Porkbonez, neutral male redguardian Priest --------------- |.............| |.............| |.............| |..f..........| |...@...$.....| |.............| --------------- [Porkbonez the Aspirant] St9 Dx8 Co14 In9 Wi14 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello Porkbonez, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: displacement You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 12% chance Wand drop chance was reduced to 85% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 64% Armor drop chance was reduced to 61% Tool drop chance was reduced to 56% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 85) The following skill became untrainable if you tried to train it too early: saber (turn 91) The following skill became untrainable after a while: javelin (turn 41226) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 23172) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75064 Monster spawn increase reached its maximum at turn 136809 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1563982 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: hellhole force fungus (freq bonus 36) The monster species that spawned more often: firebrate patch (freq bonus 8) The monster species that spawned more often: nasty vortex (freq bonus 48) The monster species that spawned more often: Elif (freq bonus 30) The monster species that spawned more often: undead drunk (freq bonus 3) The monster species that spawned more often: mirror turret (freq bonus 24) The monster species that spawned more often: hobbit lightmaster (freq bonus 16) The monster species that spawned more often: low skeleton (freq bonus 7) The monster species that spawned more often: counselor (freq bonus 4) The monster species that spawned more often: proctoscopically barcelona (freq bonus 8) The monster species that spawned more often: shitty fungus (freq bonus 18) The monster species that spawned more often: florally clept dispute (freq bonus 8) The monster species that spawned more often: burned out kogepan (freq bonus 12) The monster species that spawned more often: unhorsed letup eighthly nonrecoverable (freq bonus 5) The monster species that spawned more often: airplane (freq bonus 12) The monster species that spawned more often: fart elemental (freq bonus 14) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 4) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 12) The monster species that spawned more often: luminescent wort (freq bonus 126) The monster species that spawned more often: shale throng (freq bonus 6) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster species that never randomly spawned: angelfish sniggle The monster species that never randomly spawned: octarine mold The monster species that never randomly spawned: threshold force patch The monster species that never randomly spawned: villain bismuth The monster species that never randomly spawned: unmagic fish The monster species that never randomly spawned: mugger The monster species that never randomly spawned: orange dragon The monster species that never randomly spawned: chanced dolefully The monster species that never randomly spawned: bluebird refraining fluorescing The monster species that never randomly spawned: fearful trove The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 35) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 12) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 40) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 13) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 10) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 3) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Beogh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant armor (POWER DAMAGE BY HEALTH POINT) scroll of healing (USED IT FALLED BUT ELF HEAL NEXT) scroll of mana (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of phase door (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of standard id (SABAOTH) scroll of cure (VAS CORP BET MANI) * scroll of extra healing (ONE BELONGS BELONGED) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of healing (chaotic) spellbook of light (copper) Potions * potion of water (clear) potion of oil (dark green) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Porkbonez the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.