i  Player: Pedgux Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-03-09.17:09:53.ttyrec Time: (1773076193) Mon Mar 9 17:09:53 2026 ipF YBad syntax in OPTIONS in /dgldir/userdata/Pedgux/slex/Pedgux.slexrc: windowtype:curses. iG  iJ Hit return to continue: i? i/This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. iRestoring save file...i1e ir 7[Pedgux the Little W annabe Fighter] St15 Dx6 Co11 In7 Wi16 Ch5 SaiCocMalCha Dlvl:1 $0 HP 11(19)  Pw 12(12)  AC7 Exp1 T108 You return to level 1 in The Dungeons of Doom.--More--i -----###+....,,,,,,#|..`|#,,#|...|###,,|...|#,#|.{.|#,|-----#,--####,,,,,,#,,,,##,,,#,,####,,##,iA [m##,##,,##,#,###,#-`-+--#,#------,#|`@`..$,,-(....,#|```#|###|....|,#|..#$|......[#|..>------#-----i P[Pedgux the Little W annabe Fighter] St15 Dx6 Co11 In7 Wi16 Ch5 SaiCocMalCha Dlvl:1 $0 HP 11(19)  Pw 12(12)  AC7 Exp1 T108 Hello Pedgux, the cockatrice Saiyan, welcome back to SlashEMExtended!i>w &[Pedgux the Little W annabe Fighter] St15 Dx6 Co11 In7 Wi16 Ch5 SaiCocMalCha  11(19)  Pw 12(12)  AC7 Exp1 T108 The moon is waning tonight.i # ikquitiuiti4[Really quit? WARNING: this will erase your game permanently! [yes/no]? iyiei0si[Pedgux the Little W  11(19)  Pw 12(12) i@-----###+....,,,,,,#|..`|#,,#|...|###,,|...|#,#|.{.|#,|-----#,--####,,,,,,#,,,,##,,,#,,####,,##,#i[C#,##,,##,#,###,#-`-+--#,#------,#|`@`..$,,-(....,#|```#|###|....|,#|..#$|......[#|..>------#-----i>[Pedgux the Little W annabe Fighter] St15 Dx6 Co11 In7 Wi16 Ch5 SaiCocMalCha Dlvl:1 $0 HP 11(19)  Pw 12(12)  AC7 Exp1 T108 Do you want your possessions identified? DYWYPI? [ynq] (n) iNn Armor a - a blessed +3 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} g - an uncursed scroll of heal other {0} Wands h - an uncursed wand of undead turning (0:0) {0} Tools i - an uncursed magic lamp (lit) {0}(end) i Do you want to see your attributes? [ynq] (n) i nFinal Attributes: You were fervently aligned. Your alignment was 11. Your max alignment was 11. You carried 0 sins. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: EXP boost. You could not have the double effect of this property: displacement. Scroll identification only worked 100 times out of 201. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 5. Spellbook identification only worked 2 times out of 15. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 97%. Potion drop chance was reduced to 77%. Weapon drop chance was reduced to 91%. Armor drop chance was reduced to 92%. Food drop chance was reduced to 95%. Shop item generation was reduced to 89%. Mastering the following si kill taught you the hidden power: occult spells. The following skill was trained at one fifth the usual rate: sexy flats. The following skill was limited to skilled proficiency: paddle. The following skill became untrainable if you tried to train it too early: long sword (turn 16). The following skill became untrainable if you tried to train it too early: attack spells (turn 341). The following skill became untrainable after a while: healing spells (turn 53664). The following skill became harder to train at higher skill levels: form VIII (Wedi). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'comb over' and your beard type is 'raw beard'. Your current martial arts style was 'boxing'. Your amount of casino chips was 0. The last time you got a new haircut was 5iJ 107 turns ago. Your areola diameter was 26. Monster spawn increase would have started at turn 50999. Monster spawn increase had reached its maximum at turn 334064. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3046. Your limit for ascension was at turn 450772. The monster class that cannot be genocided was ant or other insect. Today, the monster class that always gets generated invisible was grue. The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2). The monster species that was spawned more often: will ratch lizard (freq bonus 8). The monster species that was spawned more often: sooty warp patch (freq bonus 14). The monster species that was spawned more often: growlin (freq bonus 16). The monster species that was spawned more often: gabriel disenchant (freq bonus 4). The monster species that was spawned more i` often: folio winterized avast (freq bonus 16). The monster species that was spawned more often: stab ogre (freq bonus 9). The monster species that was spawned more often: backdown demon (freq bonus 12). The monster species that was spawned more often: imbalance flatulence (freq bonus 8). The monster species that was spawned more often: Succubus Kleever (freq bonus 3). The monster species that was spawned more often: greater funnel net spider (freq bonus 24). The monster species that was spawned more often: fortuity abeyant (freq bonus 18). --More--The monster species that was spawned more often: freezing mucus (freq bonus 4). The monster species that was spawned more often: suez cement (freq bonus 36). The monster species that was spawned more often: thick prostitute (freq bonus 12). The monster species that was spawned more often: iberian soldier (freq bonus 12). i The monster species that was spawned more often: budging hocussing doling (freq bonus 48). The monster species that was spawned more often: chuffy crisp (freq bonus 12). The monster species that was spawned more often: special agent (freq bonus 8). The monster species that was spawned more often: score spore (freq bonus 40). The monster species that was spawned more often: kobold chieftain (freq bonus 20). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3). The monster trait that was more common: monsters that have claw attacks (freq bonus 2). The monster trait that was more common: monsters with shock resistance (freq bonus 2). The monster trait that was more common: monsters that are breathless (freq bonus 2). The monster trait that was more common: monsters that howl at the moon (freq bonus 6). The monster species that was never randomly spawned: Poro Aulon. The monster species that was nei ver randomly spawned: monkey. The monster species that was never randomly spawned: desert fungus. The monster species that was never randomly spawned: wrinkled wort. The monster species that was never randomly spawned: color-changing ray. The monster species that was never randomly spawned: aureolin warp fungus. The monster species that was never randomly spawned: squiffed taco. The monster species that was never randomly spawned: staph ignite chippewa hosting. The monster species that was never randomly spawned: apprentice witch. The monster species that was never randomly spawned: diminutive kobold. The monster class that was always generated with extra speed: centaur. The RNG hath decreed that this item was never generated: bronze nugget (Gems). The RNG hath decreed that this item was generated more often: ambrosia (Comestibles, freq bonus 25). The RNG hath deci reed that this item was generated more often: sheaf of straw (Comestibles, freq bonus 13). The RNG hath decreed that this item was generated more often: heavy hammer (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: disintegration beam (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: starlit sky stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: red dragon scale shield (Armor, freq bonus 22). The RNG hath decreed that this item was generated more often: shrouded identity stone (Gems, freq bonus 257). The RNG hath decreed that this item was generated more often: heretic cloak (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: wakame (Comestibles, freq bonus 6). The RNG hath decreed that this item was generated more often: inviso stone (Gems, freq bonus 6). The RNG hath decreed that this item was gei0 nerated more often: soft chastity belt (Tools, freq bonus 9). The RNG hath decreed that this item was generated more often: magic missile (Wands, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of starving (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: Verena's jewel (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: blood dragon scale shield (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: jasper (Gems, freq bonus 3). The RNG hath decreed that this item was generated more often: bota mochi (Comestibles, freq bonus 2). The RNG hath decreed that this item was generated more often: Ariane's jewel (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: russian roulette (Spellbooks, freq bonus 15). The RNG hath decreed ti} hat this item was generated more often: no-light stone (Gems, freq bonus 9). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 29). The RNG hath decreed that this item was always generated cursed: cherry (Comestibles). The RNG hath decreed that this item was always generated cursed: enrage (Scrolls). The RNG hath decreed that this item was always generated cursed: greyout stone (Gems). The RNG hath decreed that this item was always generated cursed: unspecified candle (Tools). The RNG hath decreed that this item was always generated cursed: cure wounds (Potions). The RNG hath decreed that this item was always generated cursed: megaload (Scrolls). The RNG hath decreed that this item was always generated cursed: meteor arrow (Weapons). The RNG hath decreed that this item was always generated cursed: emerald (Gems). --More--The RNG hath decreed that this trap was always invisible: filtering ti rap. The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 2). The spell school whose books are more common was divination spells (freq bonus 1). Trap randomization happened for 1 in 876 traps. Traps were spawned invisible 1 times in 22. Trap difficulty was increased by 8. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 462. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 6. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were poison resistant. You were immune to petrification. You had not decided on your sexuality yet. You had 1386 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 40 spells.  U;1HYou could not have safely prayed (202). You survived. --More--i -----###+....,,,,,,#|..`|#,,#|...|###,,|...|#,#|.{.|#,|-----#,--####,,,,,,#,,,,##,,,#,,####,,##K m,##,##,,##,#,###,#-`-+--#,#------,#|`@`..$,,-(....,#|```#|###|....|,#|..#$|......[#|..>------#-----ig 2[Pedgux the Little W annabe Fighter] St15 Dx6 Co11 In7 Wi16 Ch5 SaiCocMalCha Dlvl:1 $0 HP 11(19)  Pw 12(12)  AC7 Exp1 T108 Do you want to see your discoveries? [ynq] (n) ii n Discoveries  Armor robe (cyan robe) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (MULEPUPUSCHE A BIG ONE) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (SLEXUAL JUSTICE WARRIORS 2019) scroll of cure (ACCIO CACCIO) scroll of heal other (NERVEN SIE SICH UND NERVERE) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (AAIO) scroll of enchant armor (GET SLEX TODAY) scroll of earth (SCHWULERNAHCERFEHRSFERBUND) Wands wand of undead turning (pewter) Tools magic lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash ofii venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) i` [Pedgux the Little W annabe Fighter] St15 Dx6 Co11 In7 Wi16 Ch5 SaiCocMalCha Dlvl:1 $0 HP 11(19)  Pw 12(12)  AC7 Exp1 T108 Do you want an account of creatures vanquished? [ynq] (n) iэ n Vanquished creatures:  0 foxes (1 created) 0 wussy cats (1 created) 0 easy piercers (1 created) a claw hulk 0 ant zombies (1 created) 2 weary pilgrims 0 dragonball kids (1 created)  8 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--i: Do you want to see your conduct? [ynq] (n) iJn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You applied items 1 time. You zapped wands 1 time. You read scrolls 2 times. You used techniques 1 time. You had a minimum alignment of 0. You had a maximum alignment of 11. You saved the game 1 time. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly).--More--iI6##,##,,#,##,|#,--####,,,,,,#,,,,##,,,#,,####,,##,,###,#------,#-(....,#|....|,#......2^0m[#------# [Pedgux the Little W annabe Fighter] St15 Dx6 Co11 In7 Wi16 Ch5 SaiCocMalCha Dlvl:1 $0 HP 11(19)  Pw 12(12)  AC7 Exp1 T108 Goodbye Pedgux the Saiyan... You quit in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 108 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--io  i  i i'You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 24493774 Squirrel-Car-Ink-Mal-Law (Poly-Art) ascended to demigod-hood. 187 [356] 2 926155 Zsj III-War-Grd-Mal-Neu died in Lawful Quest on level 25. Killed by a touch of death. 314 [342] iA 3 901152 ziratha-Poi-Dev-Fem-Cha died in One-eyed Sam's Market on level 33. Killed by a monster (hallucinogen-distorted oneroi), while being bound by Sing. - [200] i! 84 50 readyplaye-Aci-Hum-Mal-Law quit in The Dungeons of Doom on level 1 [max 2]. 17 [17] 85 49 earnest16-Bul-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (New Kop). - [1]  86 44 Pedgux-Sai-Coc-Mal-Cha quit in The Dungeons of Doom   on level 1. 11 [19] 87 39 adil-Fla-Dop-Fem-Cha died in The Dungeons of Doom on i level 1. Killed by a monster (water elemental). - [14] 88 37 jmooroof-Sha-Uni-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13]