ProzacElf, neutral male centaur Feminist I ----- ------ |..&..@....| | & m@ ..| | .. | | .. | ----------- [ProzacElf the Fingernail Scratcher] St17 Dx16 Co17 In4 Wi6 Ch17 FemCenMalNeu+P S12951 Dlvl:30 $21 HP-3(77) Pw53(53) AC-6 MC7 Mov12 Xp6/370 Wt312/1045 T454 Legs Held Latest messages To what level do you want to teleport? You appear to be in a busy town. "Hello, ProzacElf! Welcome to Pedas' general store!" You see here a brittle spear {50}. (2x) Wait! That's a giant mimic! You hit the giant mimic! You kick the giant mimic. You hear a door open. The giant mimic claws you! You hear the howling of the CwnAnnwn... [-7 -> 7] Warning: HP low! The giant mimic claws you! [-6 -> 1] Warning: HP low! Kaablamm! You hear an explosion in the distance! You hit the giant mimic! You kick the giant mimic. It hits you! You die... Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 18 uncursed +3 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} r - a blessed +4 bow {12} t - 17 uncursed +0 arrows {0} Armor d - a cursed +0 pair of killer heels (being worn) {8} q - the blessed +1 leather jacket named Full Metal Jacket (being worn) {12} u - the blessed +0 enchanted (of acid resistance) mage plate mail named Fleeing Mine Mail {200} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of charging {0} Rings v - an uncursed ring of searching {0} w - a cursed ring of aggravate monster (on left hand) {0} x - the cursed +2 ring of gain strength named GoldenIvy's Engagement Ring (on right hand) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - 7 uncursed +1 rocks {0} h - 9 uncursed +0 rocks {0} i - an uncursed +0 citrine stone {1} j - an uncursed +0 worthless piece of teal glass {1} k - 2 blessed +0 worthless pieces of blue glass {2} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 1 sins You could not have this property at all: discount action You could not have this property extrinsically: corrosivity You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 77% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 82% Food drop chance was reduced to 97% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: spear (turn 6) The following skill became untrainable if you tried to train it too early: javelin (turn 532) The following skill became untrainable after a while: occult spells (turn 55163) The following skill couldn't be trained before a certain turn number is reached: searching (turn 29032) Number of artifacts generated was 4 Number of fake artifacts generated was 3 Monster spawn increase started at turn 13873 Monster spawn increase reached its maximum at turn 66307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11998148 The monster class that cannot be genocided was elemental The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: weird mushroom (freq bonus 12) The monster species that spawned more often: system failure (freq bonus 15) The monster species that spawned more often: atrociously symptomatically judicialized anodizing sultanic barrio (freq bonus 8) The monster species that spawned more often: vampiric force fungus (freq bonus 8) The monster species that spawned more often: small locust (freq bonus 3) The monster species that spawned more often: poliomyelitic cutesiest (freq bonus 9) The monster species that spawned more often: bad guard (freq bonus 9) The monster species that spawned more often: werenaga (freq bonus 8) The monster species that spawned more often: solid warp patch (freq bonus 3) The monster species that spawned more often: repairable extraordinarily (freq bonus 8) The monster species that spawned more often: conscious colony (freq bonus 48) The monster species that spawned more often: icecap warmongering grainier commissary (freq bonus 8) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 48) The monster species that spawned more often: amorphous fish (freq bonus 9) The monster species that spawned more often: keeyop (freq bonus 18) The monster species that spawned more often: hounddog (freq bonus 10) The monster species that spawned more often: brailling soc (freq bonus 6) The monster species that spawned more often: bedamned caky (freq bonus 4) The monster species that spawned more often: Angel (freq bonus 24) The monster species that spawned more often: sea snake (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster species that never randomly spawned: radiant warp patch The monster species that never randomly spawned: argle inch The monster species that never randomly spawned: sluggish greater ghost The monster species that never randomly spawned: seeker pungent sequenced The monster species that never randomly spawned: challenging captor The monster species that never randomly spawned: %s secret car The monster species that never randomly spawned: groan retribution signatory The monster species that never randomly spawned: chaos drake The monster species that never randomly spawned: thematic water elemental The monster species that never randomly spawned: seer accumulating The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 20) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 12) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 2) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 16) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 4) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 3) Trap randomization happened for 1 in 628 traps Next attribute increase check would have come at turn 488 Strength training was 8 Dexterity training was 1 Wisdom training was 3 Constitution training was 10 You were fire resistant You were immune to sickness You resisted hallucinations You had the following problem: Your right mouse button failed. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (4) You were prevented from having corrosivity (0) You were prevented from having discount action (0) You had wounded legs (75) You had 1006 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You were held by a giant mimic Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (409) You are dead You didn't know any spells. Techniques known in the end Name Level Status invoke deity 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) Discoveries Artifacts Full Metal Jacket [neutral leather jacket] Fleeing Mine Mail [unaligned mage plate mail] Weapons shuriken (throwing star) Armor killer heels (winter boots) Scrolls scroll of healing (ARMFLAUSCHLER) scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of phase door (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of standard id (STAT IS WILD CHANGELY) scroll of cure (X 14 39 ZS) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (PHAM NUWEN) scroll of charging (CAMAMNMALCHA XJ) Rings ring of gain strength (thallium) ring of searching (alive) ring of aggravate monster (osmium) Tools leather leash (leash) Gems citrine stone (yellow) worthless piece of teal glass (teal) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 30 Level 30: <- You are here Vanquished creatures 0 wild dogs (1 created) a hobbit a manes an imp 0 hidden kobolds (1 created) 0 spoof privet reels (1 created) 0 baby mimics (1 created) 0 mynocks (2 created) 0 permamimics (1 created) 0 small mimics (10 created) 0 small healing mimics (1 created) 0 small flying mimics (2 created) 0 large mimics (2 created) 0 large phasing mimics (1 created) 0 giant mimics (2 created) 0 giant ego mimics (1 created) 0 giant group mimics (1 created) 0 small door mimics (1 created) 0 rusty mimics (1 created) 0 acid mimics (1 created) 0 master intrinsic eating permamimics (1 created) 0 peng naiads (1 created) 0 neevils (1 created) 0 mud nymphs (1 created) a sewer rat 2 drains rats 0 rattatas (2 created) 0 araches (1 created) 0 spiderlings (1 created) a supervising merchandised a Coure 2 Infested Coures (3 created) 9 two-winged shapes (17 created) 0 nether ki-rin (7 created) 6 emus a whirlwind an invisible badguy the hidden 0 stalkers (1 created) 0 passivity lichens (1 created) 0 spore force fungi (1 created) 0 angsty gnomes (1 created) 0 Keystone Detectives (3 created) 0 Warder Kaptains (1 created) 0 vampiroids (1 created) a kobold zombie 0 gnome zombies (1 created) 0 humans (1 created) 0 heretics (1 created) 0 block-heeled girls (1 created) 0 farting men (1 created) 0 shopkeepers (2 created) 0 watchmen (4 created) 0 watch captains (6 created) 0 watch lieutenants (1 created) 0 flying rogues (1 created) 0 giant eels (1 created) 0 memory turrets (1 created) 113 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 21 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) body armor [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (28 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (41 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (23 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Feminist... You died in The Dungeons of Doom on dungeon level 30 with 12949 points, and 21 pieces of gold, after 454 moves. Killer: a monster (memory turret) You were level 6 with a maximum of 77 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 4 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 5 24064 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (troll mummy). - [96] 6 21079 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (poscumbutt mummy). - [91] 7 20782 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 50. Killed by a monster (roc). - [62] 8 16661 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (red river hog). - [69] 9 15494 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a crossbow bolt. - [77] 10 13998 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [88] 11 13818 bagun-Ama-Tra-Fem-Law quit in The Gnomish Mines on level 6. 10 [79] 12 13021 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 5 [max 6]. Killed by a monster (invisible kitten), while paralyzed by a monster's gaze. - [91] *13 12949 ProzacElf-Fem-Cen-Mal-Neu died in The Dungeons of * Doom on level 30. Killed by a monster (memory turret). - [77] 14 12133 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by a blast of lightning. - [84] 15 12067 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 4 [max 7]. Killed by a monster (pole duck). - [84]