spawned more often: iron cock (freq bonus 24) The monster species that spawned more often: contamination star (freq bonus 24) The monster species that spawned more often: orc sorceror (freq bonus 21) The monster species that spawned more often: Grigori (freq bonus 5) The monster species that spawned more often: nexus metroid (freq bonus 6) The monster species that spawned more often: small giant (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: gentian invidiously The monster species that never randomly spawned: cult leader The monster species that never randomly spawned: neurasthenia overplayed The monster species that never randomly spawned: localizing spleenish The monster species that never randomly spawned: unbendable tinfoil petitioner routing saintlier The monster species that never randomly spawned: dream fungus The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: rosily trammelled The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: white beetle The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 4) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 19) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 18) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 16) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 30) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 5) Trap randomization happened for 1 in 530 traps Next attribute increase check would have come at turn 699 Strength training was 50 Dexterity training was 46 Wisdom training was 6 Constitution training was 35 Your sanity was 0 You were fire resistant You were shock resistant You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 875 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.3.9 (e4aac720) - last build Wed Nov 7 00:13:26 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 95% c - botox resist 6 protect 98% 495% Techniques known in the end Name Level Status surgery 3X LIMIT(0) healing hands 3X LIMIT(0) draw blood 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of data storage (drop) Weapons scimitar (curved sword) Armor lab coat (white coat) Scrolls scroll of root password detection (OUSIRI SESEGGENBARPHARGGES) scroll of healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (VO AMMITAM SA) scroll of phase door (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of standard id (EZ WIN AMIRITE) scroll of cure (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) * scroll of extra healing (SODALG) * scroll of greater mana restoration (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) Spellbooks spellbook of protection (heartwarming) spellbook of resist poison (old) spellbook of botox resist (maroon) Potions potion of vampire blood (blood-red) Rings ring of timely backup (drawn) ring of gain strength (jasper) Wands wand of make invisible (blasted) Tools ice box (cooling box) mirror (looking glass) Gems worthless piece of green glass (green) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant 0 fireflies (1 created) a mini gremlin a minidemon 0 kobolds (1 created) 0 baby mimics (1 created) a clubbelgoblin 2 sewer rats 8 drains rats (15 created) a rabbit 0 little spiders (1 created) a wild horse a lichen (2 created) 0 undefined creatures (1 created) 0 cyan growths (1 created) 0 sub-gnomes (1 created) 0 sanity mummies (1 created) 0 tiny trolls (1 created) an aggravating wallwalker 0 animated wedge sandals (1 created) 0 friendly adventurers (1 created) a minighost 2 twens 0 normal frogs (1 created) 0 small turrets (1 created) 42 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 48 times You killed 19 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (34 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (22 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Bleeder... You died in The Dungeons of Doom on dungeon level 1 with 204 points, and 0 pieces of gold, after 515 moves. Killer: a monster (drains rat) You were level 3 with a maximum of 46 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 285 Agent Clov-Fox-Hrb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [29] * 2 204 ProzacElf-Ble-Dee-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [46] 3 112 BSOD2-Tou-Gha-Mal-Cha quit in The Dungeons of Doom on level 1. 38 [38] 4 88 BSOD2-Tou-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33]