Phnogg, lawful male borg Zyborg --------- |.......| ##------ |.-----.| #,%....| |.| |.| #,|...`| ----- |.| |}|###,|....| ....|#####|.$----..,,,,----.- |...|,,,,,-......(|##### #,# |....,####--------- #,### |...|# #,,,# -|--- ###,# #,# #,# ##,## #,# ,@,,, -.- #k### |<| |. -$-)-.----- |.. |.........| |.. -----.----- ---- |.| --- [Phnogg the Tin Can] St6 Dx3 Co8 In8 Wi8 Ch4 ZybBorMalLaw Dlvl:1 $0 HP6(21) Pw7(7) AC1 Exp1 T214 Latest messages You hit the large group kobold. You miss the large group kobold. Unknown command ' '. (2x) You miss the large group kobold. (2x) The large group kobold thrusts his crude short sword. Your plate mail deflects the large group kobold's attack. Unknown command ' '. You miss the large group kobold. (2x) Unknown command ' '. You miss the large group kobold. (2x) The large group kobold thrusts his crude short sword. The large group kobold misses. You miss the large group kobold. (4x) The large group kobold thrusts his crude short sword. The large group kobold hits you! [-5 -> 6] # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +1 robe {16} g - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (0:1) {1} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} e - an uncursed +1 red lightsaber (wielded in other hand) {24} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 51% Potion drop chance was reduced to 83% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: axe (turn 91) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41505 Monster spawn increase reached its maximum at turn 116405 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2720718 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: slimy warp patch (freq bonus 6) The monster species that spawned more often: dark girl (freq bonus 24) The monster species that spawned more often: revival spinner (freq bonus 54) The monster species that spawned more often: tentacle wall (freq bonus 24) The monster species that spawned more often: clicking warp fungus (freq bonus 24) The monster species that spawned more often: gremlin deactivator (freq bonus 16) The monster species that spawned more often: yellow mewlip (freq bonus 5) The monster species that spawned more often: undead yeoman (freq bonus 24) The monster species that spawned more often: sub-gnome (freq bonus 8) The monster species that spawned more often: vamp permamimic (freq bonus 8) The monster species that spawned more often: ultramarine colony (freq bonus 15) The monster species that spawned more often: hole spore (freq bonus 30) The monster species that spawned more often: werepiranha (freq bonus 24) The monster species that spawned more often: opal force fungus (freq bonus 15) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 8) The monster species that spawned more often: dazzling piercer (freq bonus 30) The monster species that spawned more often: reanimated horde (freq bonus 5) The monster species that spawned more often: ruthless orc (freq bonus 6) The monster species that spawned more often: kaleidoscope ant (freq bonus 12) The monster species that spawned more often: undead wizard (freq bonus 24) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 6) The monster species that never randomly spawned: Aobe The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: hidden mold The monster species that never randomly spawned: cat emergency service The monster species that never randomly spawned: kill orc The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: undead cockatrice The monster species that never randomly spawned: gamer The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 12) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 31) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Next attribute increase check would have come at turn 1195 Strength training was 9 Dexterity training was 2 Wisdom training was 1 Constitution training was 10 You were level-drain resistant You were prevented from having magic resistance (0) You were prevented from having slow digestion (0) You had infravision You had 1269 points of nutrition remaining You could survive without air You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor robe (brown robe) leather gloves (fingerless gloves) Scrolls scroll of healing (OPGELEVELT) scroll of mana (INS CUBITOR) scroll of phase door (DESU SENPAI FAMY) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (ELF CHANGE FORME BY STUNT) Wands wand of solar beam (vajra orb) Tools green lightsaber (lightsaber) diode (two-wired thing) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (1 created) 0 thick jackals (1 created) 0 little dogs (1 created) a mini gremlin 0 large group kobolds (2 created) a lichen 0 newts (1 created) 8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Phnogg the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 214 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. You reached the 769th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 767 16 badnik-Che-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 20 [20] 768 16 glycan-Bin-Esp-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [12] *769 16 Phnogg-Zyb-Bor-Mal-Law quit in The Dungeons of Doom on level 1. 6 [21] 770 15 glycan-Bin-Esp-Fem-Cha quit in The Dungeons of Doom on level 1. 12 [12] 771 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12]