Iú·hm>Í Player: Pedgux Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-09-03.08:20:25.ttyrec Time: (1756887625) Wed Sep 3 08:20:25 2025 Iú·hMGsBad syntax in OPTIONS in /dgldir/userdata/Pedgux/slex/Pedgux.slexrc: windowtype:curses. Hit return to continue: Jú·h¿ã  Jú·h6é This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Jú·hóë Restoring save file...Jú·hî Jú·h× )[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC4 Exp1 T5 You return to level 1 in The Dungeons of Doom.--More--Lú·haJ---.-#|r<.|#@(d.|#|..||-----Lú·hzaF[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC4 Exp1 T5 Velkommen Pedgux, the lich Vanilla Valk, welcome back to SlashEMExtended!Lú·hb[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T5 The moon is waxing tonight.Mú·hb< Mú·h¹< There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T5 Oú·h›sOú·hôsThere is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T5 Pú·h46You miss the ravenous rat.Pú·hl4,You miss the ravenous rat.Pú·h›42[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T5 The little dog bites the ravenous rat.--More--[ú·hUhbThe ravenous rat misses the little dog.The ravenous rat bites you![ú·hPi[Pedgux the Stripped Gi rl] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  14(15)  Pw 2(2)  AC4 Exp1 T5 [-1 -> 14][ú·hl$The little dog misses the ravenous rat.[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 [ú·hT% 0Unknown command ' '.--More--]ú·hžOžInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ^ú·hj`nTurn the number pad on? [yn] (n) ^ú·h“þ ÷n[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 _ú·hí;# aú·h9°quitaú·hÅ2uitaú·hÿèitaú·hPßtaú·h¬È [Really quit? WARNING: this will erase your game permanently! [yes/no]? bú·h'ycú·h…$ecú·hNscú·h'g  cú·hêŸ cú·h¡ ó[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·hk¼There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h;3dú·h-4There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h¾¨dú·h–©There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h, dú·h There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·hH’ dú·h“ There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·ht dú·he There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·hxh dú·hRi There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h´æ dú·h”ç There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h«l dú·hn There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·hFÒ dú·h¿Ô There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h}M dú·hšN There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·hݽ dú·hÿ There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h,5 dú·h(6 There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h, dú·hOà There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h›dú·hT!There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h%«dú·hÆ«There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 dú·h$ dú·hC!There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·h²?eú·h¶@There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·h¸eú·h,¹There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·hy<eú·h“=There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·hÌ«eú·hʬThere is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·hýeú·hThere is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·h·Îeú·h¬ÏThere is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·hü eú·hý There is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·h‹Žeú·hZThere is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·h©eú·hWThere is a wall in the way![Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw  15(15)  Pw 2(2)  AC4 Exp1 T6 eú·hÏÌ# eú·hŸ quiteú·h¶¾ uiteú·hrš iteú·hK‘tfú·h[Really quit? WARNING: this will erase your game permanently! [yes/no]? fú·hâV yfú·hè¿ efú·h*• sfú·h¸â §[Pedgux the Stripped Girl  15(15)  Pw 2(2) fú·h‡ó :---.-#|r<.|#@(d.|#|..||-----fú·hô 0[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC4 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) gú·hÔßn Weapons a - a blessed +1 long sword (weapon in hand) {16} b - an uncursed +0 dagger {4} f - an uncursed +0 athame (alternate weapon; not wielded) {4} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Spellbooks e - an uncursed spellbook of summon undead (0:3) {0}(end) gú·h¬G6---.-#|r<.|#@(d.|#|..||-----Do you want to see your attributes? [ynq] (n) gú·hÚÐnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 11. You carried 0 sins. You could not have this property extrinsically: cold resistance. You could not have the double effect of this property: double attacks. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 17. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 109. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 89%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 90%. Potion drop chance was reduced to 84%. Armgú·hcÑÀor drop chance was reduced to 91%. Tool drop chance was reduced to 90%. Food drop chance was reduced to 89%. Shop item generation was reduced to 85%. Musable item generation frequency had a negative bias of 28%. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: spirituality. The following skill was trained at one fifth the usual rate: divination spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 22). The following skill became untrainable after a while: polearms (turn 12985). The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 21553). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'wasteland' and gú·hêÑ=your beard type is 'women's hero'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5005 turns ago. Your areola diameter was 27. Monster spawn increase would have started at turn 109132. --More--gú·hûEMonster spawn increase had reached its maximum at turn 1724201. In this game, Eevee's evolution was insecteon. Maximum amount of combined random monster spawn freqs was 3651. Your limit for ascension was at turn 730015. The monster class that cannot be genocided was golem. The monster species that was spawned more often: quarterback manicuring (freq bonus 4). The monster species that was spawned more often: Sock-Loving Jill (freq bonus 12). The monster species that was spawned more often: petty musical notadpole (freq bonus 21). The monster species that was spawned more often: dead-eyes blood dragon (freq bonus 4). The monster species that was spawned more often: addict (freq bonus 6). The monster species that was spawned more often: difficult lead golem (freq bonus 2). The monster species that was spawned more often: pediatrician founder (freq bonus 12). The monster species that was spawned more often: ennui thru (freq bonugú·hiFÀs 8). The monster species that was spawned more often: singing flying fish (freq bonus 4). The monster species that was spawned more often: desert lemming (freq bonus 24). The monster species that was spawned more often: yarn ghanian (freq bonus 2). The monster species that was spawned more often: shade gargoyle (freq bonus 12). The monster species that was spawned more often: high-magician (freq bonus 6). The monster species that was spawned more often: grapery dwight forlornest clot (freq bonus 3). The monster species that was spawned more often: lurker above (freq bonus 36). The monster species that was spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 3). The monster species that was spawned more often: undead draconian (freq bonus 6). The monster species that was spawned more often: woodeater (freq bonus 4). The monster specgú·h/Gies that was spawned more often: wide-eyed tourist (freq bonus 12). The monster species that was spawned more often: black spore (freq bonus 8). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2). The monster trait that was more common: monsters that can lay eggs (freq bonus 1). The monster trait that was more common: monsters who are affected by your areola diameter (freq bonus 2). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4). The monster trait that was more common: monsters that squeek (freq bonus 21). The monster species that was never randomly spawned: armed cop car. The monster species that was never randomly spawned: off-color force patch. The monster species that was never randomly spawned: waring. The monster species that was never randomly spawned: bitchily allspice. The monster species that was never randomlgú·hoGy spawned: ancient corona dragon. The monster species that was never randomly spawned: saving stippler. The monster species that was never randomly spawned: pwnerdude. The monster species that was never randomly spawned: stone force patch. The monster species that was never randomly spawned: tree-ent. The monster species that was never randomly spawned: Blibdoolpoolp's mindgraven champion. The RNG hath decreed that this item was never generated: spoon (Tools). --More--gú·hù¹The RNG hath decreed that this item was never generated: sprig of wolfsbane (Comestibles). The RNG hath decreed that this item was never generated: heavy metal ball (Iron balls). The RNG hath decreed that this item was never generated: pink spell cloak (Armor). The RNG hath decreed that this item was never generated: real lie stone (Gems). The RNG hath decreed that this item was never generated: fast metabolism (Rings). The RNG hath decreed that this item was never generated: tunnels (Spellbooks). The RNG hath decreed that this item was generated more often: lycanthropy (Spellbooks, freq bonus 23). The RNG hath decreed that this item was generated more often: bestest cloak (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: stinking cloud (Wands, freq bonus 81). The RNG hath decreed that this item was generated more often: thunder (Spellbooks, freq bonus 12). The RNG hath decreed that this item was generagú·h`ºÀted more often: underwater trident (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: frequentation spawn stone (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: vancian cloak (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: Sabrina platform boots (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: evil variant stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: Marleen combat boots (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: dark lightsaber (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: Katrin's jewel (Gems, freq bonus 37). The RNG hath decreed that this item was generated more often: meteor arrow (Weapons, freq bonus 11). The Rgú·h$»NG hath decreed that this item was generated more often: Nora's jewel (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of turn loss (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: container kaboom stone (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: tactical nuke (Spellbooks, freq bonus 4). The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: Julia's jewel (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: heavenly whip (Weapons, freq bonus 7). The RNG hath decreed that this item was always generated cursed: green steel ball (Iron balls). The RNG hath decreed that this item was always generated cursed: amulet of directional swap (Amulets). The RNG hath decreed that this trap was alwaysgú·h{»¢ invisible: instafeminism trap. The RNG hath decreed that this trap was generated more often: do you have a pin trap (freq bonus 8). The spell school whose books are more common was enchantment spells (freq bonus 20). Trap randomization happened for 1 in 171 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 1014. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. Current weather was overcast. --More--gú·hÒ+ You had 1000 alla remaining. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. Your chance to block was 18%. You were aware of the presence of undead. You had infravision. You had 1493 points of nutrition remaining. You were stealthy. You had teleportitis. You had teleport control. You could survive without air. You had mystery resistance. You regenerated. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (156). You survived. --More--gú·hæ² D---.-#|r<.|#@(d.|#|..||-----gú·h³ $[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC4 Exp1 T6 Do you want to see your discoveries? [ynq] (n) gú·h- n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (bgú·hœ þlack runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword)  * katana (samurai sword)  * zanbato (curved white sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * orcish scimitar (crude curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword) (1 of 8)gú·h  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * falchion (heavy sword)  * aklys (thonged club)  * metal club (heavy club)  * breaking wheel (wagon wheel)  * orcish morning star (crude morning star)  * quarterstaff (staff)  * double force-blade (double-bladed weapon)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * svaerdstav (swedish polearm)  * stangoekse (danish axe)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * faugú·h9 !chard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow) (2 of 8)gú·hëô  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow)  * far-east arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed gú·h#õ Þarmor)  * lantern plate mail (glass-set plate mail)  * droven plate mail (crested black plate)  * harmonium scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket) (3 of 8)gú·h»  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (woodrobe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * sunlight maggot (parasitic insectoid)  * standard helmet (brick helmet)  * sedge hat (long-hair helmet)  * skullcap (green bowgú·h€ £el)  * flack helmet (metal plate helmet)  * crystal helm (celtic helmet)  * mining helm (shadow helmet)  * field helm (hardcore cloth)  * helm of safeguard (amber helmet)  * war hat (echo helmet)  * plasteel gloves (white gloves)  * regular gloves (odd pair of gloves)  * gauntlets of safeguard (shitty gloves)  * gauntlets of plugsuit (light metal gloves)  * commander gloves (copper gloves)  * field gloves (foam gloves)  * gauntlets of defusing (transparent gloves)  * complete blockage shield (pavise shield)  * super shield (high-grade shield) (4 of 8)gú·h¸ù  * kite shield (dragon-shaped shield)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * orcish boots (crude shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * didier sachs shoes (gú·h-ú very expensive shoes)  * stiletto sandals (feminine sandals)  * boots of plugsuit (volcanic boots)  * field boots (turbo boots)  * boots of safeguard (korean sandals)  * Femmy stiletto boots (red-lacquered boots)  * Madeleine plateau boots (3D-printed sandals)  * Marlena hiking boots (platform fleecies)  * Anastasia dancing shoes (low-value shoes)  * Jessica lady shoes (3D-printed shoes)  * Solvejg mocassins (plastic sandals)  * Wendy leather pumps (ski heels)  * Katharina platform boots (hot boots)  * Sabrina platform boots (roller boots)  * Elena combat boots (distancing boots)  * Thai combat boots (everlasting boots)  * Elif sneakers (wild leather shoes) (5 of 8)gú·hpp  * Nadja buckled lady shoes (worn-out sneakers)  * Sandra combat boots (cross-country boots)  * Natalje block heel sandals (platform sneakers)  * Jeanetta girl boots (block-heeled boots)  * Yvonne girl sneakers (fin boots)  * Maurah hugging boots (common shoes)  * Meltem combat boots (repair-worthy boots)  * Sarah hugging boots (super comfy heels)  * Claudia wooden sandals stone (wedge sneakers)  * Ludgera hiking boots (arcane boots)  * Kati girl boots (steel toed boots)  * Nelly lady pumps (fetish heels)  * Eveline wedge sandals (femmy boots)  * Karin lady sandals (gentleman shoes)  * Juen peep-toes (high iron boots)  * Kristina platform sneakers (pink sneakers)  * Lou sneakers (red sneakers)  * Almut sneakers (platinum delicately filigreed stilettos)  * Julietta peep-toes (girl boots)  * Arabella hugging boots stone (diamond delicately filigreed stilettos)  * Kristin gú·hùp ×combat boots (chrome boots)  * Anna hugging boots (ballet heels)  * Ruea combat boots (sputa boots)  * Tanja sneakers (blue sneakers)  * Sonja sneakers (corona boots)  * Rhea lady pumps (remora heels)  * Lara combat boots stone (ornamental shoes)  * Dora combat boots (doctor claw boots)  * Marike sneakers (cyan sneakers)  * Jette combat boots (tightly fitting boots)  * Ina hugging boots (leather fleece boots)  * Sing platform boots (riding boots)  * Victoria combat boots (erotic boots)  * Melissa wedge boots (rumble boots)  * Anita lady pumps (fungal sandals)  * Henrietta combat boots (yellow sneakers)  * Annemarie platform sandals (calf-leather sandals)  * Jil velcro shoes (meteoric steel boots)  * Jana sneakers (generic high heels)  * Katrin combat boots (beautiful heels)  * Gudrun wedge sandals (firm boots) (6 of 8)gú·h¬Ù  * Ella wedge sandals (unisex pumps)  * Manuela combat boots (plateau boots)  * Jennifer combat boots (flipflops)  * Patricia steel-capped sandals (house slippers)  * Antje sneakers (loafers)  * Antje combat boots (persian boots)  * Kerstin combat boots (extraterrestrial boots)  * Kerstin wooden sandals (acorn-shaped shoes)  * Kerstin sneakers (cast iron boots)  * Laura winter boots (bone trotteurs)  * Larissa platform boots (meso-american shoes)  * Nora combat boots (tree sap shoes)  * Natalia wedge sandals (jungle boots)  * Susanne combat boots (unsexy boots)  * Lisa combat boots (suede shoes)  * Bridghitte ski heels (platform boots)  * Julia combat boots (warm-werding boots)  * Nicole combat boots (sling pumps)  * Rita stilettos (conundrum boots)  * Janina lady pumps (irregular boots)  * Rosa girl shoes (football shoes)  * Ksenia platform sandals (lolita bootsgú·hÚ ¢)  * Lydia lady pumps (sexes boots)  * Conny combat boots (3D-printed wedges)  * Katia combat boots (winter stilettos)  * Mariya combat boots (noble sandals)  * Elise hippie heels (chelsea boots)  * Ronja combat boots (hiking boots)  * Ariane combat boots (side zip boots)  * Johanna combat boots (iceblock heels)  * Inge combat boots (elite sneakers)  * Ruth sneakers (high-heeled chelsea boots)  * Magdalena combat boots (shale boots)  * Marleen combat boots (stroking boots)  * Klara platform sandals (nail-new boots)  * Friederike dancing shoes (radiant heels)  * Naomi stilettos (chess boots)  * Ute platform sandals (orgasm pumps)  * Jasieen wedge sandals (indoor shoes)  * Yasaman leather boots (jade boots)  * May-Britt sandals (copper delicately filigreed stilettos) (7 of 8)gú·h"P  * Nadine stiletto sandals (machinery boots)  * Luisa hugging boots (sweaty shoes)  * Irina wedge sandals (dark boots)  * Liselotte hugging boots (plof heels)  * Greta hugging boots (bridal shoes)  * Jane hugging boots (everyday sneakers)  * Sue Lyn winter boots (running shoes)  * Charlotte hugging boots (steel boots)  * Hannah cuddle boots (enarmoring boots)  * Little Marie hugging boots (heroine mocassins)  * Verena stiletto sandals (regular sneakers)  Scrolls  scroll of healing (I AM NOOB)  scroll of mana (ROT THIRTEEN EBG GUVEGRRA)  scroll of phase door (MIKE MEEKINS BULLHORN ALWAYS GOES WEEEEEEEEEEEEEEEEEEEEEN)  scroll of standard id (OMIAZBOYISU531)  scroll of cure (RB 26 TRAVELS FROM HEILBRONN TO KOELN)  scroll of heal other (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI)  * scroll of extra healing (WOAH THAT IS PROBABLY THE HEIGHT)  * scroll of greater mana gú·h…P “restoration (DESREVER TSEPMET)  Spellbooks  spellbook of summon undead (glittering)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)gú·h‹D---.-#|r<.|#@(d.|#|..||-----gú·hè/[Pedgux the Stripped Girl ] St13 Dx8 Co11 In4 Wi6 Ch6 VanLicMalLaw Dlvl:1 $0 HP 15(15)  Pw 2(2)  AC4 Exp1 T6 Do you want an account of creatures vanquished? [ynq] (n) gú·hH7¼n Vanquished creatures:  0 little dogs (1 created) 0 baby mimics (1 created) 0 ravenous rats (1 created) 0 dream-beams (1 created) 0 nemi speakers (1 created) 0 energy troves (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--gú·h'¤ØDo you want to see your conduct? [ynq] (n) gú·hÒ1\n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 1 time.--More--hú·hƒeÁFarvel Pedgux the Vanilla Valk... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 15 hit points when you quit.--More--hú·h'Ý  hú·hšß7 Since you quit, the score list will not be checked.